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Searched refs:pivotpoint (Results 1 – 13 of 13) sorted by relevance

/dports/games/gtkradiant/GPL/GtkRadiant/libs/math/
H A Dquaternion.h260 …_pivoted_rotate_by_quaternion(Matrix4& self, const Quaternion& rotation, const Vector3& pivotpoint) in matrix4_pivoted_rotate_by_quaternion() argument
262 matrix4_translate_by_vec3(self, pivotpoint); in matrix4_pivoted_rotate_by_quaternion()
264 matrix4_translate_by_vec3(self, vector3_negated(pivotpoint)); in matrix4_pivoted_rotate_by_quaternion()
301 …ed_rotate_by_axisangle(Matrix4& self, const Vector3& axis, double angle, const Vector3& pivotpoint) in matrix4_pivoted_rotate_by_axisangle() argument
303 matrix4_translate_by_vec3(self, pivotpoint); in matrix4_pivoted_rotate_by_axisangle()
305 matrix4_translate_by_vec3(self, vector3_negated(pivotpoint)); in matrix4_pivoted_rotate_by_axisangle()
H A Dmatrix.h1258 …pivoted_rotate_by_euler_xyz_degrees(Matrix4& self, const Vector3& euler, const Vector3& pivotpoint) in matrix4_pivoted_rotate_by_euler_xyz_degrees() argument
1260 matrix4_translate_by_vec3(self, pivotpoint); in matrix4_pivoted_rotate_by_euler_xyz_degrees()
1262 matrix4_translate_by_vec3(self, vector3_negated(pivotpoint)); in matrix4_pivoted_rotate_by_euler_xyz_degrees()
1295 … void matrix4_pivoted_scale_by_vec3(Matrix4& self, const Vector3& scale, const Vector3& pivotpoint) in matrix4_pivoted_scale_by_vec3() argument
1297 matrix4_translate_by_vec3(self, pivotpoint); in matrix4_pivoted_scale_by_vec3()
1299 matrix4_translate_by_vec3(self, vector3_negated(pivotpoint)); in matrix4_pivoted_scale_by_vec3()
1313 … const Vector3& translation, const Vector3& euler, const Vector3& scale, const Vector3& pivotpoint) in matrix4_pivoted_transform_by_euler_xyz_degrees() argument
1315 matrix4_translate_by_vec3(self, pivotpoint + translation); in matrix4_pivoted_transform_by_euler_xyz_degrees()
1318 matrix4_translate_by_vec3(self, vector3_negated(pivotpoint)); in matrix4_pivoted_transform_by_euler_xyz_degrees()
/dports/games/netradiant/netradiant-20150621-src/libs/math/
H A Dquaternion.h255 …voted_rotate_by_quaternion( Matrix4& self, const Quaternion& rotation, const Vector3& pivotpoint ){ in matrix4_pivoted_rotate_by_quaternion() argument
256 matrix4_translate_by_vec3( self, pivotpoint ); in matrix4_pivoted_rotate_by_quaternion()
258 matrix4_translate_by_vec3( self, vector3_negated( pivotpoint ) ); in matrix4_pivoted_rotate_by_quaternion()
292 …rotate_by_axisangle( Matrix4& self, const Vector3& axis, double angle, const Vector3& pivotpoint ){ in matrix4_pivoted_rotate_by_axisangle() argument
293 matrix4_translate_by_vec3( self, pivotpoint ); in matrix4_pivoted_rotate_by_axisangle()
295 matrix4_translate_by_vec3( self, vector3_negated( pivotpoint ) ); in matrix4_pivoted_rotate_by_axisangle()
H A Dmatrix.h1137 …oted_rotate_by_euler_xyz_degrees( Matrix4& self, const Vector3& euler, const Vector3& pivotpoint ){ in matrix4_pivoted_rotate_by_euler_xyz_degrees() argument
1138 matrix4_translate_by_vec3( self, pivotpoint ); in matrix4_pivoted_rotate_by_euler_xyz_degrees()
1140 matrix4_translate_by_vec3( self, vector3_negated( pivotpoint ) ); in matrix4_pivoted_rotate_by_euler_xyz_degrees()
