Searched refs:playVisualEffect (Results 1 – 5 of 5) sorted by relevance
/dports/games/aquaria/Aquaria-OSE-v1.002-22-g84366ad/files/scripts/entities/ |
H A D | shocker.lua | 138 playVisualEffect(VFX_SHOCK, entity_getPosition(me))
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/dports/games/aquaria/Aquaria-OSE-v1.002-22-g84366ad/Aquaria/ |
H A D | DSQ.h | 1334 void playVisualEffect(int vfx, Vector position, Entity *target=0);
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H A D | ScriptInterface.cpp | 6570 luaFunc(playVisualEffect) in luaFunc() argument 6575 dsq->playVisualEffect(lua_tonumber(L, 1), Vector(lua_tonumber(L, 2), lua_tonumber(L, 3)), target); in luaFunc() 9822 luaRegister(playVisualEffect),
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H A D | DSQ.cpp | 4639 void DSQ::playVisualEffect(int vfx, Vector position, Entity *target) in playVisualEffect() function in DSQ
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H A D | Avatar.cpp | 2622 dsq->playVisualEffect(VFX_SHOCK, position, this); in formAbility()
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