Home
last modified time | relevance | path

Searched +refs:play +refs:sound (Results 1 – 25 of 13677) sorted by relevance

12345678910>>...548

/dports/audio/snack/snack2.2.10/tests/
H A Dplay.test1 # Commands covered: sound play
12 set s [snack::sound snd -load ex1.wav]
20 set s [snack::sound snd -file ex1.wav]
30 set s [snack::sound snd -channel $fd]
84 set s [snack::sound snd -load ex1.wav]
114 set s [snack::sound snd -load ex1.wav]
174 set s [snack::sound snd]
205 set s2 [snack::sound snd2]
248 test play-2.1 {play command, using default sound device} {
256 test play-2.2 {play command, using first sound device} {
[all …]
/dports/games/tremulous/tremulous/tremulous-1.1.0-src/ui/
H A Dingame_options.menu55 play "sound/misc/menu1.wav";
81 play "sound/misc/menu1.wav";
108 play "sound/misc/menu1.wav";
155 play "sound/misc/menu1.wav";
175 play "sound/misc/menu1.wav";
195 play "sound/misc/menu1.wav";
215 play "sound/misc/menu1.wav";
236 play "sound/misc/menu1.wav";
256 play "sound/misc/menu1.wav";
276 play "sound/misc/menu1.wav";
[all …]
H A Djoinserver.menu105 play "sound/misc/menu1.wav"
127 play "sound/misc/menu1.wav";
148 play "sound/misc/menu1.wav";
170 play "sound/misc/menu1.wav";
192 play "sound/misc/menu1.wav";
328 play "sound/misc/menu1.wav";
356 play "sound/misc/menu1.wav";
384 play "sound/misc/menu1.wav";
413 play "sound/misc/menu1.wav";
438 play "sound/misc/menu1.wav";
[all …]
H A Dingame_vote.menu77 play "sound/misc/menu1.wav";
98 play "sound/misc/menu1.wav";
119 play "sound/misc/menu1.wav";
140 play "sound/misc/menu4.wav";
161 play "sound/misc/menu1.wav";
182 play "sound/misc/menu4.wav";
203 play "sound/misc/menu1.wav";
229 play "sound/misc/menu1.wav";
255 play "sound/misc/menu1.wav";
281 play "sound/misc/menu1.wav";
[all …]
H A Dingame_leave.menu50 play "sound/misc/menu1.wav";
72 play "sound/misc/menu1.wav";
94 play "sound/misc/menu1.wav";
152 play "sound/misc/menu1.wav";
173 play "sound/misc/menu3.wav";
227 play "sound/misc/menu1.wav";
250 play "sound/misc/menu3.wav";
304 play "sound/misc/menu1.wav";
325 play "sound/misc/menu3.wav";
/dports/audio/snd/snd-21.2/
H A Dsnd-forth-docs.fs14 ; :play #t with-sound drop
24 ; :play #t with-sound drop
32 ; :play #t with-sound drop
40 ; :play #t with-sound drop
48 ; :play #t with-sound drop
56 ; :play #t with-sound drop
64 ; :play #t with-sound drop
84 ; :play #t with-sound drop
105 ; :play #t with-sound drop
114 ; :play #t with-sound drop
[all …]
/dports/converters/wkhtmltopdf/qt-5db36ec/src/gui/kernel/
H A Dqsound_s60.cpp66 void play();
95 void play(QSound *s) in play() function in QAuServerS60
97 bucket(s)->play(); in play()
107 void play(const QString& filename);
131 void QAuServerS60::play(const QString& filename) in play() function in QAuServerS60
135 play(s); in play()
140 QSound *sound = bucket->sound(); in playCompleted() local
145 play(sound); in playCompleted()
155 delete sound; in playCompleted()
177 void QAuBucketS60::play() in play() function in QAuBucketS60
[all …]
H A Dqsound_qws.cpp108 void play();
168 void play( QSound* s ) in play() function in QAuServerQWS
174 bucket( s )->play(); in play()
176 client->play( bucket( s )->id(), filepath ); in play()
200 QSound *sound = bucket->sound(); in complete() local
201 if( decLoop( sound ) ) { in complete()
202 play( sound ); in complete()
216 QSound *sound = bucket->sound(); in complete()
217 if( decLoop( sound ) ) { in complete()
218 play( sound ); in complete()
[all …]
H A Dqsound_mac.mm72 void play(const QString& filename);
73 void play(QSound *s);
85 -(void)sound:(NSSound *)sound didFinishPlaying:(BOOL)aBool;
109 -(void)sound:(NSSound *)sound didFinishPlaying:(BOOL)finishedOk
111 // qSound is null if this sound was started by play(QString),
130 [sound play];
136 [sound play];
147 void QAuServerMac::play(const QString &fileName) function
151 [nsSound play];
154 void QAuServerMac::play(QSound *qSound) function
[all …]
/dports/lang/racket/racket-8.3/share/pkgs/deinprogramm/teachpack/deinprogramm/
H A Dsound.ss1 (module sound mzscheme
4 (define (play-sound-file file)
5 (play-sound file #f)
8 (define (background-play-sound-file file)
9 (play-sound file #t)
12 (provide play-sound-file
13 background-play-sound-file))
/dports/lang/basic256/basic256-2.0.0.11/TestSuite/
H A Dtestsuite_sound_include.kbs11 currentsuite = "sound"
27 sound 440,500
30 call q("did a half second sound play")
33 sound {440,200,220,100,300,200}
40 sound c[]
47 sound a[]
50 call q("did c play for 2 seconds")
55 sound b
58 call q("did c then e play for 2 seconds")
63 sound c[]
[all …]
/dports/devel/p5-SDL/SDL-2.548/lib/pods/SDLx/
H A DSound.pod16 # loads and plays a single sound now
23 $snd->play();
41 # sets sound channel_01 loudness
44 $snd->play; # play again
49 # fades sound
71 )->play();
80 =item * A simple sound or
82 =item * The sound of your game or app.
