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Searched refs:pitchAngle (Results 1 – 25 of 72) sorted by relevance

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/dports/misc/qt5-examples/qt-everywhere-src-5.15.2/qt3d/examples/qt3d/shadow-map-qml/
H A DToyplane.qml68 property real pitchAngle: 15
81 m.rotate(pitchAngle, Qt.vector3d(0, 0, 1));
106 …QQ2.NumberAnimation { target: toyplaneTransform; property: "pitchAngle"; from: 0; to: 30; duration…
107 …QQ2.NumberAnimation { target: toyplaneTransform; property: "pitchAngle"; from: 30; to: 0; duration…
114 …QQ2.NumberAnimation { target: toyplaneTransform; property: "pitchAngle"; from: 0; to: -30; duratio…
115 …QQ2.NumberAnimation { target: toyplaneTransform; property: "pitchAngle"; from: -30; to: 0; duratio…
/dports/graphics/qgis-ltr/qgis-3.16.16/src/3d/
H A Dqgscameracontroller.cpp142 float pitch = mCameraPose.pitchAngle(); in rotateCamera()
230 elemCamera.setAttribute( QStringLiteral( "pitch" ), mCameraPose.pitchAngle() ); in writeXml()
255 if ( mCameraPose.pitchAngle() > 180 ) in updateCameraFromPose()
257 if ( mCameraPose.pitchAngle() < 0 ) in updateCameraFromPose()
297 float pitch = mCameraPose.pitchAngle(); in onPositionChanged()
439 float pitch = mCameraPose.pitchAngle(); in tiltUpAroundViewCenter()
H A Dqgscamerapose.h61 float pitchAngle() const { return mPitchAngle; } in pitchAngle() function
H A Dqgscameracontroller.h127 float pitch() const { return mCameraPose.pitchAngle(); } in pitch()
/dports/graphics/qgis/qgis-3.22.3/src/3d/
H A Dqgscameracontroller.cpp171 const float pitch = mCameraPose.pitchAngle(); in rotateCamera()
262 elemCamera.setAttribute( QStringLiteral( "pitch" ), mCameraPose.pitchAngle() ); in writeXml()
287 if ( mCameraPose.pitchAngle() > 180 ) in updateCameraFromPose()
289 if ( mCameraPose.pitchAngle() < 0 ) in updateCameraFromPose()
334 if ( mCameraPose.pitchAngle() > 180 ) in moveCameraPositionBy()
336 if ( mCameraPose.pitchAngle() < 0 ) in moveCameraPositionBy()
383 float pitch = mCameraPose.pitchAngle(); in onPositionChangedTerrainNavigation()
769 float pitch = mCameraPose.pitchAngle(); in tiltUpAroundViewCenter()
H A Dqgscamerapose.h61 float pitchAngle() const { return mPitchAngle; } in pitchAngle() function
H A Dqgscameracontroller.h177 float pitch() const { return mCameraPose.pitchAngle(); } in pitch()
/dports/math/geogram/geogram-1.7.7/src/bin/geoshade/glsl/ShaderToy/
H A DVoxelPacMan.glsl223 float pitchAngle = PI * (0.1 * cos (iTime * 0.3) - 0.05);
226 pitchAngle += PI * 0.3 * (1.0 - iMouse.y / iResolution.y);
229 pitchAngle *= mode3D;
233 float cosPitch = cos (pitchAngle);
234 float sinPitch = sin (pitchAngle);
/dports/lang/mono/mono-5.10.1.57/external/corefx/src/System.Numerics.Vectors/tests/
H A DQuaternionTests.cs352 float pitchAngle = MathHelper.ToRadians(40.0f); in QuaternionCreateFromYawPitchRollTest1()
356 Quaternion pitch = Quaternion.CreateFromAxisAngle(Vector3.UnitX, pitchAngle); in QuaternionCreateFromYawPitchRollTest1()
360 Quaternion actual = Quaternion.CreateFromYawPitchRoll(yawAngle, pitchAngle, rollAngle); in QuaternionCreateFromYawPitchRollTest1()
372 for (float pitchAngle = -720.0f; pitchAngle <= 720.0f; pitchAngle += step) in QuaternionCreateFromYawPitchRollTest2()
377 float pitchRad = MathHelper.ToRadians(pitchAngle); in QuaternionCreateFromYawPitchRollTest2()
386 …l(expected, actual), String.Format("Yaw:{0} Pitch:{1} Roll:{2}", yawAngle, pitchAngle, rollAngle)); in QuaternionCreateFromYawPitchRollTest2()
H A DMatrix4x4Tests.cs268 for (float pitchAngle = -720.0f; pitchAngle <= 720.0f; pitchAngle += step) in Matrix4x4DecomposeTest01()
272 … DecomposeTest(yawAngle, pitchAngle, rollAngle, new Vector3(10, 20, 30), new Vector3(2, 3, 4)); in Matrix4x4DecomposeTest01()
531 float pitchAngle = MathHelper.ToRadians(40.0f); in Matrix4x4CreateFromYawPitchRollTest1()
535 Matrix4x4 pitch = Matrix4x4.CreateFromAxisAngle(Vector3.UnitX, pitchAngle); in Matrix4x4CreateFromYawPitchRollTest1()
539 Matrix4x4 actual = Matrix4x4.CreateFromYawPitchRoll(yawAngle, pitchAngle, rollAngle); in Matrix4x4CreateFromYawPitchRollTest1()
551 for (float pitchAngle = -720.0f; pitchAngle <= 720.0f; pitchAngle += step) in Matrix4x4CreateFromYawPitchRollTest2()
