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Searched refs:player2 (Results 1 – 25 of 268) sorted by relevance

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/dports/games/stuntrally/stuntrally-2.6.1/source/vdrift/
H A Djoeserialize.cpp146 QT_CHECK(player2.Serialize(in)); in QT_TEST()
200 if (player2.myvector.size() == 2) in QT_TEST()
207 if (player2.myvector2.size() == 1) QT_CHECK_EQUAL(player2.myvector2[0], TEST_VERTEX(9,8,7)); in QT_TEST()
211 QT_CHECK_EQUAL(player2.alive, true); in QT_TEST()
242 QT_CHECK(player2.Serialize(in)); in QT_TEST()
296 if (player2.myvector.size() == 2) in QT_TEST()
303 if (player2.myvector2.size() == 1) QT_CHECK_EQUAL(player2.myvector2[0], TEST_VERTEX(9,8,7)); in QT_TEST()
424 if (player2.myvector2.size() == 1) QT_CHECK_EQUAL(player2.myvector2[0], TEST_VERTEX(9,8,7)); in QT_TEST()
449 QT_CHECK(player2.Serialize(in)); in QT_TEST()
500 if (player2.myvector.size() == 2) in QT_TEST()
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/dports/games/quadra/quadra-1.3.0/source/
H A Dcfgfile.cpp54 memset(player2, 0, sizeof(player2)); in default_config()
81 player2[i].h_repeat = 2; in default_config()
104 memset(player2, 0, sizeof(player2)); in read()
127 res.read(player2, sizeof(player2)); in read()
148 player2[i].h_repeat=player2[i].v_repeat=2; in read()
154 if(player2[i].h_repeat<0 || player2[i].h_repeat>3) { in read()
157 if(player2[i].v_repeat<0 || player2[i].v_repeat>3) { in read()
161 if(player2[i].continuous<0 || player2[i].continuous>1) in read()
163 if(player2[i].handicap<0 || player2[i].handicap>4) in read()
212 res.write(player2, sizeof(player2)); in write()
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/dports/games/stendhal/stendhal-1.35/tests/games/stendhal/server/maps/quests/
H A DMarriageTest.java75 zone.add(player2); in setUpBeforeClass()
168 en.step(player2, "hi"); in testOrderWeddingRing()
174 en.step(player2, "yes"); in testOrderWeddingRing()
176 en.step(player2, "bye"); in testOrderWeddingRing()
202 en.step(player2, "bye"); in testBuySuitForGroom()
222 en.step(player2, "hi"); in testBuyGownForBride()
228 en.step(player2, "yes"); in testBuyGownForBride()
230 en.step(player2, "bye"); in testBuyGownForBride()
278 en.step(player2, "hi"); in testFetchOrderedWeddingRings()
320 en.step(player2, "hi"); in testPreWeddingTalk()
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H A DBeerForHayunnTest.java102 final Player player2 = PlayerTestHelper.createPlayer("player"); in quest() local
104 en.step(player2, "hi"); in quest()
105 player2.setQuest("meet_hayunn", "done"); in quest()
106 assertTrue(player2.isQuestCompleted("meet_hayunn")); in quest()
111 en.step(player2, "quest"); in quest()
115 en.step(player2, "no"); in quest()
116 assertTrue(player2.hasQuest("beer_hayunn")); in quest()
117 assertEquals("rejected", player2.getQuest("beer_hayunn")); in quest()
118 en.step(player2, "bye"); in quest()
/dports/games/shootingstar/shootingstar-1.2.0/data/animations/
H A Dplayer2_walk3 Frame 1:player2.png, 0, 0, 64, 64
4 Frame 2:player2.png, 64, 0, 64, 64
5 Frame 3:player2.png, 128, 0, 64, 64
6 Frame 4:player2.png, 192, 0, 64, 64
7 Frame 5:player2.png, 0, 64, 64, 64
8 Frame 6:player2.png, 64, 64, 64, 64
9 Frame 7:player2.png, 128, 64, 64, 64
10 Frame 8:player2.png, 192, 64, 64, 64
H A Dplayer2_wshoot3 Frame 1:player2.png, 0, 128, 64, 64
4 Frame 2:player2.png, 64, 128, 64, 64
5 Frame 3:player2.png, 128, 128, 64, 64
6 Frame 4:player2.png, 192, 128, 64, 64
7 Frame 5:player2.png, 0, 192, 64, 64
