/dports/games/stuntrally/stuntrally-2.6.1/source/vdrift/ |
H A D | joeserialize.cpp | 146 QT_CHECK(player2.Serialize(in)); in QT_TEST() 200 if (player2.myvector.size() == 2) in QT_TEST() 207 if (player2.myvector2.size() == 1) QT_CHECK_EQUAL(player2.myvector2[0], TEST_VERTEX(9,8,7)); in QT_TEST() 211 QT_CHECK_EQUAL(player2.alive, true); in QT_TEST() 242 QT_CHECK(player2.Serialize(in)); in QT_TEST() 296 if (player2.myvector.size() == 2) in QT_TEST() 303 if (player2.myvector2.size() == 1) QT_CHECK_EQUAL(player2.myvector2[0], TEST_VERTEX(9,8,7)); in QT_TEST() 424 if (player2.myvector2.size() == 1) QT_CHECK_EQUAL(player2.myvector2[0], TEST_VERTEX(9,8,7)); in QT_TEST() 449 QT_CHECK(player2.Serialize(in)); in QT_TEST() 500 if (player2.myvector.size() == 2) in QT_TEST() [all …]
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/dports/games/quadra/quadra-1.3.0/source/ |
H A D | cfgfile.cpp | 54 memset(player2, 0, sizeof(player2)); in default_config() 81 player2[i].h_repeat = 2; in default_config() 104 memset(player2, 0, sizeof(player2)); in read() 127 res.read(player2, sizeof(player2)); in read() 148 player2[i].h_repeat=player2[i].v_repeat=2; in read() 154 if(player2[i].h_repeat<0 || player2[i].h_repeat>3) { in read() 157 if(player2[i].v_repeat<0 || player2[i].v_repeat>3) { in read() 161 if(player2[i].continuous<0 || player2[i].continuous>1) in read() 163 if(player2[i].handicap<0 || player2[i].handicap>4) in read() 212 res.write(player2, sizeof(player2)); in write() [all …]
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/dports/games/stendhal/stendhal-1.35/tests/games/stendhal/server/maps/quests/ |
H A D | MarriageTest.java | 75 zone.add(player2); in setUpBeforeClass() 168 en.step(player2, "hi"); in testOrderWeddingRing() 174 en.step(player2, "yes"); in testOrderWeddingRing() 176 en.step(player2, "bye"); in testOrderWeddingRing() 202 en.step(player2, "bye"); in testBuySuitForGroom() 222 en.step(player2, "hi"); in testBuyGownForBride() 228 en.step(player2, "yes"); in testBuyGownForBride() 230 en.step(player2, "bye"); in testBuyGownForBride() 278 en.step(player2, "hi"); in testFetchOrderedWeddingRings() 320 en.step(player2, "hi"); in testPreWeddingTalk() [all …]
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H A D | BeerForHayunnTest.java | 102 final Player player2 = PlayerTestHelper.createPlayer("player"); in quest() local 104 en.step(player2, "hi"); in quest() 105 player2.setQuest("meet_hayunn", "done"); in quest() 106 assertTrue(player2.isQuestCompleted("meet_hayunn")); in quest() 111 en.step(player2, "quest"); in quest() 115 en.step(player2, "no"); in quest() 116 assertTrue(player2.hasQuest("beer_hayunn")); in quest() 117 assertEquals("rejected", player2.getQuest("beer_hayunn")); in quest() 118 en.step(player2, "bye"); in quest()
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/dports/games/shootingstar/shootingstar-1.2.0/data/animations/ |
H A D | player2_walk | 3 Frame 1:player2.png, 0, 0, 64, 64 4 Frame 2:player2.png, 64, 0, 64, 64 5 Frame 3:player2.png, 128, 0, 64, 64 6 Frame 4:player2.png, 192, 0, 64, 64 7 Frame 5:player2.png, 0, 64, 64, 64 8 Frame 6:player2.png, 64, 64, 64, 64 9 Frame 7:player2.png, 128, 64, 64, 64 10 Frame 8:player2.png, 192, 64, 64, 64
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H A D | player2_wshoot | 3 Frame 1:player2.png, 0, 128, 64, 64 4 Frame 2:player2.png, 64, 128, 64, 64 5 Frame 3:player2.png, 128, 128, 64, 64 6 Frame 4:player2.png, 192, 128, 64, 64 7 Frame 5:player2.png, 0, 192, 64, 64 8 Frame 6:player2.png, 64, 192, 64, 64 9 Frame 7:player2.png, 128, 192, 64, 64
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/dports/devel/z88dk/z88dk/examples/ |
