/dports/games/gtkradiant/GPL/GtkRadiant/libs/math/ |
H A D | quaternion.h | 260 …_pivoted_rotate_by_quaternion(Matrix4& self, const Quaternion& rotation, const Vector3& pivotpoint) in matrix4_pivoted_rotate_by_quaternion() argument 262 matrix4_translate_by_vec3(self, pivotpoint); in matrix4_pivoted_rotate_by_quaternion() 264 matrix4_translate_by_vec3(self, vector3_negated(pivotpoint)); in matrix4_pivoted_rotate_by_quaternion() 301 …ed_rotate_by_axisangle(Matrix4& self, const Vector3& axis, double angle, const Vector3& pivotpoint) in matrix4_pivoted_rotate_by_axisangle() argument 303 matrix4_translate_by_vec3(self, pivotpoint); in matrix4_pivoted_rotate_by_axisangle() 305 matrix4_translate_by_vec3(self, vector3_negated(pivotpoint)); in matrix4_pivoted_rotate_by_axisangle()
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H A D | matrix.h | 1258 …pivoted_rotate_by_euler_xyz_degrees(Matrix4& self, const Vector3& euler, const Vector3& pivotpoint) in matrix4_pivoted_rotate_by_euler_xyz_degrees() argument 1260 matrix4_translate_by_vec3(self, pivotpoint); in matrix4_pivoted_rotate_by_euler_xyz_degrees() 1262 matrix4_translate_by_vec3(self, vector3_negated(pivotpoint)); in matrix4_pivoted_rotate_by_euler_xyz_degrees() 1295 … void matrix4_pivoted_scale_by_vec3(Matrix4& self, const Vector3& scale, const Vector3& pivotpoint) in matrix4_pivoted_scale_by_vec3() argument 1297 matrix4_translate_by_vec3(self, pivotpoint); in matrix4_pivoted_scale_by_vec3() 1299 matrix4_translate_by_vec3(self, vector3_negated(pivotpoint)); in matrix4_pivoted_scale_by_vec3() 1313 … const Vector3& translation, const Vector3& euler, const Vector3& scale, const Vector3& pivotpoint) in matrix4_pivoted_transform_by_euler_xyz_degrees() argument 1315 matrix4_translate_by_vec3(self, pivotpoint + translation); in matrix4_pivoted_transform_by_euler_xyz_degrees() 1318 matrix4_translate_by_vec3(self, vector3_negated(pivotpoint)); in matrix4_pivoted_transform_by_euler_xyz_degrees()
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/dports/games/netradiant/netradiant-20150621-src/libs/math/ |
H A D | quaternion.h | 255 …voted_rotate_by_quaternion( Matrix4& self, const Quaternion& rotation, const Vector3& pivotpoint ){ in matrix4_pivoted_rotate_by_quaternion() argument 256 matrix4_translate_by_vec3( self, pivotpoint ); in matrix4_pivoted_rotate_by_quaternion() 258 matrix4_translate_by_vec3( self, vector3_negated( pivotpoint ) ); in matrix4_pivoted_rotate_by_quaternion() 292 …rotate_by_axisangle( Matrix4& self, const Vector3& axis, double angle, const Vector3& pivotpoint ){ in matrix4_pivoted_rotate_by_axisangle() argument 293 matrix4_translate_by_vec3( self, pivotpoint ); in matrix4_pivoted_rotate_by_axisangle() 295 matrix4_translate_by_vec3( self, vector3_negated( pivotpoint ) ); in matrix4_pivoted_rotate_by_axisangle()
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H A D | matrix.h | 1137 …oted_rotate_by_euler_xyz_degrees( Matrix4& self, const Vector3& euler, const Vector3& pivotpoint ){ in matrix4_pivoted_rotate_by_euler_xyz_degrees() argument 1138 matrix4_translate_by_vec3( self, pivotpoint ); in matrix4_pivoted_rotate_by_euler_xyz_degrees() 1140 matrix4_translate_by_vec3( self, vector3_negated( pivotpoint ) ); in matrix4_pivoted_rotate_by_euler_xyz_degrees() 1170 …id matrix4_pivoted_scale_by_vec3( Matrix4& self, const Vector3& scale, const Vector3& pivotpoint ){ in matrix4_pivoted_scale_by_vec3() argument 