8 Frame 6:player2.png, 64, 192, 64, 64
9 Frame 7:player2.png, 128, 192, 64, 64
/dports/devel/z88dk/z88dk/examples/
H A Dcollider.c325 struct player player2; in main() local
366 player2.x=46; in main()
367 player2.oldx=46; in main()
368 player2.y=20; in main()
369 player2.oldy=20; in main()
371 player2.score=0; in main()
372 player2.sprite=car_right; in main()
373 player2.oldsprite=car_right; in main()
379 player_save(player2); in main()
405 player_step(player2); in main()
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/dports/games/stendhal/stendhal-1.35/tests/games/stendhal/server/actions/
H A DLookActionTest.java67 processor.addPlayer(player2); in setup()
68 zone.add(player2); in setup()
83 assertNotNull(player2); in testLook()
127 assertNotNull(player2); in testLookOutOfScreen()
130 player2.setPosition(50, 50); in testLookOutOfScreen()
141 player2.setPosition(50, 50); in testLookOutOfScreen()
152 player2.setPosition(19, 50); in testLookOutOfScreen()
184 assertNotNull(player2); in testLookAdmin()
187 player2.setGhost(false); in testLookAdmin()
197 player2.setGhost(true); in testLookAdmin()
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/dports/games/openomf/openomf-c36c421/src/game/scenes/
H A Dmelee.c108 if (player2->selectable) { in melee_free()
117 if (player2->selectable) { in melee_free()
141 i = player2->ctrl->extra_events; in melee_tick()
344 if (player2->selectable) { in handle_action()
416 if (player2->selectable) { in render_highlights()
461 if (player2->selectable) { in melee_render()
485 if (player2->selectable) { in melee_render()
495 if (player2->selectable) { in melee_render()
540 if (player2->selectable) { in melee_render()
645 if (player2->selectable) { in melee_create()
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H A Dvs.c129 game_player *player2 = game_state_get_player(scene->gs, 1); in vs_free() local
138 if (player2->selectable) { in vs_free()
241 game_player *player2 = game_state_get_player(scene->gs, 1); in vs_render() local
259 if (player2->selectable) { in vs_render()
310 const char *pilot2 = lang_get(20+player2->pilot_id); in vs_create()
321 palette_set_player_color(mpal, 1, player2->colors[2], 0); in vs_create()
322 palette_set_player_color(mpal, 1, player2->colors[1], 1); in vs_create()
323 palette_set_player_color(mpal, 1, player2->colors[0], 2); in vs_create()
358 if (player2->selectable) { in vs_create()
361 } else if (player2->pilot_id == PILOT_KREISSACK) { in vs_create()
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/dports/graphics/glfw2/glfw-2.7.9/examples/
H A Dpong3d.c106 } player1, player2; variable
284 player2.ypos = 0.0; in NewGame()
285 player2.yspeed = 0.0; in NewGame()
333 if( player2.yspeed > MAX_SPEED ) in PlayerControl()
335 player2.yspeed = MAX_SPEED; in PlayerControl()
341 if( player2.yspeed < -MAX_SPEED ) in PlayerControl()
343 player2.yspeed = -MAX_SPEED; in PlayerControl()
365 player2.ypos += dt * player2.yspeed; in PlayerControl()
368 player2.ypos = 1.0 - PLAYER_YSIZE; in PlayerControl()
369 player2.yspeed = 0.0; in PlayerControl()
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/dports/graphics/glfw2/glfw-2.7.9/support/d/examples/
H A Dpong3d.d105 Player player1, player2; variable
278 player2.ypos = 0.0; in NewGame()
279 player2.yspeed = 0.0; in NewGame()
328 if( player2.yspeed > MAX_SPEED ) in PlayerControl()
330 player2.yspeed = MAX_SPEED; in PlayerControl()
336 if( player2.yspeed < -MAX_SPEED ) in PlayerControl()
338 player2.yspeed = -MAX_SPEED; in PlayerControl()