H A D | collider.c | 325 struct player player2; in main() local 366 player2.x=46; in main() 367 player2.oldx=46; in main() 368 player2.y=20; in main() 369 player2.oldy=20; in main() 371 player2.score=0; in main() 372 player2.sprite=car_right; in main() 373 player2.oldsprite=car_right; in main() 379 player_save(player2); in main() 405 player_step(player2); in main() [all …]
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/dports/games/stendhal/stendhal-1.35/tests/games/stendhal/server/actions/ |
H A D | LookActionTest.java | 67 processor.addPlayer(player2); in setup() 68 zone.add(player2); in setup() 83 assertNotNull(player2); in testLook() 127 assertNotNull(player2); in testLookOutOfScreen() 130 player2.setPosition(50, 50); in testLookOutOfScreen() 141 player2.setPosition(50, 50); in testLookOutOfScreen() 152 player2.setPosition(19, 50); in testLookOutOfScreen() 184 assertNotNull(player2); in testLookAdmin() 187 player2.setGhost(false); in testLookAdmin() 197 player2.setGhost(true); in testLookAdmin() [all …]
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/dports/games/openomf/openomf-c36c421/src/game/scenes/ |
H A D | melee.c | 108 if (player2->selectable) { in melee_free() 117 if (player2->selectable) { in melee_free() 141 i = player2->ctrl->extra_events; in melee_tick() 344 if (player2->selectable) { in handle_action() 416 if (player2->selectable) { in render_highlights() 461 if (player2->selectable) { in melee_render() 485 if (player2->selectable) { in melee_render() 495 if (player2->selectable) { in melee_render() 540 if (player2->selectable) { in melee_render() 645 if (player2->selectable) { in melee_create() [all …]
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H A D | vs.c | 129 game_player *player2 = game_state_get_player(scene->gs, 1); in vs_free() local 138 if (player2->selectable) { in vs_free() 241 game_player *player2 = game_state_get_player(scene->gs, 1); in vs_render() local 259 if (player2->selectable) { in vs_render() 310 const char *pilot2 = lang_get(20+player2->pilot_id); in vs_create() 321 palette_set_player_color(mpal, 1, player2->colors[2], 0); in vs_create() 322 palette_set_player_color(mpal, 1, player2->colors[1], 1); in vs_create() 323 palette_set_player_color(mpal, 1, player2->colors[0], 2); in vs_create() 358 if (player2->selectable) { in vs_create() 361 } else if (player2->pilot_id == PILOT_KREISSACK) { in vs_create() [all …]
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/dports/graphics/glfw2/glfw-2.7.9/examples/ |
H A D | pong3d.c | 106 } player1, player2; variable 284 player2.ypos = 0.0; in NewGame() 285 player2.yspeed = 0.0; in NewGame() 333 if( player2.yspeed > MAX_SPEED ) in PlayerControl() 335 player2.yspeed = MAX_SPEED; in PlayerControl() 341 if( player2.yspeed < -MAX_SPEED ) in PlayerControl() 343 player2.yspeed = -MAX_SPEED; in PlayerControl() 365 player2.ypos += dt * player2.yspeed; in PlayerControl() 368 player2.ypos = 1.0 - PLAYER_YSIZE; in PlayerControl() 369 player2.yspeed = 0.0; in PlayerControl() [all …]
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/dports/graphics/glfw2/glfw-2.7.9/support/d/examples/ |
H A D | pong3d.d | 105 Player player1, player2; variable 278 player2.ypos = 0.0; in NewGame() 279 player2.yspeed = 0.0; in NewGame() 328 if( player2.yspeed > MAX_SPEED ) in PlayerControl() 330 player2.yspeed = MAX_SPEED; in PlayerControl() 336 if( player2.yspeed < -MAX_SPEED ) in PlayerControl() 338 player2.yspeed = -MAX_SPEED; in PlayerControl() 360 player2.ypos += dt * player2.yspeed; in PlayerControl() 363 player2.ypos = 1.0 - PLAYER_YSIZE; in PlayerControl() 364 player2.yspeed = 0.0; in PlayerControl() [all …]
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/dports/games/tornado/tornado-1.4/ |
