/dports/graphics/svgalib/svgalib-1.4.3/demos/ |
H A D | testgl.c | 18 GraphicsContext *physicalscreen; variable 50 gl_copyscreen(physicalscreen); in test() 62 gl_copyscreen(physicalscreen); in test() 71 gl_copyscreen(physicalscreen); in test() 105 gl_copyscreen(physicalscreen); in test() 161 gl_copyscreen(physicalscreen); in logotest() 167 gl_copyscreen(physicalscreen); in logotest() 196 physicalscreen = gl_allocatecontext(); in main() 197 gl_getcontext(physicalscreen); in main()
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H A D | bankspeed.c | 19 GraphicsContext *physicalscreen; variable 49 gl_copyscreen(physicalscreen); in test() 106 gl_copyscreen(physicalscreen); in logotest() 112 gl_copyscreen(physicalscreen); in logotest() 144 physicalscreen = gl_allocatecontext(); in main() 145 gl_getcontext(physicalscreen); in main()
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H A D | speedtest.c | 15 GraphicsContext *physicalscreen; variable 69 physicalscreen = gl_allocatecontext(); in configure() 70 gl_getcontext(physicalscreen); in configure()
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H A D | linearspeed.c | 14 GraphicsContext *physicalscreen; variable 68 physicalscreen = gl_allocatecontext(); in configure() 69 gl_getcontext(physicalscreen); in configure()
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H A D | scrolltest.c | 222 GraphicsContext *physicalscreen; in demo3() local 233 physicalscreen = gl_allocatecontext(); in demo3() 234 gl_getcontext(physicalscreen); in demo3() 243 gl_copyboxtocontext(x, y, WINWIDTH, WINHEIGHT, physicalscreen, in demo3()
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H A D | fun.c | 91 GraphicsContext *physicalscreen; variable 405 gl_copyscreen(physicalscreen); in drawscreen() 472 physicalscreen = gl_allocatecontext(); in main() 473 gl_getcontext(physicalscreen); in main() 477 gl_enablepageflipping(physicalscreen); in main()
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/dports/games/d2x/d2x-0.2.5/arch/svgalib/ |
H A D | gr.c | 43 GraphicsContext *physicalscreen, *screenbuffer; variable 48 gl_copyscreen(physicalscreen); in gr_update() 86 physicalscreen = gl_allocatecontext(); in gr_set_mode() 87 gl_getcontext(physicalscreen); in gr_set_mode() 88 screenbuffer = physicalscreen; in gr_set_mode() 90 framebuffer = physicalscreen->vbuf; in gr_set_mode() 91 rowsize = physicalscreen->bytewidth; in gr_set_mode() 99 physicalscreen = gl_allocatecontext(); in gr_set_mode() 100 gl_getcontext(physicalscreen); in gr_set_mode() 165 gl_freecontext(physicalscreen); in gr_close()
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/dports/games/xkoules/koules1.4/svgalib/ |
H A D | init.c | 20 GraphicsContext *physicalscreen, *backscreen, *starbackground, *background; variable 138 physicalscreen = my_allocatecontext (); in initialize() 142 gl_getcontext (physicalscreen); in initialize() 144 …if(physicalscreen->modetype!=CONTEXT_LINEAR||!gl_enablepageflipping(physicalscreen)) flipping=0; e… in initialize() 145 backscreen=physicalscreen; in initialize() 169 gl_setcontext (physicalscreen); in initialize() 183 gl_setcontext (physicalscreen); in initialize() 198 if(physicalscreen->modeflags&MODEFLAG_FLIPPAGE_BANKALIGNED) { in flippage()
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H A D | interface.h | 45 extern VScreenType physicalscreen; 134 if(!flipping||(destination!=backscreen&&destination!=physicalscreen)) in CopyVSToVS() 143 if(!flipping) gl_copyscreen (physicalscreen); else in CopyToScreen()
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/dports/comms/lirc/lirc-0.9.0/tools/ |
H A D | smode2.c | 43 GraphicsContext *physicalscreen; variable 68 physicalscreen = gl_allocatecontext(); in initscreen() 69 gl_getcontext(physicalscreen); in initscreen() 168 gl_copyscreen(physicalscreen); in main() 178 gl_copyscreen(physicalscreen); in main()
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/dports/games/xkoules/koules1.4/os2dive/ |
H A D | init.c | 38 GraphicsContext *physicalscreen, *backscreen, *starbackground, *background; variable 110 physicalscreen = my_allocatecontext (); in initialize() 111 gl_getcontext (physicalscreen); in initialize() 129 backscreen = physicalscreen; /* my_allocatecontext (); */ in initialize() 131 gl_setcontext (physicalscreen); in initialize() 140 gl_setcontext (physicalscreen); in initialize()
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H A D | interface.h | 50 extern VScreenType physicalscreen;
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/dports/games/apricots/apricots-0.2.6/apricots/ |
H A D | init.cpp | 30 g.physicalscreen = SDL_SetVideoMode(640, 480, 8, in setup_display() 32 if (g.physicalscreen == NULL){ in setup_display() 87 SDL_SetColors(g.physicalscreen, &col, c1, 1); in load_shapes() 92 SDL_SetColors(g.physicalscreen, &col, c2, 1); in load_shapes() 98 SDL_SetColors(g.physicalscreen, &col, c3+16, 1); in load_shapes() 102 SDL_GetRGB(c4, g.physicalscreen->format, &rgb[0], &rgb[1], &rgb[2]); in load_shapes() 116 SDL_GetRGB(c, g.physicalscreen->format, &rgb[0], &rgb[1], &rgb[2]); in load_shapes()
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H A D | finish.cpp | 74 SDL_BlitSurface(g.virtualscreen, &rect, g.physicalscreen, NULL); in finish_game() 75 SDL_UpdateRect(g.physicalscreen, 0, 0, 0, 0); in finish_game()
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H A D | drawall.cpp | 304 SDL_BlitSurface(g.virtualscreen, &rect, g.physicalscreen, NULL); in drawall() 306 SDL_UpdateRect(g.physicalscreen, 0, 0, 0, 0); in drawall()
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H A D | apricots.h | 316 SDL_Surface *physicalscreen; member
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/dports/games/xkoules/koules1.4/historic/ |
H A D | koule.c | 69 GraphicsContext *physicalscreen; variable 279 physicalscreen = gl_allocatecontext(); in initialize() 280 gl_getcontext(physicalscreen); in initialize() 293 gl_enablepageflipping(&physicalscreen); in initialize() 427 gl_copyscreen(physicalscreen); in draw_objects()
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/dports/games/xkoules/koules1.4/ |
H A D | koules.h | 269 extern VScreenType physicalscreen;
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/dports/games/xkoules/koules1.4/xlib/ |
H A D | interface.h | 83 WHERE VScreenType physicalscreen; variable
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H A D | init.c | 435 …wi = physicalscreen.pixmap = XCreateSimpleWindow (dp, RootWindow (dp, screen), 50, 50, MAPWIDTH, M… in initialize()
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/dports/math/gnuplot-tex-extras/gnuplot-5.2.8/term/ |
H A D | vgagl.trm | 171 static GraphicsContext physicalscreen; 735 gl_copyscreen(&physicalscreen); 763 gl_getcontext(&physicalscreen); 1122 gl_copyscreen(&physicalscreen);
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