/dports/audio/snack/snack2.2.10/tests/ |
H A D | play.test | 1 # Commands covered: sound play 12 set s [snack::sound snd -load ex1.wav] 20 set s [snack::sound snd -file ex1.wav] 30 set s [snack::sound snd -channel $fd] 84 set s [snack::sound snd -load ex1.wav] 114 set s [snack::sound snd -load ex1.wav] 174 set s [snack::sound snd] 205 set s2 [snack::sound snd2] 248 test play-2.1 {play command, using default sound device} { 256 test play-2.2 {play command, using first sound device} { [all …]
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/dports/games/tremulous/tremulous/tremulous-1.1.0-src/ui/ |
H A D | ingame_options.menu | 55 play "sound/misc/menu1.wav"; 81 play "sound/misc/menu1.wav"; 108 play "sound/misc/menu1.wav"; 155 play "sound/misc/menu1.wav"; 175 play "sound/misc/menu1.wav"; 195 play "sound/misc/menu1.wav"; 215 play "sound/misc/menu1.wav"; 236 play "sound/misc/menu1.wav"; 256 play "sound/misc/menu1.wav"; 276 play "sound/misc/menu1.wav"; [all …]
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H A D | joinserver.menu | 105 play "sound/misc/menu1.wav" 127 play "sound/misc/menu1.wav"; 148 play "sound/misc/menu1.wav"; 170 play "sound/misc/menu1.wav"; 192 play "sound/misc/menu1.wav"; 328 play "sound/misc/menu1.wav"; 356 play "sound/misc/menu1.wav"; 384 play "sound/misc/menu1.wav"; 413 play "sound/misc/menu1.wav"; 438 play "sound/misc/menu1.wav"; [all …]
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H A D | ingame_vote.menu | 77 play "sound/misc/menu1.wav"; 98 play "sound/misc/menu1.wav"; 119 play "sound/misc/menu1.wav"; 140 play "sound/misc/menu4.wav"; 161 play "sound/misc/menu1.wav"; 182 play "sound/misc/menu4.wav"; 203 play "sound/misc/menu1.wav"; 229 play "sound/misc/menu1.wav"; 255 play "sound/misc/menu1.wav"; 281 play "sound/misc/menu1.wav"; [all …]
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H A D | ingame_leave.menu | 50 play "sound/misc/menu1.wav"; 72 play "sound/misc/menu1.wav"; 94 play "sound/misc/menu1.wav"; 152 play "sound/misc/menu1.wav"; 173 play "sound/misc/menu3.wav"; 227 play "sound/misc/menu1.wav"; 250 play "sound/misc/menu3.wav"; 304 play "sound/misc/menu1.wav"; 325 play "sound/misc/menu3.wav";
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/dports/audio/snd/snd-21.2/ |
H A D | snd-forth-docs.fs | 14 ; :play #t with-sound drop 24 ; :play #t with-sound drop 32 ; :play #t with-sound drop 40 ; :play #t with-sound drop 48 ; :play #t with-sound drop 56 ; :play #t with-sound drop 64 ; :play #t with-sound drop 84 ; :play #t with-sound drop 105 ; :play #t with-sound drop 114 ; :play #t with-sound drop [all …]
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/dports/converters/wkhtmltopdf/qt-5db36ec/src/gui/kernel/ |
H A D | qsound_s60.cpp | 66 void play(); 95 void play(QSound *s) in play() function in QAuServerS60 97 bucket(s)->play(); in play() 107 void play(const QString& filename); 131 void QAuServerS60::play(const QString& filename) in play() function in QAuServerS60 135 play(s); in play() 140 QSound *sound = bucket->sound(); in playCompleted() local 145 play(sound); in playCompleted() 155 delete sound; in playCompleted() 177 void QAuBucketS60::play() in play() function in QAuBucketS60 [all …]
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H A D | qsound_qws.cpp | 108 void play(); 168 void play( QSound* s ) in play() function in QAuServerQWS 174 bucket( s )->play(); in play() 176 client->play( bucket( s )->id(), filepath ); in play() 200 QSound *sound = bucket->sound(); in complete() local 201 if( decLoop( sound ) ) { in complete() 202 play( sound ); in complete() 216 QSound *sound = bucket->sound(); in complete() 217 if( decLoop( sound ) ) { in complete() 218 play( sound ); in complete() [all …]
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H A D | qsound_mac.mm | 72 void play(const QString& filename); 73 void play(QSound *s); 85 -(void)sound:(NSSound *)sound didFinishPlaying:(BOOL)aBool; 109 -(void)sound:(NSSound *)sound didFinishPlaying:(BOOL)finishedOk 111 // qSound is null if this sound was started by play(QString), 130 [sound play]; 136 [sound play]; 147 void QAuServerMac::play(const QString &fileName) function 151 [nsSound play]; 154 void QAuServerMac::play(QSound *qSound) function [all …]
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/dports/lang/racket/racket-8.3/share/pkgs/deinprogramm/teachpack/deinprogramm/ |
