Searched refs:physicsStepping_ (Results 1 – 2 of 2) sorted by relevance
55 physicsStepping_(false), in PhysicsWorld2D()114 if (!physicsStepping_) in BeginContact()127 if (!physicsStepping_) in EndContact()294 physicsStepping_ = true; in Update()296 physicsStepping_ = false; in Update()
244 bool physicsStepping_; variable