556 float pitchRad = MathHelper.ToRadians(pitchAngle); in Matrix4x4CreateFromYawPitchRollTest2()
564 …l(expected, actual), String.Format("Yaw:{0} Pitch:{1} Roll:{2}", yawAngle, pitchAngle, rollAngle)); in Matrix4x4CreateFromYawPitchRollTest2()
/dports/games/libretro-shaders-slang/slang-shaders-9850d68939b86262eae9f0da01ff1c11daafcdc3/procedural/
H A Dnrx-voxel-pacman.slang248 float pitchAngle = PI * (0.1 * cos (iGlobalTime * 0.3) - 0.05);
251 pitchAngle += PI * 0.3 * (1.0 - iMouse.y / iResolution.y);
254 pitchAngle *= mode3D;
258 float cosPitch = cos (pitchAngle);
259 float sinPitch = sin (pitchAngle);
/dports/games/openmw/openmw-openmw-0.47.0/apps/opencs/view/render/
H A Dcameracontroller.cpp363 double pitchAngle = std::acos(up * mUp); in pitch() local
365 pitchAngle *= -1; in pitch()
367 if (std::abs(pitchAngle + value) > Constraint) in pitch()
368 value = (pitchAngle > 0 ? 1 : -1) * Constraint - pitchAngle; in pitch()
/dports/games/libretro-shaders-glsl/glsl-shaders-7052b09dc657d56bea443d5661dccbebcafe32dc/procedural/
H A Dnrx-voxel-pacman.glsl325 float pitchAngle = PI * (0.1 * cos (iGlobalTime * 0.3) - 0.05);
328 pitchAngle += PI * 0.3 * (1.0 - iMouse.y / iResolution.y);
331 pitchAngle *= mode3D;
335 float cosPitch = cos (pitchAngle);
336 float sinPitch = sin (pitchAngle);
/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/client/src/render/
H A Dmodelrenderer.cpp167 float pitchAngle, in DENG2_PIMPL()
179 Matrix4f::rotate(pitchAngle, Vector3f(1, 0, 0)); in DENG2_PIMPL()
184 Matrix4f::rotate(pitchAngle, Vector3f(0, 0, 1)); in DENG2_PIMPL()
/dports/graphics/qgis-ltr/qgis-3.16.16/python/3d/auto_generated/
H A Dqgscamerapose.sip.in52 float pitchAngle() const;
/dports/graphics/qgis/qgis-3.22.3/src/app/layout/
H A Dqgslayout3dmapwidget.cpp117 whileBlocking( mPitchAngleSpinBox )->setValue( _normalizedAngle( pose.pitchAngle() ) ); in updateCameraPoseWidgetsFromItem()
/dports/graphics/qgis/qgis-3.22.3/python/3d/auto_generated/
H A Dqgscamerapose.sip.in52 float pitchAngle() const;
/dports/graphics/qgis-ltr/qgis-3.16.16/src/app/layout/
H A Dqgslayout3dmapwidget.cpp117 whileBlocking( mPitchAngleSpinBox )->setValue( _normalizedAngle( pose.pitchAngle() ) ); in updateCameraPoseWidgetsFromItem()
/dports/games/openjk/OpenJK-07675e2/codemp/ui/
H A Dui_local.h69 float pitchAngle; member
/dports/games/tremulous/tremulous/tremulous-1.1.0-src/src/cgame/
H A Dcg_players.c1277 CG_SwingAngles( dest, 15, 30, 0.1f, &cent->pe.torso.pitchAngle, &cent->pe.torso.pitching ); in CG_PlayerAngles()
1278 torsoAngles[ PITCH ] = cent->pe.torso.pitchAngle; in CG_PlayerAngles()
2468 cent->pe.legs.pitchAngle = 0; in CG_ResetPlayerEntity()
2474 cent->pe.torso.pitchAngle = cent->rawAngles[ PITCH ]; in CG_ResetPlayerEntity()
2480 cent->pe.nonseg.pitchAngle = cent->rawAngles[ PITCH ]; in CG_ResetPlayerEntity()
/dports/games/ioquake3/ioquake3-1.36/code/q3_ui/
H A Dui_players.c617 UI_SwingAngles( dest, 15, 30, 0.1f, &pi->torso.pitchAngle, &pi->torso.pitching ); in UI_PlayerAngles()
618 torsoAngles[PITCH] = pi->torso.pitchAngle; in UI_PlayerAngles()
/dports/games/ioquake3-server/ioquake3-1.36/code/q3_ui/
H A Dui_players.c617 UI_SwingAngles( dest, 15, 30, 0.1f, &pi->torso.pitchAngle, &pi->torso.pitching ); in UI_PlayerAngles()
618 torsoAngles[PITCH] = pi->torso.pitchAngle; in UI_PlayerAngles()
/dports/games/iortcw/iortcw-1.51c/MP/code/ui/
H A Dui_players.c670 UI_SwingAngles( dest, 15, 30, 0.1, &pi->torso.pitchAngle, &pi->torso.pitching ); in UI_PlayerAngles()
671 torsoAngles[PITCH] = pi->torso.pitchAngle; in UI_PlayerAngles()
/dports/games/iortcw/iortcw-1.51c/SP/code/ui/
H A Dui_players.c652 UI_SwingAngles( dest, 15, 30, 0.1, &pi->torso.pitchAngle, &pi->torso.pitching ); in UI_PlayerAngles()
653 torsoAngles[PITCH] = pi->torso.pitchAngle; in UI_PlayerAngles()
/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/q3_ui/
H A Dui_players.c617 UI_SwingAngles( dest, 15, 30, 0.1f, &pi->torso.pitchAngle, &pi->torso.pitching ); in UI_PlayerAngles()
618 torsoAngles[PITCH] = pi->torso.pitchAngle; in UI_PlayerAngles()

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