Searched refs:pilotPS (Results 1 – 4 of 4) sorted by relevance
613 pilotPS = (pilot)?(pilot->playerState):(0); in AnimateVehicle()752 playerState_t *pilotPS; in AnimateRiders() local757 pilotPS = pVeh->m_pPilot->playerState; in AnimateRiders()760 pilotPS = &pVeh->m_pPilot->client->ps; in AnimateRiders()797 bool HasWeapon = ((pilotPS->weapon != WP_NONE) && (pilotPS->weapon != WP_MELEE)); in AnimateRiders()817 (pilotPS->weapon==WP_SABER && (Turbo || !pilotPS->SaberActive()))) in AnimateRiders()832 if (pilotPS->weaponTime>0) in AnimateRiders()837 if (pilotPS->torsoAnim>=BOTH_VT_ATL_S && pilotPS->torsoAnim<=BOTH_VT_ATF_G) in AnimateRiders()853 if (pilotPS->weapon==WP_BLASTER) in AnimateRiders()857 else if (pilotPS->weapon==WP_SABER) in AnimateRiders()[all …]
685 playerState_t *pilotPS; in AnimateRiders() local795 pilotPS = pVeh->m_pPilot->playerState; in AnimateRiders()798 pilotPS = &pVeh->m_pPilot->client->ps; in AnimateRiders()838 bool HasWeapon = ((pilotPS->weapon != WP_NONE) && (pilotPS->weapon != WP_MELEE)); in AnimateRiders()863 (Turbo || (pilotPS->weapon==WP_SABER && !pilotPS->SaberActive()))) in AnimateRiders()879 if (pilotPS->weaponTime>0) in AnimateRiders()884 if (pilotPS->torsoAnim>=BOTH_VS_ATL_S && pilotPS->torsoAnim<=BOTH_VS_ATF_G) in AnimateRiders()900 if (pilotPS->weapon==WP_BLASTER) in AnimateRiders()904 else if (pilotPS->weapon==WP_SABER) in AnimateRiders()941 if (fabsf(actorRightDot)>0.5f || pilotPS->weapon==WP_SABER) in AnimateRiders()[all …]
491 playerState_t *pilotPS; in AnimateRiders() local494 pilotPS = pVeh->m_pPilot->playerState; in AnimateRiders()513 qboolean HasWeapon = ((pilotPS->weapon != WP_NONE) && (pilotPS->weapon != WP_MELEE)); in AnimateRiders()533 if (pilotPS->weaponTime>0) in AnimateRiders()540 if (pilotPS->weapon==WP_BLASTER) in AnimateRiders()544 else if (pilotPS->weapon==WP_SABER) in AnimateRiders()546 if ( (pVeh->m_ulFlags&VEH_SABERINLEFTHAND) && pilotPS->torsoAnim==BOTH_VT_ATL_TO_R_S) in AnimateRiders()550 if (!(pVeh->m_ulFlags&VEH_SABERINLEFTHAND) && pilotPS->torsoAnim==BOTH_VT_ATR_TO_L_S) in AnimateRiders()573 if (pilotPS->weapon==WP_SABER && !Left && !Right) in AnimateRiders()
355 playerState_t *pilotPS; in AnimateRiders() local407 pilotPS = pVeh->m_pPilot->playerState; in AnimateRiders()423 qboolean HasWeapon = ((pilotPS->weapon != WP_NONE) && (pilotPS->weapon != WP_MELEE)); in AnimateRiders()443 if (pilotPS->weaponTime>0) in AnimateRiders()450 if (pilotPS->weapon==WP_BLASTER) in AnimateRiders()454 else if (pilotPS->weapon==WP_SABER) in AnimateRiders()456 if ( (pVeh->m_ulFlags&VEH_SABERINLEFTHAND) && pilotPS->torsoAnim==BOTH_VS_ATL_TO_R_S) in AnimateRiders()460 if (!(pVeh->m_ulFlags&VEH_SABERINLEFTHAND) && pilotPS->torsoAnim==BOTH_VS_ATR_TO_L_S) in AnimateRiders()476 if (pilotPS->weapon==WP_SABER && !Left && !Right) in AnimateRiders()