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Searched refs:plane3d (Results 1 – 25 of 56) sorted by relevance

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/dports/games/supertuxkart/SuperTuxKart-1.2-src/lib/irrlicht/include/
H A Dplane3d.h33 class plane3d
39 plane3d(): Normal(0,1,0) { recalculateD(vector3d<T>(0,0,0)); } in plane3d() function
45 plane3d(const vector3d<T>& point1, const vector3d<T>& point2, const vector3d<T>& point3) in plane3d() function
48 plane3d(const vector3d<T> & normal, const T d) : Normal(normal), D(d) { } in plane3d() function
54 inline bool operator!=(const plane3d<T>& other) const { return !(*this == other);}
162 bool existsIntersection(const plane3d<T>& other) const in existsIntersection()
173 bool getIntersectionWithPlane(const plane3d<T>& other, in getIntersectionWithPlane()
195 bool getIntersectionWithPlanes(const plane3d<T>& o1, in getIntersectionWithPlanes()
196 const plane3d<T>& o2, vector3d<T>& outPoint) const in getIntersectionWithPlanes()
236 typedef plane3d<f32> plane3df;
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H A Dtriangle3d.h218 plane3d<T> getPlane() const in getPlane()
220 return plane3d<T>(pointA, pointB, pointC); in getPlane()
H A DSViewFrustum.h107 core::plane3d<f32> planes[VF_PLANE_COUNT];
H A Dmatrix4.h239 void transformPlane( core::plane3d<f32> &plane) const;
242 void transformPlane( const core::plane3d<f32> &in, core::plane3d<f32> &out) const;
1246 inline void CMatrix4<T>::transformPlane( core::plane3d<f32> &plane) const in transformPlane()
1262 …inline void CMatrix4<T>::transformPlane( const core::plane3d<f32> &in, core::plane3d<f32> &out) co… in transformPlane()
H A Daabbox3d.h303 EIntersectionRelation3D classifyPlaneRelation(const plane3d<T>& plane) const in classifyPlaneRelation()
/dports/x11-toolkits/irrlicht/irrlicht-1.8.5/include/
H A Dplane3d.h33 class plane3d
39 plane3d(): Normal(0,1,0) { recalculateD(vector3d<T>(0,0,0)); } in plane3d() function
45 plane3d(const vector3d<T>& point1, const vector3d<T>& point2, const vector3d<T>& point3) in plane3d() function
48 plane3d(const vector3d<T> & normal, const T d) : Normal(normal), D(d) { } in plane3d() function
54 inline bool operator!=(const plane3d<T>& other) const { return !(*this == other);}
162 bool existsIntersection(const plane3d<T>& other) const in existsIntersection()
173 bool getIntersectionWithPlane(const plane3d<T>& other, in getIntersectionWithPlane()
195 bool getIntersectionWithPlanes(const plane3d<T>& o1, in getIntersectionWithPlanes()
196 const plane3d<T>& o2, vector3d<T>& outPoint) const in getIntersectionWithPlanes()
236 typedef plane3d<f32> plane3df;
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H A Dtriangle3d.h218 plane3d<T> getPlane() const in getPlane()
220 return plane3d<T>(pointA, pointB, pointC); in getPlane()
H A Dmatrix4.h232 void transformPlane( core::plane3d<f32> &plane) const;
235 void transformPlane( const core::plane3d<f32> &in, core::plane3d<f32> &out) const;
1179 inline void CMatrix4<T>::transformPlane( core::plane3d<f32> &plane) const in transformPlane()
1195 …inline void CMatrix4<T>::transformPlane( const core::plane3d<f32> &in, core::plane3d<f32> &out) co… in transformPlane()
H A DSViewFrustum.h107 core::plane3d<f32> planes[VF_PLANE_COUNT];
H A Daabbox3d.h284 EIntersectionRelation3D classifyPlaneRelation(const plane3d<T>& plane) const in classifyPlaneRelation()
/dports/math/R-cran-scatterplot3d/scatterplot3d/
H A DCHANGES14 0.3-7: added function plane3d, which will be returned,
33 plane3d(), and box3d() automatically.
