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/dports/games/luola/luola-1.3.2/src/
H A Dbullet.c243 p->physics.x = ship->physics.x; in sticky_hitship()
244 p->physics.y = ship->physics.y; in sticky_hitship()
323 a = atan2 ( p->src->physics.y - p->physics.y, in boomerang_move()
324 p->src->physics.x - p->physics.x); in boomerang_move()
367 f.x = ship->physics.x - p->physics.x; in magmine_move()
368 f.y = ship->physics.y - p->physics.y; in magmine_move()
488 p->physics.y-mine->physics.y) < 14 * mine->physics.radius) in mine_divide()
901 p->physics.radius, p->physics.mass); in make_rocket()
997 p->physics.thrust = get_constant_vel(p->physics.vel,p->physics.radius, in make_mwave()
1017 p->physics.thrust = get_constant_vel(p->physics.vel,p->physics.radius, in make_emwave()
[all …]
H A Dweapon.c129 add_projectile(make_megabomb(ship->physics.x,ship->physics.y+11, in drop_megabomb()
135 add_projectile(make_ember(ship->physics.x,ship->physics.y+11, in drop_ember()
180 struct Projectile *p=make_magmine(ship->physics.x, ship->physics.y, in drop_magmine()
190 struct Projectile *p=make_mine(ship->physics.x, ship->physics.y, in drop_mine()
199 struct Projectile *p=make_divmine(ship->physics.x, ship->physics.y, in drop_divmine()
212 ship->shieldup = new_ga_link(&ship->physics.x,&ship->physics.y, in toggle_shield()
239 drop_jumppoint(ship->physics.x, ship->physics.y, find_player(ship)); in drop_warp()
302 target = find_nearest_ship(ship->physics.x,ship->physics.y, ship, &d); in zapper()
366 add_projectile(make_plastique(ship->physics.x,ship->physics.y, in fire_plastique()
376 p = make_landmine(ship->physics.x,ship->physics.y, in drop_landmine()
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H A Dwalker.c32 walker->physics.radius = 4.1; in init_walker()
33 walker->physics.mass = 5.0; in init_walker()
34 walker->physics.sharpness = BOUNCY; in init_walker()
35 walker->physics.semisolid = 1; in init_walker()
49 if(walker->physics.hitground || walker->physics.underwater) in walker_jump()
55 if(walker->physics.underwater) in walker_dive()
94 foothold = find_foothold(walker->physics.x,walker->physics.y,walker->slope); in animate_walker()
96 if(is_breathable(walker->physics.x,walker->physics.y)==0) in animate_walker()
118 if(walker->physics.underwater) { in animate_walker()
121 walker->physics.vel.y -= 0.2; in animate_walker()
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H A Dflyer.c31 init_physobj(&flyer->physics,0,0,makeVector(0,0)); in init_flyer()
32 flyer->physics.sharpness = BOUNCY; in init_flyer()
34 flyer->physics.radius = 4; in init_flyer()
36 flyer->physics.mass = 3.5; in init_flyer()
38 flyer->physics.mass = 7.5; in init_flyer()
53 animate_object(&flyer->physics,lists,objs); in animate_flyer()
56 v = makeVector(flyer->targx - flyer->physics.x, flyer->targy - flyer->physics.y); in animate_flyer()
60 if(flyer->physics.vel.x>v.x) in animate_flyer()
63 if(flyer->physics.vel.x<v.x) in animate_flyer()
67 if(flyer->physics.vel.y>v.y) in animate_flyer()
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H A Dship.c360 spawn_clusters (ship->physics.x, ship->physics.y,5.6, 32, make_bullet); in finalize_ship()
399 targ = find_nearest_ship (ship->physics.x, ship->physics.y, ship, &d); in remote_control()
452 ship->physics.thrust = get_constant_vel(ship->physics.vel, in set_ship_thrust()
453 ship->physics.radius,ship->physics.mass); in set_ship_thrust()