1171 matrix4_translate_by_vec3( self, pivotpoint ); in matrix4_pivoted_scale_by_vec3() 1173 matrix4_translate_by_vec3( self, vector3_negated( pivotpoint ) ); in matrix4_pivoted_scale_by_vec3() 1186 …onst Vector3& translation, const Vector3& euler, const Vector3& scale, const Vector3& pivotpoint ){ in matrix4_pivoted_transform_by_euler_xyz_degrees() argument 1187 matrix4_translate_by_vec3( self, pivotpoint + translation ); in matrix4_pivoted_transform_by_euler_xyz_degrees() 1190 matrix4_translate_by_vec3( self, vector3_negated( pivotpoint ) ); in matrix4_pivoted_transform_by_euler_xyz_degrees()
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/dports/games/ufoai/ufoai-2.5-source/src/tools/radiant/libs/math/ |
H A D | quaternion.h | 255 …pivoted_rotate_by_quaternion (Matrix4& self, const Quaternion& rotation, const Vector3& pivotpoint) in matrix4_pivoted_rotate_by_quaternion() argument 257 self.translateBy(pivotpoint); in matrix4_pivoted_rotate_by_quaternion() 259 self.translateBy(-pivotpoint); in matrix4_pivoted_rotate_by_quaternion() 297 const Vector3& pivotpoint) in matrix4_pivoted_rotate_by_axisangle() argument 299 self.translateBy(pivotpoint); in matrix4_pivoted_rotate_by_axisangle() 301 self.translateBy(-pivotpoint); in matrix4_pivoted_rotate_by_axisangle()
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H A D | matrix.h | 1202 …ivoted_rotate_by_euler_xyz_degrees (Matrix4& self, const Vector3& euler, const Vector3& pivotpoint) in matrix4_pivoted_rotate_by_euler_xyz_degrees() argument 1204 self.translateBy(pivotpoint); in matrix4_pivoted_rotate_by_euler_xyz_degrees() 1206 self.translateBy(-pivotpoint); in matrix4_pivoted_rotate_by_euler_xyz_degrees() 1219 …void matrix4_pivoted_scale_by_vec3 (Matrix4& self, const Vector3& scale, const Vector3& pivotpoint) in matrix4_pivoted_scale_by_vec3() argument 1221 self.translateBy(pivotpoint); in matrix4_pivoted_scale_by_vec3() 1223 self.translateBy(-pivotpoint); in matrix4_pivoted_scale_by_vec3() 1238 const Vector3& euler, const Vector3& scale, const Vector3& pivotpoint) in matrix4_pivoted_transform_by_euler_xyz_degrees() argument 1240 self.translateBy(pivotpoint + translation); in matrix4_pivoted_transform_by_euler_xyz_degrees() 1243 self.translateBy(-pivotpoint); in matrix4_pivoted_transform_by_euler_xyz_degrees()
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/dports/games/gtkradiant/GPL/GtkRadiant/libs/ |
H A D | mathlib.h | 239 …ted_rotate_by_vec3(m4x4_t matrix, const vec3_t euler, eulerOrder_t order, const vec3_t pivotpoint); 241 void m4x4_pivoted_scale_by_vec3(m4x4_t matrix, const vec3_t scale, const vec3_t pivotpoint); 243 … translation, const vec3_t euler, eulerOrder_t order, const vec3_t scale, const vec3_t pivotpoint); 245 …rix, const vec3_t translation, const m4x4_t rotation, const vec3_t scale, const vec3_t pivotpoint); 247 void m4x4_pivoted_rotate_by_quat(m4x4_t matrix, const vec4_t quat, const vec3_t pivotpoint); 249 …voted_rotate_by_axisangle(m4x4_t matrix, const vec3_t axis, double angle, const vec3_t pivotpoint);
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/dports/games/netradiant/netradiant-20150621-src/libs/ |