90 …x::Sound object can load sounds from filesystem, play it, adjust this loudness level or stops the
92 Each sound will play in the next available channel, so it can be handled isolately.
[all …]
/dports/editors/focuswriter/focuswriter-1.7.6/src/
H A Dsound.cpp48 m_sounds.append(sound); in Sound()
72 void Sound::play() in play() function in Sound
74 QSoundEffect* sound = nullptr; in play() local
77 sound = m_sounds.at(i); in play()
81 if (sound == nullptr) { in play()
82 sound = new QSoundEffect(this); in play()
84 m_sounds.append(sound); in play()
86 sound->play(); in play()
91 void Sound::play(int name) in play() function in Sound
98 if (sound) { in play()
[all …]
/dports/devel/py-game/pygame-2.1.0/examples/
H A Dsound_array_demos.py33 a1 = pg.sndarray.array(sound)
81 def slow_down_sound(sound, rate): argument
112 a1 = pg.sndarray.samples(sound)
114 a1 = pg.sndarray.array(sound)
154 sound2.play()
162 sound.play()
184 sound2 = make_echo(sound, samples_per_second)
188 sound.play()
193 sound2.play()
204 sound.play()
[all …]
/dports/games/flyhard/flyhard-0.42/src/
H A Denemies.cpp179 sound::play(sound::POP); in notify_dead()
242 sound::play(sound::BOOM); in detonate()
327 sound::play(sound::CLANG); in notify_collision()
454 sound::play(sound::POP); in notify_dead()
613 sound::play(sound::BOOM); in notify_dead()
614 sound::play(sound::BOOM); in notify_dead()
615 sound::play(sound::BOOM); in notify_dead()
643 sound::play(sound::BOOM); in notify_dead()
654 sound::play(sound::BOOM); in notify_dead()
655 sound::play(sound::BOOM); in notify_dead()
[all …]
H A Dsound.cpp30 namespace sound namespace
35 void sound::init() in init()
46 void sound::play(sound::snd_id s) in play() function in sound
48 sound::play(s, 1.0); in play()
51 void sound::play(sound::snd_id s, float volume) in play() function in sound
73 void sound::kill() in kill()
/dports/emulators/fuse/fuse-1.6.0/sound/
H A Dsunsound.c65 settings_current.sound = 0; in sound_lowlevel_init()
71 settings_current.sound = 0; in sound_lowlevel_init()
79 settings_current.sound = 0; in sound_lowlevel_init()
90 ai.play.precision = 16; in sound_lowlevel_init()
96 ai.play.precision = 8; in sound_lowlevel_init()
99 settings_current.sound = 0; in sound_lowlevel_init()
108 ai.play.channels = *stereoptr ? 2 : 1; in sound_lowlevel_init()
113 settings_current.sound = 0; in sound_lowlevel_init()
124 ai.play.sample_rate = *freqptr; in sound_lowlevel_init()
126 settings_current.sound = 0; in sound_lowlevel_init()
[all …]
/dports/games/openage/openage-0.3.0-1262-ga554ab49/libopenage/unit/
H A Dability.cpp82 this->sound->play(); in invoke()
143 this->sound->play(); in invoke()
164 this->sound->play(); in invoke()
187 this->sound->play(); in invoke()
209 this->sound->play(); in invoke()
233 this->sound->play(); in invoke()
260 this->sound->play(); in invoke()
295 this->sound->play(); in invoke()
323 this->sound->play(); in invoke()
351 this->sound->play(); in invoke()
[all …]
/dports/games/libretro-fuse/fuse-libretro-8b51f87/fuse/sound/
H A Dsunsound.c69 settings_current.sound = 0; in sound_lowlevel_init()
75 settings_current.sound = 0; in sound_lowlevel_init()
83 settings_current.sound = 0; in sound_lowlevel_init()
94 ai.play.precision = 16; in sound_lowlevel_init()
100 ai.play.precision = 8; in sound_lowlevel_init()
103 settings_current.sound = 0; in sound_lowlevel_init()
112 ai.play.channels = *stereoptr ? 2 : 1; in sound_lowlevel_init()
117 settings_current.sound = 0; in sound_lowlevel_init()
