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Searched refs:playSample (Results 1 – 25 of 236) sorted by relevance

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/dports/audio/milkytracker/MilkyTracker-1.03.00/src/tracker/
H A DSamplePlayer.cpp36 void SamplePlayer::playSample(const TXMSample& smp, pp_uint32 note, pp_int32 rangeStart/* = -1*/, p… in playSample() function in SamplePlayer
38 playerController.playSample(smp, note, rangeStart, rangeEnd); in playSample()
41 void SamplePlayer::playSample(pp_int32 insIndex, pp_int32 smpIndex, pp_uint32 note) in playSample() function in SamplePlayer
43 playSample(*moduleEditor.getSampleInfo(insIndex, smpIndex), note); in playSample()
46 void SamplePlayer::playSample(pp_int32 insIndex, pp_uint32 note) in playSample() function in SamplePlayer
50 playSample(insIndex, smpIndex, note); in playSample()
55 playSample(*moduleEditor.getSampleEditor()->getSample(), note); in playCurrentSample()
64 playSample(*sampleEditor->getSample(), in playCurrentSampleFromOffset()
78 playSample(*sampleEditor->getSample(), in playCurrentSampleSelectionRange()
H A DSamplePlayer.h51 …void playSample(const TXMSample& smp, pp_uint32 note, pp_int32 rangeStart = -1, pp_int32 rangeEnd …
52 void playSample(pp_int32 insIndex, pp_int32 smpIndex, pp_uint32 note);
53 void playSample(pp_int32 insIndex, pp_uint32 note);
/dports/games/scummvm/scummvm-2.5.1/engines/twine/audio/
H A Dsound.h66 …bool playSample(int channelIdx, int index, uint8 *sampPtr, int32 sampSize, int32 loop, const char …
103 …void playSample(int32 index, int32 repeat = 1, int32 x = 128, int32 y = 128, int32 z = 128, int32 …
104 void playSample(int32 index, int32 repeat, const IVec3 &pos, int32 actorIdx = -1) {
105 playSample(index, repeat, pos.x, pos.y, pos.z, actorIdx);
H A Dsound.cpp88 playSample(channelIdx, index, sampPtr, sampSize, repeat, Resources::HQR_FLASAMP_FILE); in playFlaSample()
91 void Sound::playSample(int32 index, int32 repeat, int32 x, int32 y, int32 z, int32 actorIdx) { in playSample() function in TwinE::Sound
110playSample(channelIdx, index, sampPtr, sampSize, repeat, Resources::HQR_SAMPLES_FILE, Audio::Mixer… in playSample()
147 …return playSample(channelIdx, text->index, sampPtr, sampSize, 1, _engine->_text->_currentVoxBankFi… in playVoxSample()
150 bool Sound::playSample(int channelIdx, int index, uint8 *sampPtr, int32 sampSize, int32 loop, const… in playSample() function in TwinE::Sound
/dports/games/alienblaster/alienblaster/src/
H A Dracer.cc429 mixer.playSample( sndShotPrimary, 0 ); in shootPrimary()
441 mixer.playSample( sndShotPrimary, 0 ); in shootPrimary()
455 mixer.playSample( sndShotPrimary, 0 ); in shootPrimary()
469 mixer.playSample( sndShotPrimary, 0 ); in shootPrimary()
486 mixer.playSample( sndShotPrimary, 0 ); in shootPrimary()
500 mixer.playSample( sndShotPrimary, 0 ); in shootPrimary()
512 mixer.playSample( sndShotPrimary, 0 ); in shootPrimary()
527 mixer.playSample( sndShotPrimary, 0 ); in shootPrimary()
543 mixer.playSample( sndShotPrimary, 0 ); in shootPrimary()
562 mixer.playSample( sndShotPrimary, 0 ); in shootPrimary()
[all …]
H A Denemy.cc261 mixer.playSample( sndShotPrimary, 0 ); in firePrimary()
276 mixer.playSample( sndShotPrimary, 0 ); in firePrimary()
286 mixer.playSample( sndShotPrimary, 0 ); in firePrimary()
296 mixer.playSample( sndShotPrimary, 0 ); in firePrimary()
306 mixer.playSample( sndShotPrimary, 0 ); in firePrimary()
316 mixer.playSample( sndShotPrimary, 0 ); in firePrimary()
326 mixer.playSample( sndShotSecondary, 0 ); in firePrimary()
335 mixer.playSample( sndShotPrimary, 0 ); in firePrimary()
366 mixer.playSample( sndShotSecondary, 0 ); in fireSecondary()
377 mixer.playSample( sndShotSecondary, 0 ); in fireSecondary()