1170 …id matrix4_pivoted_scale_by_vec3( Matrix4& self, const Vector3& scale, const Vector3& pivotpoint ){ in matrix4_pivoted_scale_by_vec3() argument
1171 matrix4_translate_by_vec3( self, pivotpoint ); in matrix4_pivoted_scale_by_vec3()
1173 matrix4_translate_by_vec3( self, vector3_negated( pivotpoint ) ); in matrix4_pivoted_scale_by_vec3()
1186 …onst Vector3& translation, const Vector3& euler, const Vector3& scale, const Vector3& pivotpoint ){ in matrix4_pivoted_transform_by_euler_xyz_degrees() argument
1187 matrix4_translate_by_vec3( self, pivotpoint + translation ); in matrix4_pivoted_transform_by_euler_xyz_degrees()
1190 matrix4_translate_by_vec3( self, vector3_negated( pivotpoint ) ); in matrix4_pivoted_transform_by_euler_xyz_degrees()
/dports/games/ufoai/ufoai-2.5-source/src/tools/radiant/libs/math/
H A Dquaternion.h255 …pivoted_rotate_by_quaternion (Matrix4& self, const Quaternion& rotation, const Vector3& pivotpoint) in matrix4_pivoted_rotate_by_quaternion() argument
257 self.translateBy(pivotpoint); in matrix4_pivoted_rotate_by_quaternion()
259 self.translateBy(-pivotpoint); in matrix4_pivoted_rotate_by_quaternion()
297 const Vector3& pivotpoint) in matrix4_pivoted_rotate_by_axisangle() argument
299 self.translateBy(pivotpoint); in matrix4_pivoted_rotate_by_axisangle()
301 self.translateBy(-pivotpoint); in matrix4_pivoted_rotate_by_axisangle()
H A Dmatrix.h1202 …ivoted_rotate_by_euler_xyz_degrees (Matrix4& self, const Vector3& euler, const Vector3& pivotpoint) in matrix4_pivoted_rotate_by_euler_xyz_degrees() argument
1204 self.translateBy(pivotpoint); in matrix4_pivoted_rotate_by_euler_xyz_degrees()
1206 self.translateBy(-pivotpoint); in matrix4_pivoted_rotate_by_euler_xyz_degrees()
1219 …void matrix4_pivoted_scale_by_vec3 (Matrix4& self, const Vector3& scale, const Vector3& pivotpoint) in matrix4_pivoted_scale_by_vec3() argument
1221 self.translateBy(pivotpoint); in matrix4_pivoted_scale_by_vec3()
1223 self.translateBy(-pivotpoint); in matrix4_pivoted_scale_by_vec3()
1238 const Vector3& euler, const Vector3& scale, const Vector3& pivotpoint) in matrix4_pivoted_transform_by_euler_xyz_degrees() argument
1240 self.translateBy(pivotpoint + translation); in matrix4_pivoted_transform_by_euler_xyz_degrees()
1243 self.translateBy(-pivotpoint); in matrix4_pivoted_transform_by_euler_xyz_degrees()
/dports/games/gtkradiant/GPL/GtkRadiant/libs/
H A Dmathlib.h239 …ted_rotate_by_vec3(m4x4_t matrix, const vec3_t euler, eulerOrder_t order, const vec3_t pivotpoint);
241 void m4x4_pivoted_scale_by_vec3(m4x4_t matrix, const vec3_t scale, const vec3_t pivotpoint);
243 … translation, const vec3_t euler, eulerOrder_t order, const vec3_t scale, const vec3_t pivotpoint);
245 …rix, const vec3_t translation, const m4x4_t rotation, const vec3_t scale, const vec3_t pivotpoint);
247 void m4x4_pivoted_rotate_by_quat(m4x4_t matrix, const vec4_t quat, const vec3_t pivotpoint);
249 …voted_rotate_by_axisangle(m4x4_t matrix, const vec3_t axis, double angle, const vec3_t pivotpoint);
/dports/games/netradiant/netradiant-20150621-src/libs/
H A Dmathlib.h254 …d_rotate_by_vec3( m4x4_t matrix, const vec3_t euler, eulerOrder_t order, const vec3_t pivotpoint );