H A D | sound.ss | 1 (module sound mzscheme 4 (define (play-sound-file file) 5 (play-sound file #f) 8 (define (background-play-sound-file file) 9 (play-sound file #t) 12 (provide play-sound-file 13 background-play-sound-file))
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/dports/lang/basic256/basic256-2.0.0.11/TestSuite/ |
H A D | testsuite_sound_include.kbs | 11 currentsuite = "sound" 27 sound 440,500 30 call q("did a half second sound play") 33 sound {440,200,220,100,300,200} 40 sound c[] 47 sound a[] 50 call q("did c play for 2 seconds") 55 sound b 58 call q("did c then e play for 2 seconds") 63 sound c[] [all …]
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/dports/devel/p5-SDL/SDL-2.548/lib/pods/SDLx/ |
H A D | Sound.pod | 16 # loads and plays a single sound now 23 $snd->play(); 41 # sets sound channel_01 loudness 44 $snd->play; # play again 49 # fades sound 71 )->play(); 80 =item * A simple sound or 82 =item * The sound of your game or app. 90 …x::Sound object can load sounds from filesystem, play it, adjust this loudness level or stops the … 92 Each sound will play in the next available channel, so it can be handled isolately. [all …]
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/dports/editors/focuswriter/focuswriter-1.7.6/src/ |
H A D | sound.cpp | 48 m_sounds.append(sound); in Sound() 72 void Sound::play() in play() function in Sound 74 QSoundEffect* sound = nullptr; in play() local 77 sound = m_sounds.at(i); in play() 81 if (sound == nullptr) { in play() 82 sound = new QSoundEffect(this); in play() 84 m_sounds.append(sound); in play() 86 sound->play(); in play() 91 void Sound::play(int name) in play() function in Sound 98 if (sound) { in play() [all …]
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/dports/devel/py-game/pygame-2.1.0/examples/ |
H A D | sound_array_demos.py | 33 a1 = pg.sndarray.array(sound) 81 def slow_down_sound(sound, rate): argument 112 a1 = pg.sndarray.samples(sound) 114 a1 = pg.sndarray.array(sound) 154 sound2.play() 162 sound.play() 184 sound2 = make_echo(sound, samples_per_second) 188 sound.play() 193 sound2.play() 204 sound.play() [all …]
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/dports/games/flyhard/flyhard-0.42/src/ |
H A D | enemies.cpp | 179 sound::play(sound::POP); in notify_dead() 242 sound::play(sound::BOOM); in detonate() 327 sound::play(sound::CLANG); in notify_collision() 454 sound::play(sound::POP); in notify_dead() 613 sound::play(sound::BOOM); in notify_dead() 614 sound::play(sound::BOOM); in notify_dead() 615 sound::play(sound::BOOM); in notify_dead() 643 sound::play(sound::BOOM); in notify_dead() 654 sound::play(sound::BOOM); in notify_dead() 655 sound::play(sound::BOOM); in notify_dead() [all …]
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H A D | sound.cpp | 30 namespace sound namespace 35 void sound::init() in init() 46 void sound::play(sound::snd_id s) in play() function in sound 48 sound::play(s, 1.0); in play() 51 void sound::play(sound::snd_id s, float volume) in play() function in sound 73 void sound::kill() in kill()
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/dports/emulators/fuse/fuse-1.6.0/sound/ |
H A D | sunsound.c | 65 settings_current.sound = 0; in sound_lowlevel_init() 71 settings_current.sound = 0; in sound_lowlevel_init() 79 settings_current.sound = 0; in sound_lowlevel_init() 90 ai.play.precision = 16; in sound_lowlevel_init() 96 ai.play.precision = 8; in sound_lowlevel_init() 99 settings_current.sound = 0; in sound_lowlevel_init() 108 ai.play.channels = *stereoptr ? 2 : 1; in sound_lowlevel_init() 113 settings_current.sound = 0; in sound_lowlevel_init() 124 ai.play.sample_rate = *freqptr; in sound_lowlevel_init() 126 settings_current.sound = 0; in sound_lowlevel_init() [all …]
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/dports/games/openage/openage-0.3.0-1262-ga554ab49/libopenage/unit/ |
H A D | ability.cpp | 82 this->sound->play(); in invoke() 143 this->sound->play(); in invoke() 164 this->sound->play(); in invoke() 187 this->sound->play(); in invoke() 209 this->sound->play(); in invoke() 233 this->sound->play(); in invoke() 260 this->sound->play(); in invoke() 295 this->sound->play(); in invoke() 323 this->sound->play(); in invoke() 351 this->sound->play(); in invoke() [all …]
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/dports/games/libretro-fuse/fuse-libretro-8b51f87/fuse/sound/ |
