/dports/games/xboing/xboing/ |
H A D | main.c | 485 playSoundFile("toggle", 50); 727 playSoundFile("toggle", 50); 744 playSoundFile("toggle", 50); 879 if (noSound == False) playSoundFile("tone", 10); 885 if (noSound == False) playSoundFile("tone", 20); 891 if (noSound == False) playSoundFile("tone", 30); 897 if (noSound == False) playSoundFile("tone", 40); 903 if (noSound == False) playSoundFile("tone", 50); 909 if (noSound == False) playSoundFile("tone", 60); 915 if (noSound == False) playSoundFile("tone", 70); [all …]
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H A D | bonus.c | 360 if (noSound == False) playSoundFile("Doh4", 80); 383 if (noSound == False) playSoundFile("Doh1", 80); 402 if (noSound == False) playSoundFile("supbons", 80); 436 playSoundFile("bonus", 50); 499 if (noSound == False) playSoundFile("Doh2", 80); 534 if (noSound == False) playSoundFile("Doh3", 80); 557 playSoundFile("key", 50); 611 if (noSound == False) playSoundFile("Doh4", 80); 691 if (noSound == False) playSoundFile("applause", 80);
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H A D | presents.c | 273 if (noSound == False) playSoundFile("intro", 40); 401 if (noSound == False) playSoundFile("stamp", 90); 411 if (noSound == False) playSoundFile("stamp", 90); 447 if (noSound == False) playSoundFile("ping", 70); 508 if (noSound == False) playSoundFile("key", 60); 551 if (noSound == False) playSoundFile("key", 60); 593 if (noSound == False) playSoundFile("key", 60); 626 if (noSound == False) playSoundFile("whoosh", 70);
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H A D | level.c | 163 if (noSound == False) playSoundFile("buzzer", 70); 556 if (noSound == False) playSoundFile("applause", 70); 584 if (noSound == False) playSoundFile("youagod", 99); 613 if (noSound == False) playSoundFile("game_over", 99); 638 if (noSound == False) playSoundFile("balllost", 99);
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H A D | dialogue.c | 350 if (noSound == False) playSoundFile("click", 70); 355 if (noSound == False) playSoundFile("tone", 40); 400 if (noSound == False) playSoundFile("key", 70);
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H A D | blocks.c | 811 playSoundFile("bomb", 50); 815 playSoundFile("ammo", 30); 819 playSoundFile("ammo", 70); 831 playSoundFile("touch", 99); 835 playSoundFile("ouch", 99); 839 playSoundFile("ddloo", 99); 843 playSoundFile("mgun", 99); 853 playSoundFile("gate", 99); 857 playSoundFile("warp", 99); 861 playSoundFile("wzzz2", 99); [all …]
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H A D | editor.c | 467 if (noSound == False) playSoundFile("evillaugh", 50); 515 if (noSound == False) playSoundFile("bonus", 20); 527 if (noSound == False) playSoundFile("bonus", 20); 599 if (noSound == False) playSoundFile("bonus", 20); 610 if (noSound == False) playSoundFile("bonus", 20); 730 if (noSound == False) playSoundFile("wzzz", 50); 770 if (noSound == False) playSoundFile("sticky", 50); 822 if (noSound == False) playSoundFile("wzzz2", 50); 865 if (noSound == False) playSoundFile("sticky", 50);
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/dports/games/xboing/xboing/include/ |
H A D | audio.h | 72 void playSoundFile(char *filename, int volume); 82 void playSoundFile();
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/dports/games/emptyepsilon/EmptyEpsilon-EE-2021.06.23/scripts/ |
H A D | scenario_62_whatTheDickens.lua | 628 playSoundFile("sa_62_London1.ogg") 648 playSoundFile("sa_62_Marley1.ogg") 706 playSoundFile("sa_62_Marley2.ogg") 721 playSoundFile("sa_62_Marley3.ogg") 829 playSoundFile("sa_62_Child1.ogg") 882 playSoundFile("sa_62_Child2.ogg") 934 playSoundFile("sa_62_Child3.ogg") 1509 playSoundFile("sa_62_Child4.ogg") 1541 playSoundFile("sa_62_Fred.ogg") 1563 playSoundFile("sa_62_Tim.ogg") [all …]
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H A D | scenario_51_deliverAmbassador.lua | 297 playSoundFile("scenariosSounds/51_deliverAmbassador/sa_51_Michael.ogg") 318 playSoundFile("scenariosSounds/51_deliverAmbassador/sa_51_Gremus1.ogg") 338 playSoundFile("scenariosSounds/51_deliverAmbassador/sa_51_Sentry2.ogg") 370 playSoundFile("scenariosSounds/51_deliverAmbassador/sa_51_Sentry1.ogg") 453 playSoundFile("scenariosSounds/51_deliverAmbassador/sa_51_Gremus2.ogg") 534 playSoundFile("scenariosSounds/51_deliverAmbassador/sa_51_Protocol.ogg") 585 playSoundFile("scenariosSounds/51_deliverAmbassador/sa_51_Gremus3.ogg") 620 playSoundFile("scenariosSounds/51_deliverAmbassador/sa_51_Gremus4.ogg") 644 playSoundFile("scenariosSounds/51_deliverAmbassador/sa_51_Fordina.ogg") 803 playSoundFile("scenariosSounds/51_deliverAmbassador/sa_51_Gremus5.ogg") [all …]