43 plane3d() allows to plot the box-intersecting lines in a
60 0.3-29: bugfix: retunred function points3d()/xyz.convert()/plane3d can deal with angle > 180
70 … Fix Omegahat URL in the vignette, allow to visualize lm objects without intercept by s3d$plane3d()
/dports/finance/R-cran-AER/AER/man/
H A DUSCrudes.Rd40 s3d$plane3d(fm, lty.box = "solid", col = 4)
H A DSIC33.Rd56 s3d$plane3d(fm_cb, lty.box = "solid", col = 4)
/dports/math/R-cran-scatterplot3d/scatterplot3d/vignettes/
H A Dscatterplot3d-help.tex79 \item[\code{plane3d}] function which draws a plane into the existing plot:
80 \code{plane3d(Intercept, x.coef = NULL, y.coef = NULL, lty =
94 \code{points3d}, \code{plane3d} or \code{box3d}, should consider to
174 s3d$plane3d(my.lm, lty.box = "solid")
H A DSFBs3d_Extend.tex85 \item[{\tt plane3d}:] A function which draws a plane into the existing plot:\\
86 \verb+plane3d(Intercept, x.coef=NULL, y.coef=NULL, lty="dashed", ...)+.
H A DSFBs3d_Examples.tex100 Furthermore, this \textsf{lm} object is plotted by the returned {\tt plane3d} function (was assigne…
113 s3d$plane3d(my.lm)
392 s3d$plane3d(my.lm <- lm(Y ~ L + C), lty = "dotted")
409 s3d$plane3d(my.lm, lty = "dotted")
H A DSFBs3d_Design.tex111 These functions, namely \code{xyz.convert}, \code{points3d}, \code{plane3d}
/dports/graphics/cimg/CImg-v.2.9.7/examples/
H A Dscene3d.cpp71 plane_pts = CImg<>::plane3d(plane_prims,200,200,20,20).shift_object3d().shift_object3d(0,0,40); in main()
/dports/graphics/gmic-qt/CImg-v.2.9.8/examples/
H A Dscene3d.cpp71 plane_pts = CImg<>::plane3d(plane_prims,200,200,20,20).shift_object3d().shift_object3d(0,0,40); in main()
/dports/math/R-cran-sandwich/sandwich/inst/doc/
H A Dsandwich.R123 s3d$plane3d(fm.inv, lty.box = "solid", col = 4)
/dports/math/R-cran-scatterplot3d/scatterplot3d/man/
H A Dscatterplot3d.Rd78 \item{plane3d}{function which draws a plane into the existing plot:
79 \code{plane3d(Intercept, x.coef = NULL, y.coef = NULL, lty =
112 \code{points3d}, \code{plane3d} or \code{box3d}, should consider to
192 s3d$plane3d(my.lm, lty.box = "solid")
/dports/math/R-cran-sandwich/sandwich/man/
H A DInvestment.Rd71 s3d$plane3d(fm, lty.box = "solid", col = 4)
/dports/math/R-cran-sandwich/sandwich/vignettes/
H A Dsandwich.Rout.save155 > s3d$plane3d(fm.inv, lty.box = "solid", col = 4)
/dports/games/supertuxkart/SuperTuxKart-1.2-src/lib/irrlicht/source/Irrlicht/
H A DCSceneCollisionManager.cpp441 const core::plane3d<f32> trianglePlane = triangle.getPlane(); in testTriangleIntersection()
821 core::plane3d<f32> slidingPlane(slidePlaneOrigin, slidePlaneNormal); in collideWithWorld()
/dports/x11-toolkits/irrlicht/irrlicht-1.8.5/source/Irrlicht/
H A DCSceneCollisionManager.cpp441 const core::plane3d<f32> trianglePlane = triangle.getPlane(); in testTriangleIntersection()
821 core::plane3d<f32> slidingPlane(slidePlaneOrigin, slidePlaneNormal); in collideWithWorld()

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