474 part = make_particle (ship->physics.x, ship->physics.y, 15); in ship_exhaust()
583 if(ship->physics.thrust.x!=0 || ship->physics.thrust.y!=0) { in animate_ships()
607 start_burning (ship->physics.x, ship->physics.y); in animate_ships()
846 ship->physics.vel.y = ship->physics.vel.y - GRAVITY + in ship_specials()
904 if(Round(ship->physics.x) == x && Round(ship->physics.y) == y) { in bump_ship()
1040 d = hypot (ship->physics.x - myX, ship->physics.y - myY); in find_nearest_ship()
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H A Dcritter.c157 add_splash(critter->physics.x, critter->physics.y,5.0,16, in splatter()
163 add_splash(critter->physics.x, critter->physics.y,5.0,8, in shatter()
165 add_splash(critter->physics.x, critter->physics.y,5.0,8, in shatter()
222 add_splash(critter->physics.x, critter->physics.y,5.0, 16, in bird_die()
224 add_splash(critter->physics.x, critter->physics.y,3.0, 24, in bird_die()
243 fabs(c->physics.x-critter->physics.x)<250 && in gc_die()
244 fabs(c->physics.y-critter->physics.y)<250) in gc_die()
246 if(c->physics.x<critter->physics.x) in gc_die()
299 double d=hypot(e->physics.x-x,e->physics.y-y); in find_enemy_critter()
363 if(find_target(soldier->physics.x, soldier->physics.y, in soldier_animate()
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H A Dpilot.c103 pilot->walker.physics.radius = PILOT_PAR_RADIUS; in deploy_parachute()
122 players[plr].pilot.walker.physics.x = players[plr].ship->physics.x; in eject_pilot()
123 players[plr].pilot.walker.physics.y = players[plr].ship->physics.y; in eject_pilot()
160 add_splash(pilot->walker.physics.x, pilot->walker.physics.y,5.0, 16, in kill_pilot()
161 pilot->walker.physics.vel,make_blood); in kill_pilot()
209 … int nearest = find_nearest_enemy(pilot->walker.physics.x,pilot->walker.physics.y, p, &dist); in animate_pilots()
211 … pilot->attack_vector.x = (players[nearest].ship->physics.x - pilot->walker.physics.x)/dist; in animate_pilots()
212 … pilot->attack_vector.y = (players[nearest].ship->physics.y - pilot->walker.physics.y)/dist; in animate_pilots()
235 if((pilot->walker.physics.hitground||pilot->walker.physics.underwater) in animate_pilots()
322 pilot->walker.physics.x + xoff, in pilot_shoot()
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/dports/games/OpenTomb/OpenTomb-win32-2018-02-03_alpha/src/physics/
H A Dphysics_bullet.cpp464 if(physics) in Physics_DeletePhysicsData()
661 return physics && physics->bt_body; in Physics_IsBodyesInited()
667 return physics && physics->ghost_objects; in Physics_IsGhostsInited()
672 return (physics) ? (physics->objects_count) : (0); in Physics_GetBodiesCount()
695 if(physics->ghost_objects && physics->ghost_objects[index]) in Physics_GetGhostWorldTransform()
710 if(physics->ghost_objects && physics->ghost_objects[index]) in Physics_SetGhostWorldTransform()
1225 physics->bt_body[0]->setUserPointer(physics->cont); in Physics_GenRigidBody()
1246 physics->bt_body[0]->setUserPointer(physics->cont); in Physics_GenRigidBody()
1460 if(physics->ghost_objects && (index < physics->objects_count) && physics->ghost_objects[index]) in Physics_SetGhostCollisionShape()
1652 if(physics->ghost_objects && physics->ghost_objects[i] && in Physics_EnableCollision()
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H A Dphysics.h63 void Physics_DeletePhysicsData(struct physics_data_s *physics);
73 int Physics_IsBodyesInited(struct physics_data_s *physics);