128 ai.play.sample_rate = *freqptr; in sound_lowlevel_init()
130 settings_current.sound = 0; in sound_lowlevel_init()
[all …]
/dports/games/glest/glest_source_3.2.2/source/shared_lib/include/sound/ds8/
H A Dsound_player_ds8.h33 Sound *sound; variable
42 Sound *getSound() const {return sound;} in getSound()
45 void setSound(IDirectSound8 *dsObject, Sound *sound) {this->sound= sound;} in setSound() argument
61 void init(IDirectSound8 *dsObject, Sound *sound);
63 void play();
84 StrSound *getStrSound() const {return static_cast<StrSound*>(sound);} in getStrSound()
88 void play(int64 fadeOn);
116 virtual void play(StaticSound *staticSound);
117 virtual void play(StrSound *strSound, int64 fadeOn=0);
123 bool findStaticBuffer(Sound *sound, int *bufferIndex);
[all …]
/dports/audio/supercollider/SuperCollider-3.11.0-Source/HelpSource/Classes/
H A DNdef.schelp23 Ndef(\a).play; // play to hardware output.
102 Ndef(\sound).play;
121 Ndef(\sound, { Blip.ar(Ndef.kr(\lfo2), 30) * 0.2 }).play;
129 Ndef(\sound, { |freq = 56, numHarm = 10| Blip.ar(freq, numHarm, 30) * 0.2 }).play;
153 }).play
169 }).play;
298 Ndef(\sound).play;
313 Ndef(\sound, { SinOsc.ar([600, 635]) * SinOsc.kr(2).max(0) * 0.2 }).play; // play on default
314 Ndef(\sound -> \foo, { SinOsc.ar([700, 745]) * SinOsc.kr(2).max(0) * 0.2 }).play;// play on foo
331 }).play;
[all …]
/dports/games/gillo/gillo/src/
H A Dmenu.cpp138 this->sound.play(Sound::MENUSEL); in handleKeyDown()
143 this->sound.play(Sound::MENUSEL); in handleKeyDown()
151 this->sound.play(Sound::MENUSEL); in handleKeyDown()
169 this->sound.play(Sound::MENUSEL); in handleKeyDown()
194 this->sound.play(Sound::MENUSEL); in handleKeyDown()
221 this->sound.play(Sound::MENUSEL); in handleKeyDown()
228 this->sound.play(Sound::MENUSEL); in handleKeyDown()
235 this->sound.play(Sound::MENUSEL); in handleKeyDown()
242 this->sound.play(Sound::MENUSEL); in handleKeyDown()
248 this->sound.play(Sound::MENUSEL); in handleKeyDown()
[all …]
/dports/games/krank/krank-07/src/
H A DSound.py15 k.sound = self
49 def play (self, sound, volume=1.0, force=0, event=None): member in Sound
51 log(sound, volume, force, event, log='sound')
53 if self.sounds.has_key(sound):
56 channel.play(self.sounds[sound])
58 channel = self.sounds[sound].play()
80 pygame.mixer.music.play(-1)
89 pygame.mixer.music.play(-1)
113 play = self.soundVolume <> clamp(volume, 0.0, 1.0)
117 if play:
[all …]
/dports/mail/evolution/evolution-3.42.1/data/
H A Dorg.gnome.evolution.plugin.mail-notification.gschema.xml.in23 <key name="notify-sound-enabled" type="b">
26 …e a sound of any kind when new messages arrive. If “false”, the “notify-sound-beep”, “notify-soun…
28 <key name="notify-sound-beep" type="b">
33 <key name="notify-sound-file" type="s">
36 …<_description>Sound file to be played when new messages arrive, if “notify-sound-play-file” is “tr…
38 <key name="notify-sound-play-file" type="b">
40 <_summary>Whether to play a sound file.</_summary>
41 …<_description>Whether to play a sound file when new messages arrive. The name of the sound file is…
43 <key name="notify-sound-use-theme" type="b">
45 <_summary>Use sound theme</_summary>
[all …]
/dports/games/py-fife/fifengine-0.4.2/tests/swig_tests/
H A Daudio_tests.py45 sound = self.soundmanager.createEmitter('tests/data/left_right_test.ogg')
46 sound.setLooping(True)
47 sound.play()
52 sound = self.soundmanager.createEmitter()
54 sound.setSoundClip(clip)
55 sound.setLooping(True)
56 sound.setCursor(fife.SD_TIME_POS, 5)
59 em.play()
60 sound.play()

12345678910>>...548