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Searched refs:playerAutomatonDeathCounter (Results 1 – 7 of 7) sorted by relevance

/dports/games/barony/Barony-3.3.7/src/
H A Dactspeartrap.cpp160 …entity->playerAutomatonDeathCounter = TICKS_PER_SECOND * 5; // set the death timer to immediately … in actSpearTrap()
H A Dentity_editor.cpp68 playerAutomatonDeathCounter(skill[15]), in Entity()
H A Dentity.hpp224 Sint32& playerAutomatonDeathCounter; //skill[15] - 0 if unused, > 0 if counting to death member in Entity
H A Dactboulder.cpp232 …entity->playerAutomatonDeathCounter = TICKS_PER_SECOND * 5; // set the death timer to immediately … in boulderCheckAgainstEntity()
H A Dactplayer.cpp2710 …my->playerAutomatonDeathCounter = TICKS_PER_SECOND * 5; // set the death timer to immediately pop … in actPlayer()
2720 …my->playerAutomatonDeathCounter = TICKS_PER_SECOND * 5; // set the death timer to immediately pop … in actPlayer()
5686 if ( parent->playerAutomatonDeathCounter != 0 ) in actPlayerLimb()
H A Dnet.cpp2265 entity->playerAutomatonDeathCounter = 1; in clientHandlePacket()
H A Dentity.cpp96 playerAutomatonDeathCounter(skill[15]), in Entity()
2212 … entitystats->type == AUTOMATON && entitystats->HP <= 0 && this->playerAutomatonDeathCounter != 0 ) in modHP()