/dports/misc/qt5-examples/qt-everywhere-src-5.15.2/qt3d/examples/qt3d/shadow-map-qml/ |
H A D | Toyplane.qml | 68 property real pitchAngle: 15 81 m.rotate(pitchAngle, Qt.vector3d(0, 0, 1)); 106 …QQ2.NumberAnimation { target: toyplaneTransform; property: "pitchAngle"; from: 0; to: 30; duration… 107 …QQ2.NumberAnimation { target: toyplaneTransform; property: "pitchAngle"; from: 30; to: 0; duration… 114 …QQ2.NumberAnimation { target: toyplaneTransform; property: "pitchAngle"; from: 0; to: -30; duratio… 115 …QQ2.NumberAnimation { target: toyplaneTransform; property: "pitchAngle"; from: -30; to: 0; duratio…
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/dports/graphics/qgis-ltr/qgis-3.16.16/src/3d/ |
H A D | qgscameracontroller.cpp | 142 float pitch = mCameraPose.pitchAngle(); in rotateCamera() 230 elemCamera.setAttribute( QStringLiteral( "pitch" ), mCameraPose.pitchAngle() ); in writeXml() 255 if ( mCameraPose.pitchAngle() > 180 ) in updateCameraFromPose() 257 if ( mCameraPose.pitchAngle() < 0 ) in updateCameraFromPose() 297 float pitch = mCameraPose.pitchAngle(); in onPositionChanged() 439 float pitch = mCameraPose.pitchAngle(); in tiltUpAroundViewCenter()
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H A D | qgscamerapose.h | 61 float pitchAngle() const { return mPitchAngle; } in pitchAngle() function
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H A D | qgscameracontroller.h | 127 float pitch() const { return mCameraPose.pitchAngle(); } in pitch()
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/dports/graphics/qgis/qgis-3.22.3/src/3d/ |
H A D | qgscameracontroller.cpp | 171 const float pitch = mCameraPose.pitchAngle(); in rotateCamera() 262 elemCamera.setAttribute( QStringLiteral( "pitch" ), mCameraPose.pitchAngle() ); in writeXml() 287 if ( mCameraPose.pitchAngle() > 180 ) in updateCameraFromPose() 289 if ( mCameraPose.pitchAngle() < 0 ) in updateCameraFromPose() 334 if ( mCameraPose.pitchAngle() > 180 ) in moveCameraPositionBy() 336 if ( mCameraPose.pitchAngle() < 0 ) in moveCameraPositionBy() 383 float pitch = mCameraPose.pitchAngle(); in onPositionChangedTerrainNavigation() 769 float pitch = mCameraPose.pitchAngle(); in tiltUpAroundViewCenter()
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H A D | qgscamerapose.h | 61 float pitchAngle() const { return mPitchAngle; } in pitchAngle() function
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H A D | qgscameracontroller.h | 177 float pitch() const { return mCameraPose.pitchAngle(); } in pitch()
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/dports/math/geogram/geogram-1.7.7/src/bin/geoshade/glsl/ShaderToy/ |
H A D | VoxelPacMan.glsl | 223 float pitchAngle = PI * (0.1 * cos (iTime * 0.3) - 0.05); 226 pitchAngle += PI * 0.3 * (1.0 - iMouse.y / iResolution.y); 229 pitchAngle *= mode3D; 233 float cosPitch = cos (pitchAngle); 234 float sinPitch = sin (pitchAngle);
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/dports/lang/mono/mono-5.10.1.57/external/corefx/src/System.Numerics.Vectors/tests/ |