74 int Physics_IsGhostsInited(struct physics_data_s *physics);
75 int Physics_GetBodiesCount(struct physics_data_s *physics);
84 void Physics_GenRigidBody(struct physics_data_s *physics, struct ss_bone_frame_s *bf);
94 void Physics_EnableCollision(struct physics_data_s *physics);
95 void Physics_DisableCollision(struct physics_data_s *physics);
98 void Physics_SetCollisionScale(struct physics_data_s *physics, float scaling[3]);
99 void Physics_SetBodyMass(struct physics_data_s *physics, float mass, uint16_t index);
114 bool Ragdoll_Delete(struct physics_data_s *physics);
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/dports/games/palomino/palomino/src/lua_bind/
H A Dbind_aircraft_physics.cc22 using namespace physics;
47 CHECK_TYPESIG(physics,TYPESIG_AIRCRAFT_PHYSICS); in AircraftPhysics_ComputeAngleOfAttack()
64 CHECK_TYPESIG(physics,TYPESIG_AIRCRAFT_PHYSICS); in AircraftPhysics_ComputeDragForce()
65 PUSH_VECTOR3( L, physics->ComputeDragForce() ); in AircraftPhysics_ComputeDragForce()
81 CHECK_TYPESIG(physics,TYPESIG_AIRCRAFT_PHYSICS); in AircraftPhysics_ComputeLiftForce()
82 PUSH_VECTOR3( L, physics->ComputeLiftForce() ); in AircraftPhysics_ComputeLiftForce()
98 CHECK_TYPESIG(physics,TYPESIG_AIRCRAFT_PHYSICS); in AircraftPhysics_ComputeSpeed()
115 CHECK_TYPESIG(physics,TYPESIG_AIRCRAFT_PHYSICS); in AircraftPhysics_ComputeThrustForce()
151 physics->Enable( enable ); in AircraftPhysics_Enable()
167 lua_pushboolean( L, physics->IfStall() ); in AircraftPhysics_IfStall()
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/dports/devel/love07/love-HEAD/src/
H A DMakefile.am45 ./modules/physics/box2d/wrap_World.h \
75 ./modules/physics/box2d/World.h \
76 ./modules/physics/box2d/World.cpp \
138 ./modules/physics/box2d/Shape.h \
152 ./modules/physics/box2d/Joint.h \
163 ./modules/physics/box2d/Body.h \
164 ./modules/physics/box2d/Body.cpp \
165 ./modules/physics/Shape.h \
166 ./modules/physics/Shape.cpp \
167 ./modules/physics/Joint.h \
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H A DMakefile.in466 ./modules/physics/box2d/World.h \
529 ./modules/physics/box2d/Shape.h \
543 ./modules/physics/box2d/Joint.h \
554 ./modules/physics/box2d/Body.h \
556 ./modules/physics/Shape.h \
557 ./modules/physics/Shape.cpp \
558 ./modules/physics/Joint.h \
559 ./modules/physics/Joint.cpp \
1125 @$(MKDIR_P) ./modules/physics
1130 ./modules/physics/Shape.$(OBJEXT): modules/physics/$(am__dirstamp) \
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/dports/misc/sdformat/osrf-sdformat-f555f9a69f8f/src/
H A DPhysics_TEST.cc24 sdf::Physics physics; in TEST() local
25 EXPECT_EQ(nullptr, physics.Element()); in TEST()
26 EXPECT_TRUE(physics.Name().empty()); in TEST()
28 physics.SetName("test_physics"); in TEST()
31 EXPECT_FALSE(physics.IsDefault()); in TEST()
32 physics.SetDefault(true); in TEST()
33 EXPECT_TRUE(physics.IsDefault()); in TEST()
35 EXPECT_EQ("ode", physics.EngineType()); in TEST()
36 physics.SetEngineType("bullet"); in TEST()
40 physics.SetMaxStepSize(1.234); in TEST()
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/dports/graphics/R-cran-visNetwork/visNetwork/R/
H A DvisPhysics.R121 physics <- list() list
123 physics$solver <- solver
124 physics$maxVelocity <- maxVelocity
125 physics$minVelocity <- minVelocity
126 physics$timestep <- timestep
129 physics$enabled <- enabled
130 physics$wind <- wind
133 physics$barnesHut <- barnesHut
