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Searched refs:pieceValue (Results 1 – 13 of 13) sorted by relevance

/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/hexen/include/
H A Dp_inter.h51 dd_bool P_GiveWeaponPiece2(player_t *player, int pieceValue, playerclass_t matchClass);
52 dd_bool P_GiveWeaponPiece (player_t *player, int pieceValue/*, playerclass_t matchClass = player->c…
/dports/games/tsito/tsito-0.8.4/src/
H A DEngine.cpp118 …if (e->pieceValue(_board->pieceAt(m1.destination())) < e->pieceValue(_board->pieceAt(m2.destinatio… in compareMoves()
119 …if (e->pieceValue(_board->pieceAt(m1.destination())) > e->pieceValue(_board->pieceAt(m2.destinatio… in compareMoves()
120 …if (e->pieceValue(_board->pieceAt(m1.origin())) == e->pieceValue(_board->pieceAt(m2.origin()))) re… in compareMoves()
121 if (e->pieceValue(_board->pieceAt(m1.origin())) < e->pieceValue(_board->pieceAt(m2.origin()))) in compareMoves()
H A DEvaluator.h26 int pieceValue(int piece); // absolute piece values, mostly used for move ordering.
H A DEvaluator.cpp289 int Evaluator::pieceValue(int piece) in pieceValue() function in Evaluator
/dports/games/kblocks/kblocks-21.12.3/src/AI/
H A DKBlocksAIPlanner.cpp45 int KBlocksAIPlanner::process(KBlocks_PieceType_Detail pieceValue) in process() argument
71 piece.fromValue(pieceValue); in process()
H A DKBlocksAIPlannerExtend.cpp155 int KBlocksAIPlannerExtend::process(KBlocks_PieceType_Detail pieceValue) in process() argument
158 pseq.push_front(pieceValue); in process()
H A DKBlocksAIPlanner.h27 int process(KBlocks_PieceType_Detail pieceValue) override;
H A DKBlocksAIPlannerExtend.h54 int process(KBlocks_PieceType_Detail pieceValue) override;
/dports/games/kblocks/kblocks-21.12.3/src/
H A DKBlocksSingleGame.cpp379 int pieceValue = mpPieceGenerator->getPiece(); in prepareNextPiece() local
380 mpPieceList[mPieceCount - 1]->fromValue(pieceValue); in prepareNextPiece()
/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/hexen/
H A Dp_inter.c58 int pieceValue, mobj_t * pieceMobj);
409 int pieceValue, mobj_t * pieceMobj) in TryPickupWeaponPiece() argument
452 if (player->pieces & pieceValue) in TryPickupWeaponPiece()
456 pieceValue = pieceValueTrans[pieceValue]; in TryPickupWeaponPiece()
465 if (player->pieces & pieceValue) in TryPickupWeaponPiece()
502 player->pieces |= pieceValue; in TryPickupWeaponPiece()
/dports/games/chocolate-doom/chocolate-doom-3.0.1/src/hexen/
H A Dp_inter.c58 int pieceValue, mobj_t * pieceMobj);
409 int pieceValue, mobj_t * pieceMobj) in TryPickupWeaponPiece() argument
452 if (player->pieces & pieceValue) in TryPickupWeaponPiece()
456 pieceValue = pieceValueTrans[pieceValue]; in TryPickupWeaponPiece()
465 if (player->pieces & pieceValue) in TryPickupWeaponPiece()
502 player->pieces |= pieceValue; in TryPickupWeaponPiece()
/dports/games/uhexen/uhexen-0.601/src/
H A Dp_inter.c50 int pieceValue, mobj_t *pieceMobj);
423 int pieceValue, mobj_t *pieceMobj) in TryPickupWeaponPiece() argument
469 if(player->pieces&pieceValue) in TryPickupWeaponPiece()
473 pieceValue = pieceValueTrans[pieceValue]; in TryPickupWeaponPiece()
482 if(player->pieces&pieceValue) in TryPickupWeaponPiece()
519 player->pieces |= pieceValue; in TryPickupWeaponPiece()
/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/hexen/src/
H A Dp_inter.c506 dd_bool P_GiveWeaponPiece(player_t *plr, int pieceValue) in P_GiveWeaponPiece() argument
509 return P_GiveWeaponPiece2(plr, pieceValue, plr->class_); in P_GiveWeaponPiece()