H A D | QuaternionTests.cs | 352 float pitchAngle = MathHelper.ToRadians(40.0f); in QuaternionCreateFromYawPitchRollTest1() 356 Quaternion pitch = Quaternion.CreateFromAxisAngle(Vector3.UnitX, pitchAngle); in QuaternionCreateFromYawPitchRollTest1() 360 Quaternion actual = Quaternion.CreateFromYawPitchRoll(yawAngle, pitchAngle, rollAngle); in QuaternionCreateFromYawPitchRollTest1() 372 for (float pitchAngle = -720.0f; pitchAngle <= 720.0f; pitchAngle += step) in QuaternionCreateFromYawPitchRollTest2() 377 float pitchRad = MathHelper.ToRadians(pitchAngle); in QuaternionCreateFromYawPitchRollTest2() 386 …l(expected, actual), String.Format("Yaw:{0} Pitch:{1} Roll:{2}", yawAngle, pitchAngle, rollAngle)); in QuaternionCreateFromYawPitchRollTest2()
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H A D | Matrix4x4Tests.cs | 268 for (float pitchAngle = -720.0f; pitchAngle <= 720.0f; pitchAngle += step) in Matrix4x4DecomposeTest01() 272 … DecomposeTest(yawAngle, pitchAngle, rollAngle, new Vector3(10, 20, 30), new Vector3(2, 3, 4)); in Matrix4x4DecomposeTest01() 531 float pitchAngle = MathHelper.ToRadians(40.0f); in Matrix4x4CreateFromYawPitchRollTest1() 535 Matrix4x4 pitch = Matrix4x4.CreateFromAxisAngle(Vector3.UnitX, pitchAngle); in Matrix4x4CreateFromYawPitchRollTest1() 539 Matrix4x4 actual = Matrix4x4.CreateFromYawPitchRoll(yawAngle, pitchAngle, rollAngle); in Matrix4x4CreateFromYawPitchRollTest1() 551 for (float pitchAngle = -720.0f; pitchAngle <= 720.0f; pitchAngle += step) in Matrix4x4CreateFromYawPitchRollTest2() 556 float pitchRad = MathHelper.ToRadians(pitchAngle); in Matrix4x4CreateFromYawPitchRollTest2() 564 …l(expected, actual), String.Format("Yaw:{0} Pitch:{1} Roll:{2}", yawAngle, pitchAngle, rollAngle)); in Matrix4x4CreateFromYawPitchRollTest2()
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/dports/games/libretro-shaders-slang/slang-shaders-9850d68939b86262eae9f0da01ff1c11daafcdc3/procedural/ |
H A D | nrx-voxel-pacman.slang | 248 float pitchAngle = PI * (0.1 * cos (iGlobalTime * 0.3) - 0.05); 251 pitchAngle += PI * 0.3 * (1.0 - iMouse.y / iResolution.y); 254 pitchAngle *= mode3D; 258 float cosPitch = cos (pitchAngle); 259 float sinPitch = sin (pitchAngle);
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/dports/games/openmw/openmw-openmw-0.47.0/apps/opencs/view/render/ |
H A D | cameracontroller.cpp | 363 double pitchAngle = std::acos(up * mUp); in pitch() local 365 pitchAngle *= -1; in pitch() 367 if (std::abs(pitchAngle + value) > Constraint) in pitch() 368 value = (pitchAngle > 0 ? 1 : -1) * Constraint - pitchAngle; in pitch()
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/dports/games/libretro-shaders-glsl/glsl-shaders-7052b09dc657d56bea443d5661dccbebcafe32dc/procedural/ |
H A D | nrx-voxel-pacman.glsl | 325 float pitchAngle = PI * (0.1 * cos (iGlobalTime * 0.3) - 0.05); 328 pitchAngle += PI * 0.3 * (1.0 - iMouse.y / iResolution.y); 331 pitchAngle *= mode3D; 335 float cosPitch = cos (pitchAngle); 336 float sinPitch = sin (pitchAngle);
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/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/client/src/render/ |
H A D | modelrenderer.cpp | 167 float pitchAngle, in DENG2_PIMPL() 179 Matrix4f::rotate(pitchAngle, Vector3f(1, 0, 0)); in DENG2_PIMPL() 184 Matrix4f::rotate(pitchAngle, Vector3f(0, 0, 1)); in DENG2_PIMPL()