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/dports/games/xboing/xboing/audio/ |
H A D | NOaudio.c | 100 void playSoundFile(char *filename, int volume) in playSoundFile() function 102 void playSoundFile(filename, volume) in playSoundFile()
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H A D | RPLAYaudio.c | 167 void playSoundFile(char *filename, int volume) in playSoundFile() function 169 void playSoundFile(filename, volume) in playSoundFile()
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H A D | HPaudio.c | 156 void playSoundFile(char *filename, int volume) in playSoundFile() function 158 void playSoundFile(filename, volume) in playSoundFile()
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H A D | LINUXaudio.c | 240 void playSoundFile(char *filename, int volume) in playSoundFile() function 242 void playSoundFile(filename, volume) in playSoundFile()
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H A D | SVR4audio.c | 229 void playSoundFile(char *filename, int volume) in playSoundFile() function 231 void playSoundFile(filename, volume) in playSoundFile()
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H A D | SGIaudio.c | 278 void playSoundFile(char *filename, int volume) in playSoundFile() function 280 void playSoundFile(filename, volume) in playSoundFile()
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H A D | NCDaudio.c | 220 void playSoundFile(char *filename, int volume) in playSoundFile() function 222 void playSoundFile(filename, volume) in playSoundFile()
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H A D | AFaudio.c | 287 void playSoundFile(char *filename, int volume) in playSoundFile() function 289 void playSoundFile(filename, volume) in playSoundFile()
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H A D | BSDaudio.c | 270 void playSoundFile(char *filename, int volume) in playSoundFile() function 272 void playSoundFile(filename, volume) in playSoundFile()
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/dports/games/xkoules/koules1.4/ |
H A D | rsound.c | 90 playSoundFile (char *filename, int volume, void **private) in playSoundFile() function 117 playSoundFile (FILENAME[k], 50, &p[k]);
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H A D | nas_sound.c | 152 playSoundFile (filename, volume) in playSoundFile() function 210 playSoundFile (FILENAME[k], 50);
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/dports/games/scummvm/scummvm-2.5.1/engines/hopkins/ |
H A D | script.cpp | 569 _vm->_soundMan->playSoundFile("SOUND17.WAV"); in handleOpcode() 622 _vm->_soundMan->playSoundFile("SOUND17.WAV"); in handleOpcode() 912 _vm->_soundMan->playSoundFile("SOUND46.WAv"); in handleOpcode() 1331 _vm->_soundMan->playSoundFile("SOUND52.WAV"); in handleOpcode() 1343 _vm->_soundMan->playSoundFile("SOUND52.WAV"); in handleOpcode() 1355 _vm->_soundMan->playSoundFile("SOUND52.WAV"); in handleOpcode() 1367 _vm->_soundMan->playSoundFile("SOUND52.WAV"); in handleOpcode() 1401 _vm->_soundMan->playSoundFile("SOUND50.WAV"); in handleOpcode() 1760 _vm->_soundMan->playSoundFile("SOUND44.WAV"); in handleOpcode() 1775 _vm->_soundMan->playSoundFile("SOUND71.WAV"); in handleOpcode() [all …]
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/hopkins/ |
H A D | script.cpp | 565 _vm->_soundMan->playSoundFile("SOUND17.WAV"); in handleOpcode() 618 _vm->_soundMan->playSoundFile("SOUND17.WAV"); in handleOpcode() 900 _vm->_soundMan->playSoundFile("SOUND46.WAv"); in handleOpcode() 1305 _vm->_soundMan->playSoundFile("SOUND52.WAV"); in handleOpcode() 1317 _vm->_soundMan->playSoundFile("SOUND52.WAV"); in handleOpcode() 1329 _vm->_soundMan->playSoundFile("SOUND52.WAV"); in handleOpcode() 1341 _vm->_soundMan->playSoundFile("SOUND52.WAV"); in handleOpcode() 1375 _vm->_soundMan->playSoundFile("SOUND50.WAV"); in handleOpcode() 1728 _vm->_soundMan->playSoundFile("SOUND44.WAV"); in handleOpcode() 1743 _vm->_soundMan->playSoundFile("SOUND71.WAV"); in handleOpcode() [all …]
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/dports/games/xgalaga/xgalaga-2.1.1.0/ |
H A D | nas_sound.c | 154 void playSoundFile(filename, volume) in playSoundFile() function 213 playSoundFile(FILENAME[k], 50);
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/dports/games/gnubg/gnubg-1.06.002/ |
H A D | sound.c | 391 playSoundFile(char *file, gboolean UNUSED(sync)) in playSoundFile() function 467 playSoundFile(sound, TRUE); in playSound() 469 playSoundFile(sound, FALSE); in playSound() 471 playSoundFile(sound, TRUE); in playSound()
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