H A Dintro.cc105 mixer.playSample( choose, 0 ); in handleEvents()
111 mixer.playSample( choose, 0 ); in handleEvents()
120 mixer.playSample( confirm, 0 ); in handleEvents()
H A DsetDifficulty.cc180 mixer.playSample( choose, 0 ); in handleEvents()
186 mixer.playSample( choose, 0 ); in handleEvents()
195 mixer.playSample( confirm, 0 ); in handleEvents()
/dports/games/battletanks/btanks-0.9.8083/engine/menu/
H A Dmenu_item.cpp53 Mixer->playSample(NULL, "menu/select.ogg", false); in onKey()
63 Mixer->playSample(NULL, "menu/select.ogg", false); in onMouse()
65 Mixer->playSample(NULL, "menu/change.ogg", false); in onMouse()
/dports/games/criticalmass/CriticalMass-1.5/game/
H A DWeapon.cpp83 AudioS::instance()->playSample( "sounds/bark.wav"); in launch()
106 AudioS::instance()->playSample( "sounds/laser.wav"); in launch()
138 AudioS::instance()->playSample( "sounds/ieow.wav"); in launch()
235 AudioS::instance()->playSample( "sounds/chrblub.wav"); in launch()
303 AudioS::instance()->playSample( "sounds/phaser1.wav"); in launch()
359 AudioS::instance()->playSample( "sounds/phaser1"); in launch()
H A DSelectable.cpp95 AudioS::instance()->playSample( "sounds/beep.wav"); in updateActive()
99 AudioS::instance()->playSample( "sounds/click1.wav"); in updateActive()
338 AudioS::instance()->playSample( "sounds/tick1.wav"); in incBy()
514 AudioS::instance()->playSample( "sounds/click1.wav"); in nextEnum()
527 AudioS::instance()->playSample( "sounds/click1.wav"); in prevEnum()
654 AudioS::instance()->playSample( "sounds/click1.wav"); in toggle()
941 AudioS::instance()->playSample( "sounds/click1.wav"); in applyResolution()
989 AudioS::instance()->playSample( "sounds/tick1.wav"); in prevResolution()
999 AudioS::instance()->playSample( "sounds/tick1.wav"); in nextResolution()
1255 AudioS::instance()->playSample( "sounds/confirm.wav"); in select()
[all …]
/dports/games/cuyo/cuyo-2.1.0/src/
H A Dort.cpp150 void ort_absolut::playSample(int nr) const { in playSample() function in ort_absolut
153 Sound::playSample(nr, rechts ? so_rfeld : so_lfeld, in playSample()
160 Sound::playSample(nr, rechts ? so_rsemi : so_lsemi); in playSample()
163 Sound::playSample(nr, rechts ? so_rfeld : so_lfeld, in playSample()
167 Sound::playSample(nr, rechts ? so_rsemi : so_lsemi); in playSample()
170 Sound::playSample(nr, so_global); in playSample()
/dports/games/scummvm/scummvm-2.5.1/engines/hopkins/
H A Dsound.cpp272 playSample(5); in playAnimSound()
277 playSample(1); in playAnimSound()
283 playSample(2); in playAnimSound()
288 playSample(3); in playAnimSound()
292 playSample(3); in playAnimSound()
297 playSample(4); in playAnimSound()
301 playSample(4); in playAnimSound()
316 playSample(1); in playAnimSound()
318 playSample(2); in playAnimSound()
320 playSample(3); in playAnimSound()
[all …]
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/hopkins/
H A Dsound.cpp270 playSample(5); in playAnimSound()
275 playSample(1); in playAnimSound()
281 playSample(2); in playAnimSound()
286 playSample(3); in playAnimSound()
290 playSample(3); in playAnimSound()
295 playSample(4); in playAnimSound()
299 playSample(4); in playAnimSound()
312 playSample(1); in playAnimSound()
314 playSample(2); in playAnimSound()
316 playSample(3); in playAnimSound()
[all …]
/dports/games/scummvm/scummvm-2.5.1/engines/cine/
H A Dsound.cpp55 virtual void playSample(int mode, int channel, int param3, int param4, int param5, int size) = 0;
56 virtual void playSample(const byte *data, int size, int channel, int volume) = 0;
173 void playSample(int mode, int channel, int param3, int param4, int param5, int size) override;
174 void playSample(const byte *data, int size, int channel, int volume) override;
186 void playSample(const byte *data, int size, int channel, int volume) override;