H A D | mathlib.h | 254 …d_rotate_by_vec3( m4x4_t matrix, const vec3_t euler, eulerOrder_t order, const vec3_t pivotpoint ); 256 void m4x4_pivoted_scale_by_vec3( m4x4_t matrix, const vec3_t scale, const vec3_t pivotpoint ); 258 …translation, const vec3_t euler, eulerOrder_t order, const vec3_t scale, const vec3_t pivotpoint ); 260 …ix, const vec3_t translation, const m4x4_t rotation, const vec3_t scale, const vec3_t pivotpoint ); 262 void m4x4_pivoted_rotate_by_quat( m4x4_t matrix, const vec4_t quat, const vec3_t pivotpoint ); 264 …ted_rotate_by_axisangle( m4x4_t matrix, const vec3_t axis, double angle, const vec3_t pivotpoint );
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/dports/games/gtkradiant/GPL/GtkRadiant/libs/mathlib/ |
H A D | m4x4.c | 555 VectorNegate(pivotpoint, vec3_temp); in m4x4_pivoted_rotate_by_vec3() 557 m4x4_translate_by_vec3(matrix, pivotpoint); in m4x4_pivoted_rotate_by_vec3() 565 VectorNegate(pivotpoint, vec3_temp); in m4x4_pivoted_scale_by_vec3() 567 m4x4_translate_by_vec3(matrix, pivotpoint); in m4x4_pivoted_scale_by_vec3() 576 VectorAdd(pivotpoint, translation, vec3_temp); in m4x4_pivoted_transform_by_vec3() 580 VectorNegate(pivotpoint, vec3_temp); in m4x4_pivoted_transform_by_vec3() 592 VectorNegate(pivotpoint, vec3_temp); in m4x4_pivoted_transform_by_rotation() 599 VectorNegate(pivotpoint, vec3_temp); in m4x4_pivoted_rotate_by_quat() 601 m4x4_translate_by_vec3(matrix, pivotpoint); in m4x4_pivoted_rotate_by_quat() 609 VectorNegate(pivotpoint, vec3_temp); in m4x4_pivoted_rotate_by_axisangle() [all …]
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/dports/games/netradiant/netradiant-20150621-src/libs/mathlib/ |
H A D | m4x4.c | 537 VectorNegate( pivotpoint, vec3_temp ); in m4x4_pivoted_rotate_by_vec3() 539 m4x4_translate_by_vec3( matrix, pivotpoint ); in m4x4_pivoted_rotate_by_vec3() 546 VectorNegate( pivotpoint, vec3_temp ); in m4x4_pivoted_scale_by_vec3() 548 m4x4_translate_by_vec3( matrix, pivotpoint ); in m4x4_pivoted_scale_by_vec3() 556 VectorAdd( pivotpoint, translation, vec3_temp ); in m4x4_pivoted_transform_by_vec3() 560 VectorNegate( pivotpoint, vec3_temp ); in m4x4_pivoted_transform_by_vec3() 571 VectorNegate( pivotpoint, vec3_temp ); in m4x4_pivoted_transform_by_rotation() 577 VectorNegate( pivotpoint, vec3_temp ); in m4x4_pivoted_rotate_by_quat() 579 m4x4_translate_by_vec3( matrix, pivotpoint ); in m4x4_pivoted_rotate_by_quat() 586 VectorNegate( pivotpoint, vec3_temp ); in m4x4_pivoted_rotate_by_axisangle() [all …]
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/dports/finance/py-backtrader/backtrader-1.9.74.123/backtrader/indicators/ |
H A D | __init__.py | 66 from .pivotpoint import *
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/dports/games/gtkradiant/GPL/GtkRadiant/radiant/ |
H A D | select.cpp | 348 …rix4_pivoted_rotate_by_axis90(Matrix4& matrix, axis_t axis, sign_t sign, const Vector3& pivotpoint) in matrix4_pivoted_rotate_by_axis90() argument 350 matrix4_translate_by_vec3(matrix, pivotpoint); in matrix4_pivoted_rotate_by_axis90() 352 matrix4_translate_by_vec3(matrix, vector3_negated(pivotpoint)); in matrix4_pivoted_rotate_by_axis90()
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/dports/games/netradiant/netradiant-20150621-src/radiant/ |
H A D | select.cpp | 473 …4_pivoted_rotate_by_axis90( Matrix4& matrix, axis_t axis, sign_t sign, const Vector3& pivotpoint ){ in matrix4_pivoted_rotate_by_axis90() argument 474 matrix4_translate_by_vec3( matrix, pivotpoint ); in matrix4_pivoted_rotate_by_axis90() 476 matrix4_translate_by_vec3( matrix, vector3_negated( pivotpoint ) ); in matrix4_pivoted_rotate_by_axis90()
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