137 physics$repulsion <- repulsion
149 options <- list(physics = physics) nameattr
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/dports/misc/sdformat/osrf-sdformat-f555f9a69f8f/test/integration/
H A Dcfm_damping_implicit_spring_damper.cc61 ASSERT_TRUE(physics->HasElement("ode")); in TEST()
72 ASSERT_TRUE(physics->HasElement("ode")); in TEST()
83 ASSERT_TRUE(physics->HasElement("ode")); in TEST()
84 ASSERT_TRUE(physics->GetElement("ode")->HasElement( in TEST()
86 EXPECT_FALSE(physics->GetElement("ode")->Get<bool>( in TEST()
96 ASSERT_TRUE(physics->HasElement("ode")); in TEST()
99 EXPECT_TRUE(physics->GetElement("ode")->Get<bool>( in TEST()
141 ASSERT_TRUE(physics->HasElement("ode")); in TEST()
142 sdf::ElementPtr ode = physics->GetElement("ode"); in TEST()
160 ASSERT_TRUE(physics->HasElement("ode")); in TEST()
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/dports/misc/usd/USD-21.11/pxr/usd/usdPhysics/examples/
H A DusdPhysicsJoints.usda48 rel physics:body0 = </World/StaticBox>
50 float limit:rotX:physics:high = -1
51 float limit:rotX:physics:low = 1
52 float limit:rotY:physics:high = -1
53 float limit:rotY:physics:low = 1
54 float limit:transX:physics:high = -1
55 float limit:transX:physics:low = 1
56 float limit:transY:physics:high = -1
57 float limit:transY:physics:low = 1
58 float limit:transZ:physics:high = -1
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/dports/games/dhewm3/dhewm3-1.5.1/neo/game/physics/
H A DForce_Constant.cpp45 physics = NULL; in CLASS_DECLARATION()
86 void idForce_Constant::SetPosition( idPhysics *physics, int id, const idVec3 &point ) { in SetPosition() argument
87 this->physics = physics; in SetPosition()
106 void idForce_Constant::SetPhysics( idPhysics *physics ) { in SetPhysics() argument
107 this->physics = physics; in SetPhysics()
118 if ( !physics ) { in Evaluate()
122 p = physics->GetOrigin( id ) + point * physics->GetAxis( id ); in Evaluate()
124 physics->AddForce( id, p, force ); in Evaluate()
133 if ( physics == phys ) { in RemovePhysics()
134 physics = NULL; in RemovePhysics()
H A DForce_Drag.cpp47 physics = NULL; in CLASS_DECLARATION()
78 this->physics = phys; in SetPhysics()
107 return ( physics->GetOrigin( id ) + p * physics->GetAxis( id ) ); in GetDraggedPosition()
122 if ( !physics ) { in Evaluate()
126 clipModel = physics->GetClipModel( id ); in Evaluate()
133 centerOfMass = physics->GetOrigin( id ) + centerOfMass * physics->GetAxis( id ); in Evaluate()
134 dragOrigin = physics->GetOrigin( id ) + p * physics->GetAxis( id ); in Evaluate()
142 physics->SetAngularVelocity( rotation.ToAngularVelocity() / MS2SEC( USERCMD_MSEC ), id ); in Evaluate()
145 physics->SetLinearVelocity( velocity, id ); in Evaluate()
154 if ( physics == phys ) { in RemovePhysics()
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/dports/games/dhewm3/dhewm3-1.5.1/neo/d3xp/physics/
H A DForce_Constant.cpp45 physics = NULL; in CLASS_DECLARATION()
86 void idForce_Constant::SetPosition( idPhysics *physics, int id, const idVec3 &point ) { in SetPosition() argument
87 this->physics = physics; in SetPosition()
106 void idForce_Constant::SetPhysics( idPhysics *physics ) { in SetPhysics() argument
107 this->physics = physics; in SetPhysics()
118 if ( !physics ) { in Evaluate()
122 p = physics->GetOrigin( id ) + point * physics->GetAxis( id ); in Evaluate()
124 physics->AddForce( id, p, force ); in Evaluate()