360 player2.ypos += dt * player2.yspeed; in PlayerControl()
363 player2.ypos = 1.0 - PLAYER_YSIZE; in PlayerControl()
364 player2.yspeed = 0.0; in PlayerControl()
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/dports/games/tornado/tornado-1.4/
H A Dmain.c53 char player2[21]; /* guess what */ variable
81 draw_dialog(_("Please enter your name Player 2"), player2, sizeof(player2)-1); in get_player_names()
155 printf(_("%s quit the game.\n"), player2); in main_quit()
428 main_network_read(player2, sizeof(player2)-1); in main()
431 draw_dialog(_("Please enter your name"), player2, sizeof(player2)-1); in main()
432 main_network_write(player2); in main()
440 if (strcmp(player2, "") == 0) in main()
441 strcpy(player2, "Computer"); in main()
444 strcpy(player2, "Computer"); in main()
531 player2, in main()
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/dports/games/vitetris/vitetris-0.59.1/src/netw/
H A Dcomm.c37 player2.lineslimit = player1.lineslimit; in sock_initgame()
71 player2.startlevel = s[0]; in recvplayer()
72 player2.rotationsys = s[1]; in recvplayer()
236 player2.board[--i] = row; in recvboard()
243 redrawboard(&player2, 19); in recvboard()
317 struct player *p = &player2; in recvpiece()
324 redrawboard(&player2, 19); in recvpiece()
367 else if (winner == &player2) in sock_sendwinner()
439 player2.height = b-'0'; in sock_getkeypress()
489 hitbtm(&player2.piece, &player2)) in sock_getkeypress()
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/dports/math/gambit/gambit-16.0.1/library/src/gtracer/
H A Daggame.cc97 int player2; in computePartialP_bisect() local
117 player2= *ptr; in computePartialP_bisect()
127 player2=*ptr; in computePartialP_bisect()
328 if (player2==player1){ in computeUndisturbedPayoff()
332 undisturbedPayoff=aggPtr->Pr[player2].inner_prod( in computeUndisturbedPayoff()
348 pair1.first.push_back(player2); in savePayoff()
352 if (aggPtr->node2Action[Node][player2]!=-1 && in savePayoff()
357 pair2.first.push_back(player2); in savePayoff()
358 pair2.first.push_back(aggPtr->node2Action[Node][player2]); in savePayoff()
373 insPair.first.push_back(player2); in computePayoff()
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/dports/games/stendhal/stendhal-1.35/src/games/stendhal/server/extension/
H A DTeleportSendExtension.java91 RPEntity player2 = SingletonRepository.getRuleProcessor().getPlayer(name2); in onTeleportSend() local
92 if (player2 == null) { in onTeleportSend()
93 player2 = SingletonRepository.getNPCList().get(name2); in onTeleportSend()
94 if (player2 == null) { in onTeleportSend()
103 final StendhalRPZone zone = player2.getZone(); in onTeleportSend()
104 final int x = player2.getX(); in onTeleportSend()
105 final int y = player2.getY(); in onTeleportSend()
/dports/devel/z88dk/z88dk/libsrc/_DEVELOPMENT/EXAMPLES/sms/SpaceHawks/game/
H A Dgame_setup.c59 player2.id = PLAYER_2; in setup_reset()
60 player2.level = 0; in setup_reset()
61 player2.lives = gameSetup.nbLives; in setup_reset()
62 player2.score = 0; in setup_reset()
63 gameSetup.player2 = &player2; in setup_reset()
65 currentPlayer = gameSetup.player2; in setup_reset()
/dports/games/openra/OpenRA-release-20200503/mods/ra/maps/infiltration/
H A Dinfiltration.lua100 if player2 then
115 if not player2 then
124 if player2 then
128 if mcvUnloaded.Owner == player2 then
132 mcvUnloaded.Owner = player2
134 player2.Cash = 2500
192 if (player2 and infiltrationCount == 2) or not player2 then
198 if player2 then
214 if player2 then
322 if player1.HasNoRequiredUnits() or (player2 and player2.HasNoRequiredUnits()) then