256 void m4x4_pivoted_scale_by_vec3( m4x4_t matrix, const vec3_t scale, const vec3_t pivotpoint );
258 …translation, const vec3_t euler, eulerOrder_t order, const vec3_t scale, const vec3_t pivotpoint );
260 …ix, const vec3_t translation, const m4x4_t rotation, const vec3_t scale, const vec3_t pivotpoint );
262 void m4x4_pivoted_rotate_by_quat( m4x4_t matrix, const vec4_t quat, const vec3_t pivotpoint );
264 …ted_rotate_by_axisangle( m4x4_t matrix, const vec3_t axis, double angle, const vec3_t pivotpoint );
/dports/games/gtkradiant/GPL/GtkRadiant/libs/mathlib/
H A Dm4x4.c555 VectorNegate(pivotpoint, vec3_temp); in m4x4_pivoted_rotate_by_vec3()
557 m4x4_translate_by_vec3(matrix, pivotpoint); in m4x4_pivoted_rotate_by_vec3()
565 VectorNegate(pivotpoint, vec3_temp); in m4x4_pivoted_scale_by_vec3()
567 m4x4_translate_by_vec3(matrix, pivotpoint); in m4x4_pivoted_scale_by_vec3()
576 VectorAdd(pivotpoint, translation, vec3_temp); in m4x4_pivoted_transform_by_vec3()
580 VectorNegate(pivotpoint, vec3_temp); in m4x4_pivoted_transform_by_vec3()
592 VectorNegate(pivotpoint, vec3_temp); in m4x4_pivoted_transform_by_rotation()
599 VectorNegate(pivotpoint, vec3_temp); in m4x4_pivoted_rotate_by_quat()
601 m4x4_translate_by_vec3(matrix, pivotpoint); in m4x4_pivoted_rotate_by_quat()
609 VectorNegate(pivotpoint, vec3_temp); in m4x4_pivoted_rotate_by_axisangle()
[all …]
/dports/games/netradiant/netradiant-20150621-src/libs/mathlib/
H A Dm4x4.c537 VectorNegate( pivotpoint, vec3_temp ); in m4x4_pivoted_rotate_by_vec3()
539 m4x4_translate_by_vec3( matrix, pivotpoint ); in m4x4_pivoted_rotate_by_vec3()
546 VectorNegate( pivotpoint, vec3_temp ); in m4x4_pivoted_scale_by_vec3()
548 m4x4_translate_by_vec3( matrix, pivotpoint ); in m4x4_pivoted_scale_by_vec3()
556 VectorAdd( pivotpoint, translation, vec3_temp ); in m4x4_pivoted_transform_by_vec3()
560 VectorNegate( pivotpoint, vec3_temp ); in m4x4_pivoted_transform_by_vec3()
571 VectorNegate( pivotpoint, vec3_temp ); in m4x4_pivoted_transform_by_rotation()
577 VectorNegate( pivotpoint, vec3_temp ); in m4x4_pivoted_rotate_by_quat()
579 m4x4_translate_by_vec3( matrix, pivotpoint ); in m4x4_pivoted_rotate_by_quat()
586 VectorNegate( pivotpoint, vec3_temp ); in m4x4_pivoted_rotate_by_axisangle()
[all …]
/dports/finance/py-backtrader/backtrader-1.9.74.123/backtrader/indicators/
H A D__init__.py66 from .pivotpoint import *
/dports/games/gtkradiant/GPL/GtkRadiant/radiant/
H A Dselect.cpp348 …rix4_pivoted_rotate_by_axis90(Matrix4& matrix, axis_t axis, sign_t sign, const Vector3& pivotpoint) in matrix4_pivoted_rotate_by_axis90() argument
350 matrix4_translate_by_vec3(matrix, pivotpoint); in matrix4_pivoted_rotate_by_axis90()
352 matrix4_translate_by_vec3(matrix, vector3_negated(pivotpoint)); in matrix4_pivoted_rotate_by_axis90()
/dports/games/netradiant/netradiant-20150621-src/radiant/
H A Dselect.cpp473 …4_pivoted_rotate_by_axis90( Matrix4& matrix, axis_t axis, sign_t sign, const Vector3& pivotpoint ){ in matrix4_pivoted_rotate_by_axis90() argument
474 matrix4_translate_by_vec3( matrix, pivotpoint ); in matrix4_pivoted_rotate_by_axis90()
476 matrix4_translate_by_vec3( matrix, vector3_negated( pivotpoint ) ); in matrix4_pivoted_rotate_by_axis90()