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Searched refs:pixelangle (Results 1 – 12 of 12) sorted by relevance

/dports/games/ecwolf/ecwolf-1.3.3-src/src/
H A Did_vl.cpp84 pixelangle = (short *) malloc(SCREENWIDTH * sizeof(short)); in VL_SetVGAPlaneMode()
85 CHECKMALLOCRESULT(pixelangle); in VL_SetVGAPlaneMode()
H A Dwl_draw.h15 extern short *pixelangle;
H A Dwl_parallax.cpp45 int curang = pixelangle[x] + midangle; in DrawParallax()
H A Dwl_main.cpp295 pixelangle[halfview-1-i] = intang; in CalcProjection()
296 pixelangle[halfview+i] = -intang; in CalcProjection()
H A Dwl_draw.cpp80 short *pixelangle; variable
751 short angl=midangle+pixelangle[pixx]; in AsmRefresh()
/dports/games/rottdc/rottdc-1.0-2/rott/
H A Drt_view.c86 short pixelangle[MAXVIEWWIDTH]; variable
260 pixelangle[centerx-1-i] =(short) intang; in CalcProjection()
261 pixelangle[centerx+i] =(short) -intang; in CalcProjection()
H A Drt_floor.c134 ang=(angle+pixelangle[dest])&(FINEANGLES-1); in DrawSky()
162 ang=(angle+pixelangle[dest])&(FINEANGLES-1); in DrawSky()
221 ang=(angle+pixelangle[dest])&(FINEANGLES-1); in DrawFullSky()
H A Drt_view.h77 extern short pixelangle[MAXVIEWWIDTH];
/dports/games/bstone/bstone-1.1.9/src/
H A Dd3_dr2.cpp53 extern std::vector<int> pixelangle;
113 int angle = midangle + pixelangle[pixx]; in AsmRefresh()
H A D3d_draw.cpp105 std::vector<int> pixelangle; variable
H A D3d_main.cpp8675 ::pixelangle.clear(); in CalcProjection()
8676 ::pixelangle.resize(::vga_width); in CalcProjection()
8684 ::pixelangle[halfview - 1 - i] = intang; in CalcProjection()
8685 ::pixelangle[halfview + i] = -intang; in CalcProjection()
8692 ::maxslope = ::finetangent[::pixelangle[0]]; in CalcProjection()
H A D3d_def.h2976 extern std::vector<int> pixelangle;