H A D | main.c | 53 char player2[21]; /* guess what */ variable 81 draw_dialog(_("Please enter your name Player 2"), player2, sizeof(player2)-1); in get_player_names() 155 printf(_("%s quit the game.\n"), player2); in main_quit() 428 main_network_read(player2, sizeof(player2)-1); in main() 431 draw_dialog(_("Please enter your name"), player2, sizeof(player2)-1); in main() 432 main_network_write(player2); in main() 440 if (strcmp(player2, "") == 0) in main() 441 strcpy(player2, "Computer"); in main() 444 strcpy(player2, "Computer"); in main() 531 player2, in main() [all …]
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/dports/games/vitetris/vitetris-0.59.1/src/netw/ |
H A D | comm.c | 37 player2.lineslimit = player1.lineslimit; in sock_initgame() 71 player2.startlevel = s[0]; in recvplayer() 72 player2.rotationsys = s[1]; in recvplayer() 236 player2.board[--i] = row; in recvboard() 243 redrawboard(&player2, 19); in recvboard() 317 struct player *p = &player2; in recvpiece() 324 redrawboard(&player2, 19); in recvpiece() 367 else if (winner == &player2) in sock_sendwinner() 439 player2.height = b-'0'; in sock_getkeypress() 489 hitbtm(&player2.piece, &player2)) in sock_getkeypress() [all …]
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/dports/math/gambit/gambit-16.0.1/library/src/gtracer/ |
H A D | aggame.cc | 97 int player2; in computePartialP_bisect() local 117 player2= *ptr; in computePartialP_bisect() 127 player2=*ptr; in computePartialP_bisect() 328 if (player2==player1){ in computeUndisturbedPayoff() 332 undisturbedPayoff=aggPtr->Pr[player2].inner_prod( in computeUndisturbedPayoff() 348 pair1.first.push_back(player2); in savePayoff() 352 if (aggPtr->node2Action[Node][player2]!=-1 && in savePayoff() 357 pair2.first.push_back(player2); in savePayoff() 358 pair2.first.push_back(aggPtr->node2Action[Node][player2]); in savePayoff() 373 insPair.first.push_back(player2); in computePayoff() [all …]
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/dports/games/stendhal/stendhal-1.35/src/games/stendhal/server/extension/ |
H A D | TeleportSendExtension.java | 91 RPEntity player2 = SingletonRepository.getRuleProcessor().getPlayer(name2); in onTeleportSend() local 92 if (player2 == null) { in onTeleportSend() 93 player2 = SingletonRepository.getNPCList().get(name2); in onTeleportSend() 94 if (player2 == null) { in onTeleportSend() 103 final StendhalRPZone zone = player2.getZone(); in onTeleportSend() 104 final int x = player2.getX(); in onTeleportSend() 105 final int y = player2.getY(); in onTeleportSend()
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/dports/devel/z88dk/z88dk/libsrc/_DEVELOPMENT/EXAMPLES/sms/SpaceHawks/game/ |
H A D | game_setup.c | 59 player2.id = PLAYER_2; in setup_reset() 60 player2.level = 0; in setup_reset() 61 player2.lives = gameSetup.nbLives; in setup_reset() 62 player2.score = 0; in setup_reset() 63 gameSetup.player2 = &player2; in setup_reset() 65 currentPlayer = gameSetup.player2; in setup_reset()
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/dports/games/openra/OpenRA-release-20200503/mods/ra/maps/infiltration/ |
H A D | infiltration.lua | 100 if player2 then 115 if not player2 then 124 if player2 then 128 if mcvUnloaded.Owner == player2 then 132 mcvUnloaded.Owner = player2 134 player2.Cash = 2500 192 if (player2 and infiltrationCount == 2) or not player2 then 198 if player2 then 214 if player2 then 322 if player1.HasNoRequiredUnits() or (player2 and player2.HasNoRequiredUnits()) then [all …]
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/dports/games/powder-toy/The-Powder-Toy-95.0/src/simulation/elements/ |