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/dports/games/powder-toy/The-Powder-Toy-95.0/src/simulation/elements/
H A DSTKM2.cpp64 Element_STKM_run_stickman(&sim->player2, UPDATE_FUNC_SUBCALL_ARGS); in update()
72 sim->player2.spawnID = spawnID; in create()
77 return sim->elementCount[PT_STKM2] <= 0 && !sim->player2.spwn; in createAllowed()
84 Element_STKM_init_legs(sim, &sim->player2, i); in changeType()
85 sim->player2.spwn = 1; in changeType()
88 sim->player2.spwn = 0; in changeType()
H A DSPAWN2.cpp52 return sim->player2.spawnID == -1; in createAllowed()
59 if (sim->player2.spawnID == -1) in changeType()
60 sim->player2.spawnID = i; in changeType()
64 if (sim->player2.spawnID == i) in changeType()
65 sim->player2.spawnID = -1; in changeType()
/dports/games/blackjackclient/src/au/edu/mq/itec802/cardGame/blackjack/
H A DBlackjackRound.java138 for (BlackjackAbstractPlayer player2 : players) in evaluate()
139 if (!player2.isHouse()) in evaluate()
140 player2.loses(); in evaluate()
143 for (BlackjackAbstractPlayer player2 : players) in evaluate()
144 if (player != player2) { in evaluate()
145 player.wins(player2.getBet()); in evaluate()
146 player2.loses(); in evaluate()
/dports/games/manaplus/manaplus-2.1.3.17/src/unittests/utils/
H A Dchatutils.cc175 Being *const player2 = Being::createBeing(static_cast<BeingId>(4), in PRAGMA48() local
179 player2->setName("player2"); in PRAGMA48()
180 actorManager->mActors.insert(player2); in PRAGMA48()
212 Being *const player2 = Being::createBeing(static_cast<BeingId>(4), in PRAGMA48() local
216 player2->setName("player2"); in PRAGMA48()
217 actorManager->mActors.insert(player2); in PRAGMA48()
218 player2->setParty(party1); in PRAGMA48()
244 player2->setParty(party2); in PRAGMA48()
/dports/devel/z88dk/z88dk/examples/console/
H A Dtic.c123 int ckfree(char player1, char player2) in ckfree() argument
126 if (board[x] != player1 && board[x] != player2) { in ckfree()
134 int ckgame(char player1, char player2) in ckgame() argument
141 if (ckwin(player2)) { in ckgame()
142 printf("%c is the winner\n\n", player2); in ckgame()
145 if (!ckfree(player1, player2)) { in ckgame()
/dports/games/freeciv/freeciv-2.6.6/client/
H A Dplrdlg_common.c166 const struct player *player2) in cmp_diplstate() argument
168 return diplstate_value(player1) - diplstate_value(player2); in cmp_diplstate()
188 const struct player *player2) in cmp_love() argument
193 return player_number(player1) - player_number(player2); in cmp_love()
202 if (player2 == client.conn.playing || !player2->ai_controlled) { in cmp_love()
205 love2 = player2->ai_common.love[player_index(client.conn.playing)]; in cmp_love()
296 const struct player* player2) in cmp_score() argument
298 return player1->score.game - player2->score.game; in cmp_score()
/dports/games/freeciv-nox11/freeciv-2.6.6/client/
H A Dplrdlg_common.c166 const struct player *player2) in cmp_diplstate() argument
168 return diplstate_value(player1) - diplstate_value(player2); in cmp_diplstate()
188 const struct player *player2) in cmp_love() argument
193 return player_number(player1) - player_number(player2); in cmp_love()
202 if (player2 == client.conn.playing || !player2->ai_controlled) { in cmp_love()
205 love2 = player2->ai_common.love[player_index(client.conn.playing)]; in cmp_love()
296 const struct player* player2) in cmp_score() argument
298 return player1->score.game - player2->score.game; in cmp_score()

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