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Searched refs:playerChange (Results 1 – 4 of 4) sorted by relevance

/dports/net-im/ktp-kded-module/ktp-kded-module-21.12.3/
H A Dtelepathy-mpris.h54 void playerChange();
H A Dtelepathy-mpris.cpp44 connect(this, &TelepathyMPRIS::playerChange, &m_initLoop, &QEventLoop::quit); in TelepathyMPRIS()
84 Q_EMIT playerChange(); in enable()
H A Dstatus-message-parser.cpp57 connect(m_mpris, &TelepathyMPRIS::playerChange, [this] { in StatusMessageParser()
/dports/games/q2pro/q2pro/source/
H A Dmvd_client.c1759 qboolean modeChange, playerChange; in MVD_GameClientThink() local
1774 playerChange = !client->lastcmd.upmove && cmd->upmove; in MVD_GameClientThink()
1786 if( playerChange ) { in MVD_GameClientThink()