H A D | STKM2.cpp | 64 Element_STKM_run_stickman(&sim->player2, UPDATE_FUNC_SUBCALL_ARGS); in update() 72 sim->player2.spawnID = spawnID; in create() 77 return sim->elementCount[PT_STKM2] <= 0 && !sim->player2.spwn; in createAllowed() 84 Element_STKM_init_legs(sim, &sim->player2, i); in changeType() 85 sim->player2.spwn = 1; in changeType() 88 sim->player2.spwn = 0; in changeType()
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H A D | SPAWN2.cpp | 52 return sim->player2.spawnID == -1; in createAllowed() 59 if (sim->player2.spawnID == -1) in changeType() 60 sim->player2.spawnID = i; in changeType() 64 if (sim->player2.spawnID == i) in changeType() 65 sim->player2.spawnID = -1; in changeType()
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/dports/games/blackjackclient/src/au/edu/mq/itec802/cardGame/blackjack/ |
H A D | BlackjackRound.java | 138 for (BlackjackAbstractPlayer player2 : players) in evaluate() 139 if (!player2.isHouse()) in evaluate() 140 player2.loses(); in evaluate() 143 for (BlackjackAbstractPlayer player2 : players) in evaluate() 144 if (player != player2) { in evaluate() 145 player.wins(player2.getBet()); in evaluate() 146 player2.loses(); in evaluate()
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/dports/games/manaplus/manaplus-2.1.3.17/src/unittests/utils/ |
H A D | chatutils.cc | 175 Being *const player2 = Being::createBeing(static_cast<BeingId>(4), in PRAGMA48() local 179 player2->setName("player2"); in PRAGMA48() 180 actorManager->mActors.insert(player2); in PRAGMA48() 212 Being *const player2 = Being::createBeing(static_cast<BeingId>(4), in PRAGMA48() local 216 player2->setName("player2"); in PRAGMA48() 217 actorManager->mActors.insert(player2); in PRAGMA48() 218 player2->setParty(party1); in PRAGMA48() 244 player2->setParty(party2); in PRAGMA48()
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/dports/devel/z88dk/z88dk/examples/console/ |
H A D | tic.c | 123 int ckfree(char player1, char player2) in ckfree() argument 126 if (board[x] != player1 && board[x] != player2) { in ckfree() 134 int ckgame(char player1, char player2) in ckgame() argument 141 if (ckwin(player2)) { in ckgame() 142 printf("%c is the winner\n\n", player2); in ckgame() 145 if (!ckfree(player1, player2)) { in ckgame()
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/dports/games/freeciv/freeciv-2.6.6/client/ |
H A D | plrdlg_common.c | 166 const struct player *player2) in cmp_diplstate() argument 168 return diplstate_value(player1) - diplstate_value(player2); in cmp_diplstate() 188 const struct player *player2) in cmp_love() argument 193 return player_number(player1) - player_number(player2); in cmp_love() 202 if (player2 == client.conn.playing || !player2->ai_controlled) { in cmp_love() 205 love2 = player2->ai_common.love[player_index(client.conn.playing)]; in cmp_love() 296 const struct player* player2) in cmp_score() argument 298 return player1->score.game - player2->score.game; in cmp_score()
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/dports/games/freeciv-nox11/freeciv-2.6.6/client/ |
H A D | plrdlg_common.c | 166 const struct player *player2) in cmp_diplstate() argument 168 return diplstate_value(player1) - diplstate_value(player2); in cmp_diplstate() 188 const struct player *player2) in cmp_love() argument 193 return player_number(player1) - player_number(player2); in cmp_love() 202 if (player2 == client.conn.playing || !player2->ai_controlled) { in cmp_love() 205 love2 = player2->ai_common.love[player_index(client.conn.playing)]; in cmp_love() 296 const struct player* player2) in cmp_score() argument 298 return player1->score.game - player2->score.game; in cmp_score()
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