Searched refs:pieceValue (Results 1 – 13 of 13) sorted by relevance
/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/hexen/include/ |
H A D | p_inter.h | 51 dd_bool P_GiveWeaponPiece2(player_t *player, int pieceValue, playerclass_t matchClass); 52 dd_bool P_GiveWeaponPiece (player_t *player, int pieceValue/*, playerclass_t matchClass = player->c…
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/dports/games/tsito/tsito-0.8.4/src/ |
H A D | Engine.cpp | 118 …if (e->pieceValue(_board->pieceAt(m1.destination())) < e->pieceValue(_board->pieceAt(m2.destinatio… in compareMoves() 119 …if (e->pieceValue(_board->pieceAt(m1.destination())) > e->pieceValue(_board->pieceAt(m2.destinatio… in compareMoves() 120 …if (e->pieceValue(_board->pieceAt(m1.origin())) == e->pieceValue(_board->pieceAt(m2.origin()))) re… in compareMoves() 121 if (e->pieceValue(_board->pieceAt(m1.origin())) < e->pieceValue(_board->pieceAt(m2.origin()))) in compareMoves()
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H A D | Evaluator.h | 26 int pieceValue(int piece); // absolute piece values, mostly used for move ordering.
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H A D | Evaluator.cpp | 289 int Evaluator::pieceValue(int piece) in pieceValue() function in Evaluator
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/dports/games/kblocks/kblocks-21.12.3/src/AI/ |
H A D | KBlocksAIPlanner.cpp | 45 int KBlocksAIPlanner::process(KBlocks_PieceType_Detail pieceValue) in process() argument 71 piece.fromValue(pieceValue); in process()
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H A D | KBlocksAIPlannerExtend.cpp | 155 int KBlocksAIPlannerExtend::process(KBlocks_PieceType_Detail pieceValue) in process() argument 158 pseq.push_front(pieceValue); in process()
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H A D | KBlocksAIPlanner.h | 27 int process(KBlocks_PieceType_Detail pieceValue) override;
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H A D | KBlocksAIPlannerExtend.h | 54 int process(KBlocks_PieceType_Detail pieceValue) override;
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/dports/games/kblocks/kblocks-21.12.3/src/ |
H A D | KBlocksSingleGame.cpp | 379 int pieceValue = mpPieceGenerator->getPiece(); in prepareNextPiece() local 380 mpPieceList[mPieceCount - 1]->fromValue(pieceValue); in prepareNextPiece()
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/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/hexen/ |
H A D | p_inter.c | 58 int pieceValue, mobj_t * pieceMobj); 409 int pieceValue, mobj_t * pieceMobj) in TryPickupWeaponPiece() argument 452 if (player->pieces & pieceValue) in TryPickupWeaponPiece() 456 pieceValue = pieceValueTrans[pieceValue]; in TryPickupWeaponPiece() 465 if (player->pieces & pieceValue) in TryPickupWeaponPiece() 502 player->pieces |= pieceValue; in TryPickupWeaponPiece()
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/dports/games/chocolate-doom/chocolate-doom-3.0.1/src/hexen/ |
H A D | p_inter.c | 58 int pieceValue, mobj_t * pieceMobj); 409 int pieceValue, mobj_t * pieceMobj) in TryPickupWeaponPiece() argument 452 if (player->pieces & pieceValue) in TryPickupWeaponPiece() 456 pieceValue = pieceValueTrans[pieceValue]; in TryPickupWeaponPiece() 465 if (player->pieces & pieceValue) in TryPickupWeaponPiece() 502 player->pieces |= pieceValue; in TryPickupWeaponPiece()
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/dports/games/uhexen/uhexen-0.601/src/ |
H A D | p_inter.c | 50 int pieceValue, mobj_t *pieceMobj); 423 int pieceValue, mobj_t *pieceMobj) in TryPickupWeaponPiece() argument 469 if(player->pieces&pieceValue) in TryPickupWeaponPiece() 473 pieceValue = pieceValueTrans[pieceValue]; in TryPickupWeaponPiece() 482 if(player->pieces&pieceValue) in TryPickupWeaponPiece() 519 player->pieces |= pieceValue; in TryPickupWeaponPiece()
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/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/hexen/src/ |
H A D | p_inter.c | 506 dd_bool P_GiveWeaponPiece(player_t *plr, int pieceValue) in P_GiveWeaponPiece() argument 509 return P_GiveWeaponPiece2(plr, pieceValue, plr->class_); in P_GiveWeaponPiece()
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