133 if ( physics == phys ) { in RemovePhysics()
134 physics = NULL; in RemovePhysics()
H A DForce_Drag.cpp47 physics = NULL; in CLASS_DECLARATION()
78 this->physics = phys; in SetPhysics()
107 return ( physics->GetOrigin( id ) + p * physics->GetAxis( id ) ); in GetDraggedPosition()
122 if ( !physics ) { in Evaluate()
126 clipModel = physics->GetClipModel( id ); in Evaluate()
133 centerOfMass = physics->GetOrigin( id ) + centerOfMass * physics->GetAxis( id ); in Evaluate()
134 dragOrigin = physics->GetOrigin( id ) + p * physics->GetAxis( id ); in Evaluate()
142 physics->SetAngularVelocity( rotation.ToAngularVelocity() / MS2SEC( USERCMD_MSEC ), id ); in Evaluate()
145 physics->SetLinearVelocity( velocity, id ); in Evaluate()
154 if ( physics == phys ) { in RemovePhysics()
[all …]
/dports/devel/love08/love-0.8.0/src/
H A DMakefile.am92 ./modules/physics/box2d/World.h \
98 ./modules/physics/box2d/Shape.h \
114 ./modules/physics/box2d/Joint.h \
132 ./modules/physics/box2d/Body.h \
133 ./modules/physics/box2d/Body.cpp \
134 ./modules/physics/Shape.h \
135 ./modules/physics/Shape.cpp \
136 ./modules/physics/Joint.h \
137 ./modules/physics/Joint.cpp \
138 ./modules/physics/Body.h \
[all …]
H A DMakefile.in559 ./modules/physics/box2d/Body.h \
561 ./modules/physics/Shape.h \
562 ./modules/physics/Shape.cpp \
563 ./modules/physics/Joint.h \
564 ./modules/physics/Joint.cpp \
565 ./modules/physics/Body.h \
566 ./modules/physics/Body.cpp \
1166 @$(MKDIR_P) ./modules/physics
1171 ./modules/physics/Shape.$(OBJEXT): modules/physics/$(am__dirstamp) \
1173 ./modules/physics/Joint.$(OBJEXT): modules/physics/$(am__dirstamp) \
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/dports/games/dhewm3/dhewm3-1.5.1/neo/sys/win32/sdk/
H A Dsource.list121 game/physics/Clip.cpp
122 game/physics/Clip.h
123 game/physics/Force.cpp
124 game/physics/Force.h
134 game/physics/Physics.h
153 game/physics/Push.cpp
154 game/physics/Push.h
379 d3xp/physics/Clip.cpp
380 d3xp/physics/Clip.h
382 d3xp/physics/Force.h
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/dports/math/py-sympy/sympy-1.9/doc/src/modules/physics/control/
H A Dcontrol_plots.rst13 .. automethod:: sympy.physics.control.control_plots.pole_zero_plot
15 .. automethod:: sympy.physics.control.control_plots.pole_zero_numerical_data
20 .. automethod:: sympy.physics.control.control_plots.bode_plot
22 .. automethod:: sympy.physics.control.control_plots.bode_magnitude_plot
24 .. automethod:: sympy.physics.control.control_plots.bode_phase_plot
26 .. automethod:: sympy.physics.control.control_plots.bode_magnitude_numerical_data
28 .. automethod:: sympy.physics.control.control_plots.bode_phase_numerical_data
33 .. automethod:: sympy.physics.control.control_plots.impulse_response_plot
40 .. automethod:: sympy.physics.control.control_plots.step_response_plot
42 .. automethod:: sympy.physics.control.control_plots.step_response_numerical_data
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/dports/devel/love10/love-0.10.2/src/
H A DMakefile.am395 ./modules/physics/box2d/Joint.h \
399 ./modules/physics/box2d/World.h \
415 ./modules/physics/box2d/Shape.h \
444 ./modules/physics/box2d/Body.h \
458 ./modules/physics/box2d/Body.cpp \
463 ./modules/physics/Joint.h \
464 ./modules/physics/Shape.cpp \
465 ./modules/physics/Shape.h \
466 ./modules/physics/Body.h \
467 ./modules/physics/Joint.cpp \
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