Searched refs:pickupeffects (Results 1 – 12 of 12) sorted by relevance
/dports/games/assaultcube/AssaultCube_v1.2.0.2/source/src/ |
H A D | entities.cpp | 286 void pickupeffects(int n, playerent *d) in pickupeffects() function 361 else if(d->type==ENT_BOT && serverpickup(n, -1)) pickupeffects(n, d); in trypickup()
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H A D | protos.h | 756 extern void pickupeffects(int n, playerent *d);
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H A D | clients2c.cpp | 934 pickupeffects(i, d); in parsemessages()
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/dports/games/tesseract/tesseract/src/game/ |
H A D | entities.cpp | 126 void pickupeffects(int n, gameent *d) in pickupeffects() function
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H A D | game.h | 462 extern void pickupeffects(int n, gameent *d);
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H A D | client.cpp | 1608 entities::pickupeffects(i, d); in parsemessages()
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/dports/games/tesseract-data/tesseract/src/game/ |
H A D | entities.cpp | 126 void pickupeffects(int n, gameent *d) in pickupeffects() function
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H A D | game.h | 462 extern void pickupeffects(int n, gameent *d);
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H A D | client.cpp | 1608 entities::pickupeffects(i, d); in parsemessages()
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/dports/games/sauerbraten/sauerbraten/src/fpsgame/ |
H A D | entities.cpp | 168 void pickupeffects(int n, fpsent *d) in pickupeffects() function
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H A D | game.h | 668 extern void pickupeffects(int n, fpsent *d);
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H A D | client.cpp | 1620 entities::pickupeffects(i, d); in parsemessages()
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