Searched refs:pixPerHP (Results 1 – 3 of 3) sorted by relevance
519 float pixPerHP = spriteEnemy->w / (float)(ENEMY_HITPOINTS[ enemyType ]); in drawStats() local525 destR.w = lroundf(pixPerHP * damageToDraw); in drawStats()534 else destR.w = lroundf(pixPerHP * shieldToDraw); in drawStats()
96 float pixPerHP; variable
132 pixPerHP = spriteHPStat->w / (maxDamage + maxShield); in Racer()306 srcR.w = lroundf(damage * pixPerHP); in drawStats()316 srcR.w = lroundf(shield * pixPerHP); in drawStats()