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Searched refs:physicalscreen (Results 1 – 21 of 21) sorted by relevance

/dports/graphics/svgalib/svgalib-1.4.3/demos/
H A Dtestgl.c18 GraphicsContext *physicalscreen; variable
50 gl_copyscreen(physicalscreen); in test()
62 gl_copyscreen(physicalscreen); in test()
71 gl_copyscreen(physicalscreen); in test()
105 gl_copyscreen(physicalscreen); in test()
161 gl_copyscreen(physicalscreen); in logotest()
167 gl_copyscreen(physicalscreen); in logotest()
196 physicalscreen = gl_allocatecontext(); in main()
197 gl_getcontext(physicalscreen); in main()
H A Dbankspeed.c19 GraphicsContext *physicalscreen; variable
49 gl_copyscreen(physicalscreen); in test()
106 gl_copyscreen(physicalscreen); in logotest()
112 gl_copyscreen(physicalscreen); in logotest()
144 physicalscreen = gl_allocatecontext(); in main()
145 gl_getcontext(physicalscreen); in main()
H A Dspeedtest.c15 GraphicsContext *physicalscreen; variable
69 physicalscreen = gl_allocatecontext(); in configure()
70 gl_getcontext(physicalscreen); in configure()
H A Dlinearspeed.c14 GraphicsContext *physicalscreen; variable
68 physicalscreen = gl_allocatecontext(); in configure()
69 gl_getcontext(physicalscreen); in configure()
H A Dscrolltest.c222 GraphicsContext *physicalscreen; in demo3() local
233 physicalscreen = gl_allocatecontext(); in demo3()
234 gl_getcontext(physicalscreen); in demo3()
243 gl_copyboxtocontext(x, y, WINWIDTH, WINHEIGHT, physicalscreen, in demo3()
H A Dfun.c91 GraphicsContext *physicalscreen; variable
405 gl_copyscreen(physicalscreen); in drawscreen()
472 physicalscreen = gl_allocatecontext(); in main()
473 gl_getcontext(physicalscreen); in main()
477 gl_enablepageflipping(physicalscreen); in main()
/dports/games/d2x/d2x-0.2.5/arch/svgalib/
H A Dgr.c43 GraphicsContext *physicalscreen, *screenbuffer; variable
48 gl_copyscreen(physicalscreen); in gr_update()
86 physicalscreen = gl_allocatecontext(); in gr_set_mode()
87 gl_getcontext(physicalscreen); in gr_set_mode()
88 screenbuffer = physicalscreen; in gr_set_mode()
90 framebuffer = physicalscreen->vbuf; in gr_set_mode()
91 rowsize = physicalscreen->bytewidth; in gr_set_mode()
99 physicalscreen = gl_allocatecontext(); in gr_set_mode()
100 gl_getcontext(physicalscreen); in gr_set_mode()
165 gl_freecontext(physicalscreen); in gr_close()
/dports/games/xkoules/koules1.4/svgalib/
H A Dinit.c20 GraphicsContext *physicalscreen, *backscreen, *starbackground, *background; variable
138 physicalscreen = my_allocatecontext (); in initialize()
142 gl_getcontext (physicalscreen); in initialize()
144 …if(physicalscreen->modetype!=CONTEXT_LINEAR||!gl_enablepageflipping(physicalscreen)) flipping=0; e… in initialize()
145 backscreen=physicalscreen; in initialize()
169 gl_setcontext (physicalscreen); in initialize()
183 gl_setcontext (physicalscreen); in initialize()
198 if(physicalscreen->modeflags&MODEFLAG_FLIPPAGE_BANKALIGNED) { in flippage()
H A Dinterface.h45 extern VScreenType physicalscreen;
134 if(!flipping||(destination!=backscreen&&destination!=physicalscreen)) in CopyVSToVS()
143 if(!flipping) gl_copyscreen (physicalscreen); else in CopyToScreen()
/dports/comms/lirc/lirc-0.9.0/tools/
H A Dsmode2.c43 GraphicsContext *physicalscreen; variable
68 physicalscreen = gl_allocatecontext(); in initscreen()
69 gl_getcontext(physicalscreen); in initscreen()
168 gl_copyscreen(physicalscreen); in main()
178 gl_copyscreen(physicalscreen); in main()
/dports/games/xkoules/koules1.4/os2dive/
H A Dinit.c38 GraphicsContext *physicalscreen, *backscreen, *starbackground, *background; variable
110 physicalscreen = my_allocatecontext (); in initialize()
111 gl_getcontext (physicalscreen); in initialize()
129 backscreen = physicalscreen; /* my_allocatecontext (); */ in initialize()
131 gl_setcontext (physicalscreen); in initialize()
140 gl_setcontext (physicalscreen); in initialize()
H A Dinterface.h50 extern VScreenType physicalscreen;
/dports/games/apricots/apricots-0.2.6/apricots/
H A Dinit.cpp30 g.physicalscreen = SDL_SetVideoMode(640, 480, 8, in setup_display()
32 if (g.physicalscreen == NULL){ in setup_display()
87 SDL_SetColors(g.physicalscreen, &col, c1, 1); in load_shapes()
92 SDL_SetColors(g.physicalscreen, &col, c2, 1); in load_shapes()
98 SDL_SetColors(g.physicalscreen, &col, c3+16, 1); in load_shapes()
102 SDL_GetRGB(c4, g.physicalscreen->format, &rgb[0], &rgb[1], &rgb[2]); in load_shapes()
116 SDL_GetRGB(c, g.physicalscreen->format, &rgb[0], &rgb[1], &rgb[2]); in load_shapes()
H A Dfinish.cpp74 SDL_BlitSurface(g.virtualscreen, &rect, g.physicalscreen, NULL); in finish_game()
75 SDL_UpdateRect(g.physicalscreen, 0, 0, 0, 0); in finish_game()
H A Ddrawall.cpp304 SDL_BlitSurface(g.virtualscreen, &rect, g.physicalscreen, NULL); in drawall()
306 SDL_UpdateRect(g.physicalscreen, 0, 0, 0, 0); in drawall()
H A Dapricots.h316 SDL_Surface *physicalscreen; member
/dports/games/xkoules/koules1.4/historic/
H A Dkoule.c69 GraphicsContext *physicalscreen; variable
279 physicalscreen = gl_allocatecontext(); in initialize()
280 gl_getcontext(physicalscreen); in initialize()
293 gl_enablepageflipping(&physicalscreen); in initialize()
427 gl_copyscreen(physicalscreen); in draw_objects()
/dports/games/xkoules/koules1.4/
H A Dkoules.h269 extern VScreenType physicalscreen;
/dports/games/xkoules/koules1.4/xlib/
H A Dinterface.h83 WHERE VScreenType physicalscreen; variable
H A Dinit.c435 …wi = physicalscreen.pixmap = XCreateSimpleWindow (dp, RootWindow (dp, screen), 50, 50, MAPWIDTH, M… in initialize()
/dports/math/gnuplot-tex-extras/gnuplot-5.2.8/term/
H A Dvgagl.trm171 static GraphicsContext physicalscreen;
735 gl_copyscreen(&physicalscreen);
763 gl_getcontext(&physicalscreen);
1122 gl_copyscreen(&physicalscreen);