Searched refs:physicsScene (Results 1 – 5 of 5) sorted by relevance
264 FCDPhysicsScene* physicsScene = (FCDPhysicsScene*)object; in WritePhysicsScene() local266 …xmlNode* physicsSceneNode = FArchiveXML::WriteToEntityXMLFCDEntity(physicsScene, parentNode, DAE_P… in WritePhysicsScene()270 for (size_t i = 0; i < physicsScene->GetForceFieldInstancesCount(); ++i) in WritePhysicsScene()272 FCDEntityInstance* instance = physicsScene->GetForceFieldInstance(i); in WritePhysicsScene()276 for (size_t i = 0; i < physicsScene->GetPhysicsModelInstancesCount(); ++i) in WritePhysicsScene()278 FCDEntityInstance* instance = physicsScene->GetPhysicsModelInstance(i); in WritePhysicsScene()285 AddChild(techniqueNode, DAE_GRAVITY_ATTRIBUTE, TO_STRING(physicsScene->GetGravity())); in WritePhysicsScene()286 AddChild(techniqueNode, DAE_TIME_STEP_ATTRIBUTE, physicsScene->GetTimestep()); in WritePhysicsScene()289 FArchiveXML::WriteEntityExtra(physicsScene, physicsSceneNode); in WritePhysicsScene()
878 FCDPhysicsScene* physicsScene = (FCDPhysicsScene*)object; in LoadPhysicsScene() local888 FCDPhysicsModelInstance* instance = physicsScene->AddPhysicsModelInstance(NULL); in LoadPhysicsScene()902 physicsScene->SetGravity(gravity); in LoadPhysicsScene()907 physicsScene->SetTimestep(FUStringConversion::ToFloat(ReadNodeContentDirect(timestepNode))); in LoadPhysicsScene()913 FCDPhysicsForceFieldInstance* instance = physicsScene->AddForceFieldInstance(NULL); in LoadPhysicsScene()923 physicsScene->SetDirtyFlag(); in LoadPhysicsScene()
345 FCDPhysicsScene* physicsScene = physicsSceneLibrary->AddEntity(); in AddPhysicsScene() local346 AddPhysicsSceneInstance(physicsScene); in AddPhysicsScene()347 return physicsScene; in AddPhysicsScene()
15 def PhysicsScene "physicsScene"
17 def PhysicsScene "physicsScene"