Searched refs:playerChange (Results 1 – 4 of 4) sorted by relevance
54 void playerChange();
44 connect(this, &TelepathyMPRIS::playerChange, &m_initLoop, &QEventLoop::quit); in TelepathyMPRIS()84 Q_EMIT playerChange(); in enable()
57 connect(m_mpris, &TelepathyMPRIS::playerChange, [this] { in StatusMessageParser()
1759 qboolean modeChange, playerChange; in MVD_GameClientThink() local1774 playerChange = !client->lastcmd.upmove && cmd->upmove; in MVD_GameClientThink()1786 if( playerChange ) { in MVD_GameClientThink()