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/dports/graphics/qgis-ltr/qgis-3.16.16/python/3d/auto_generated/ |
H A D | qgscamerapose.sip.in | 52 float pitchAngle() const;
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/dports/graphics/qgis/qgis-3.22.3/src/app/layout/ |
H A D | qgslayout3dmapwidget.cpp | 117 whileBlocking( mPitchAngleSpinBox )->setValue( _normalizedAngle( pose.pitchAngle() ) ); in updateCameraPoseWidgetsFromItem()
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/dports/graphics/qgis/qgis-3.22.3/python/3d/auto_generated/ |
H A D | qgscamerapose.sip.in | 52 float pitchAngle() const;
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/dports/graphics/qgis-ltr/qgis-3.16.16/src/app/layout/ |
H A D | qgslayout3dmapwidget.cpp | 117 whileBlocking( mPitchAngleSpinBox )->setValue( _normalizedAngle( pose.pitchAngle() ) ); in updateCameraPoseWidgetsFromItem()
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/dports/games/openjk/OpenJK-07675e2/codemp/ui/ |
H A D | ui_local.h | 69 float pitchAngle; member
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/dports/games/tremulous/tremulous/tremulous-1.1.0-src/src/cgame/ |
H A D | cg_players.c | 1277 CG_SwingAngles( dest, 15, 30, 0.1f, ¢->pe.torso.pitchAngle, ¢->pe.torso.pitching ); in CG_PlayerAngles() 1278 torsoAngles[ PITCH ] = cent->pe.torso.pitchAngle; in CG_PlayerAngles() 2468 cent->pe.legs.pitchAngle = 0; in CG_ResetPlayerEntity() 2474 cent->pe.torso.pitchAngle = cent->rawAngles[ PITCH ]; in CG_ResetPlayerEntity() 2480 cent->pe.nonseg.pitchAngle = cent->rawAngles[ PITCH ]; in CG_ResetPlayerEntity()
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/dports/games/ioquake3/ioquake3-1.36/code/q3_ui/ |
H A D | ui_players.c | 617 UI_SwingAngles( dest, 15, 30, 0.1f, &pi->torso.pitchAngle, &pi->torso.pitching ); in UI_PlayerAngles() 618 torsoAngles[PITCH] = pi->torso.pitchAngle; in UI_PlayerAngles()
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/dports/games/ioquake3-server/ioquake3-1.36/code/q3_ui/ |
H A D | ui_players.c | 617 UI_SwingAngles( dest, 15, 30, 0.1f, &pi->torso.pitchAngle, &pi->torso.pitching ); in UI_PlayerAngles() 618 torsoAngles[PITCH] = pi->torso.pitchAngle; in UI_PlayerAngles()
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/dports/games/iortcw/iortcw-1.51c/MP/code/ui/ |
H A D | ui_players.c | 670 UI_SwingAngles( dest, 15, 30, 0.1, &pi->torso.pitchAngle, &pi->torso.pitching ); in UI_PlayerAngles() 671 torsoAngles[PITCH] = pi->torso.pitchAngle; in UI_PlayerAngles()
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/dports/games/iortcw/iortcw-1.51c/SP/code/ui/ |
H A D | ui_players.c | 652 UI_SwingAngles( dest, 15, 30, 0.1, &pi->torso.pitchAngle, &pi->torso.pitching ); in UI_PlayerAngles() 653 torsoAngles[PITCH] = pi->torso.pitchAngle; in UI_PlayerAngles()
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/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/q3_ui/ |
H A D | ui_players.c | 617 UI_SwingAngles( dest, 15, 30, 0.1f, &pi->torso.pitchAngle, &pi->torso.pitching ); in UI_PlayerAngles() 618 torsoAngles[PITCH] = pi->torso.pitchAngle; in UI_PlayerAngles()
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