Searched refs:piShaderPokePtr (Results 1 – 2 of 2) sorted by relevance
224 int *const piShaderPokePtr= (int *) &((char*)ModelBin.pModelDiskImage)[iShaderPokeOffset]; in RE_RegisterModels_Malloc() local230 *piShaderPokePtr = 0; in RE_RegisterModels_Malloc()232 *piShaderPokePtr = sh->index; in RE_RegisterModels_Malloc()
244 int *piShaderPokePtr = (int *) &((char*)ModelBin.pModelDiskImage)[iShaderPokeOffset]; in RE_RegisterModels_Malloc() local250 *piShaderPokePtr = 0; in RE_RegisterModels_Malloc()252 *piShaderPokePtr = sh->index; in RE_RegisterModels_Malloc()