204 void playSample(const byte *data, int size, int channel, int volume) override;
524 void AdLibSoundDriverINS::playSample(const byte *data, int size, int channel, int volume) { in playSample() function in Cine::AdLibSoundDriverINS
624 void AdLibSoundDriverADL::playSample(const byte *data, int size, int channel, int volume) { in playSample() function in Cine::AdLibSoundDriverADL
761 void MidiSoundDriverH32::playSample(const byte *data, int size, int channel, int volume) { in playSample() function in Cine::MidiSoundDriverH32
1329 _soundDriver->playSample(mode, channel, param3, param4, param5, size); in playSound()
[all …]
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/ui/
H A Dkia_section_settings.cpp286 self->_vm->_music->playSample(); in sliderCallback()
289 self->_vm->_audioPlayer->playSample(); in sliderCallback()
292 self->_vm->_ambientSounds->playSample(); in sliderCallback()
295 self->_vm->_audioSpeech->playSample(); in sliderCallback()
309 self->_vm->_music->playSample(); in sliderCallback()
313 self->_vm->_audioPlayer->playSample(); in sliderCallback()
317 self->_vm->_audioSpeech->playSample(); in sliderCallback()
/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/ui/
H A Dkia_section_settings.cpp403 self->_vm->_music->playSample(); in sliderCallback()
406 self->_vm->_audioPlayer->playSample(); in sliderCallback()
409 self->_vm->_ambientSounds->playSample(); in sliderCallback()
412 self->_vm->_audioSpeech->playSample(); in sliderCallback()
426 self->_vm->_music->playSample(); in sliderCallback()
430 self->_vm->_audioPlayer->playSample(); in sliderCallback()
434 self->_vm->_ambientSounds->playSample(); in sliderCallback()
438 self->_vm->_audioSpeech->playSample(); in sliderCallback()
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/tinsel/
H A Dsound.h109 bool playSample(int id, Audio::Mixer::SoundType type, Audio::SoundHandle *handle = 0);
110 bool playSample(int id, int sub, bool bLooped, int x, int y, int priority,
H A Ddebugger.cpp139 _vm->_sound->playSample(id, Audio::Mixer::kSpeechSoundType); in cmd_sound()
141 _vm->_sound->playSample(id, 0, false, 0, 0, PRIORITY_TALK, Audio::Mixer::kSpeechSoundType); in cmd_sound()
/dports/games/scummvm/scummvm-2.5.1/engines/tinsel/
H A Dsound.h109 bool playSample(int id, Audio::Mixer::SoundType type, Audio::SoundHandle *handle = 0);
110 bool playSample(int id, int sub, bool bLooped, int x, int y, int priority,
H A Ddebugger.cpp139 _vm->_sound->playSample(id, Audio::Mixer::kSpeechSoundType); in cmd_sound()
141 _vm->_sound->playSample(id, 0, false, 0, 0, PRIORITY_TALK, Audio::Mixer::kSpeechSoundType); in cmd_sound()
/dports/games/palomino/palomino/src/sound/
H A Dsound_sample_plib.cc110 SoundPLIB::GetInstance().mSched->playSample( mSLSample ); in Play()
156 SoundPLIB::GetInstance().mSched->playSample( mSLSample ); in SetVolume()
/dports/games/crrcsim/crrcsim-0.9.13/src/
H A Dcrrc_soundserver.h96 int playSample(T_SoundSample *sample,
98 int playSample(const char *filename,
/dports/games/oonsoo/oonsoo-1.2/Game/
H A DEngine.cxx271 soundSystem->playSample("BeepCasio"); in moveCards()
281 soundSystem->playSample("BeepCasio"); in moveCards()
310 soundSystem->playSample("Chord"); in CheckAndHandleFinished()
/dports/games/shaaft/Shaaft-0.5.0/game/
H A DBlockModel.cpp444 AudioS::instance()->playSample( "sounds/katoung.wav"); in update()
519 AudioS::instance()->playSample( "sounds/drop1.wav"); in checkPlanes()
522 AudioS::instance()->playSample( "sounds/xdoubleplay.wav"); in checkPlanes()
525 AudioS::instance()->playSample( "sounds/xtripleplay.wav"); in checkPlanes()
529 AudioS::instance()->playSample( "sounds/xmonsterplay.wav"); in checkPlanes()

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