H A D | sunsound.c | 69 settings_current.sound = 0; in sound_lowlevel_init() 75 settings_current.sound = 0; in sound_lowlevel_init() 83 settings_current.sound = 0; in sound_lowlevel_init() 94 ai.play.precision = 16; in sound_lowlevel_init() 100 ai.play.precision = 8; in sound_lowlevel_init() 103 settings_current.sound = 0; in sound_lowlevel_init() 112 ai.play.channels = *stereoptr ? 2 : 1; in sound_lowlevel_init() 117 settings_current.sound = 0; in sound_lowlevel_init() 128 ai.play.sample_rate = *freqptr; in sound_lowlevel_init() 130 settings_current.sound = 0; in sound_lowlevel_init() [all …]
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/dports/games/glest/glest_source_3.2.2/source/shared_lib/include/sound/ds8/ |
H A D | sound_player_ds8.h | 33 Sound *sound; variable 42 Sound *getSound() const {return sound;} in getSound() 45 void setSound(IDirectSound8 *dsObject, Sound *sound) {this->sound= sound;} in setSound() argument 61 void init(IDirectSound8 *dsObject, Sound *sound); 63 void play(); 84 StrSound *getStrSound() const {return static_cast<StrSound*>(sound);} in getStrSound() 88 void play(int64 fadeOn); 116 virtual void play(StaticSound *staticSound); 117 virtual void play(StrSound *strSound, int64 fadeOn=0); 123 bool findStaticBuffer(Sound *sound, int *bufferIndex); [all …]
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/dports/audio/supercollider/SuperCollider-3.11.0-Source/HelpSource/Classes/ |
H A D | Ndef.schelp | 23 Ndef(\a).play; // play to hardware output. 102 Ndef(\sound).play; 121 Ndef(\sound, { Blip.ar(Ndef.kr(\lfo2), 30) * 0.2 }).play; 129 Ndef(\sound, { |freq = 56, numHarm = 10| Blip.ar(freq, numHarm, 30) * 0.2 }).play; 153 }).play 169 }).play; 298 Ndef(\sound).play; 313 Ndef(\sound, { SinOsc.ar([600, 635]) * SinOsc.kr(2).max(0) * 0.2 }).play; // play on default 314 Ndef(\sound -> \foo, { SinOsc.ar([700, 745]) * SinOsc.kr(2).max(0) * 0.2 }).play;// play on foo 331 }).play; [all …]
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/dports/games/gillo/gillo/src/ |
H A D | menu.cpp | 138 this->sound.play(Sound::MENUSEL); in handleKeyDown() 143 this->sound.play(Sound::MENUSEL); in handleKeyDown() 151 this->sound.play(Sound::MENUSEL); in handleKeyDown() 169 this->sound.play(Sound::MENUSEL); in handleKeyDown() 194 this->sound.play(Sound::MENUSEL); in handleKeyDown() 221 this->sound.play(Sound::MENUSEL); in handleKeyDown() 228 this->sound.play(Sound::MENUSEL); in handleKeyDown() 235 this->sound.play(Sound::MENUSEL); in handleKeyDown() 242 this->sound.play(Sound::MENUSEL); in handleKeyDown() 248 this->sound.play(Sound::MENUSEL); in handleKeyDown() [all …]
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/dports/games/krank/krank-07/src/ |
H A D | Sound.py | 15 k.sound = self 49 def play (self, sound, volume=1.0, force=0, event=None): member in Sound 51 log(sound, volume, force, event, log='sound') 53 if self.sounds.has_key(sound): 56 channel.play(self.sounds[sound]) 58 channel = self.sounds[sound].play() 80 pygame.mixer.music.play(-1) 89 pygame.mixer.music.play(-1) 113 play = self.soundVolume <> clamp(volume, 0.0, 1.0) 117 if play: [all …]
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/dports/mail/evolution/evolution-3.42.1/data/ |
H A D | org.gnome.evolution.plugin.mail-notification.gschema.xml.in | 23 <key name="notify-sound-enabled" type="b"> 26 …e a sound of any kind when new messages arrive. If “false”, the “notify-sound-beep”, “notify-soun… 28 <key name="notify-sound-beep" type="b"> 33 <key name="notify-sound-file" type="s"> 36 …<_description>Sound file to be played when new messages arrive, if “notify-sound-play-file” is “tr… 38 <key name="notify-sound-play-file" type="b"> 40 <_summary>Whether to play a sound file.</_summary> 41 …<_description>Whether to play a sound file when new messages arrive. The name of the sound file is… 43 <key name="notify-sound-use-theme" type="b"> 45 <_summary>Use sound theme</_summary> [all …]
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/dports/games/py-fife/fifengine-0.4.2/tests/swig_tests/ |
H A D | audio_tests.py | 45 sound = self.soundmanager.createEmitter('tests/data/left_right_test.ogg') 46 sound.setLooping(True) 47 sound.play() 52 sound = self.soundmanager.createEmitter() 54 sound.setSoundClip(clip) 55 sound.setLooping(True) 56 sound.setCursor(fife.SD_TIME_POS, 5) 59 em.play() 60 sound.play()
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