Searched refs:playerAutomatonDeathCounter (Results 1 – 7 of 7) sorted by relevance
160 …entity->playerAutomatonDeathCounter = TICKS_PER_SECOND * 5; // set the death timer to immediately … in actSpearTrap()
68 playerAutomatonDeathCounter(skill[15]), in Entity()
224 Sint32& playerAutomatonDeathCounter; //skill[15] - 0 if unused, > 0 if counting to death member in Entity
232 …entity->playerAutomatonDeathCounter = TICKS_PER_SECOND * 5; // set the death timer to immediately … in boulderCheckAgainstEntity()
2710 …my->playerAutomatonDeathCounter = TICKS_PER_SECOND * 5; // set the death timer to immediately pop … in actPlayer()2720 …my->playerAutomatonDeathCounter = TICKS_PER_SECOND * 5; // set the death timer to immediately pop … in actPlayer()5686 if ( parent->playerAutomatonDeathCounter != 0 ) in actPlayerLimb()
2265 entity->playerAutomatonDeathCounter = 1; in clientHandlePacket()
96 playerAutomatonDeathCounter(skill[15]), in Entity()2212 … entitystats->type == AUTOMATON && entitystats->HP <= 0 && this->playerAutomatonDeathCounter != 0 ) in modHP()