Searched refs:playerLock (Results 1 – 2 of 2) sorted by relevance
104 if (!playerLock) { in NS_PluginInitialize()116 if (playerLock) { in NS_PluginShutdown()117 PR_DestroyLock(playerLock); in NS_PluginShutdown()118 playerLock = NULL; in NS_PluginShutdown()192 if (!playerLock) { in NS_NewPluginInstance()209 if (playerLock) { in NS_DestroyPluginInstance()211 playerLock = NULL; in NS_DestroyPluginInstance()328 PR_Lock(playerLock); in shut()331 PR_Unlock(playerLock); in shut()403 PR_Lock(playerLock); in threadMain()[all …]
106 if (!playerLock) { in NS_PluginInitialize()118 if (playerLock) { in NS_PluginShutdown()119 PR_DestroyLock(playerLock); in NS_PluginShutdown()120 playerLock = NULL; in NS_PluginShutdown()194 if (!playerLock) { in NS_NewPluginInstance()211 if (playerLock) { in NS_DestroyPluginInstance()213 playerLock = NULL; in NS_DestroyPluginInstance()325 PR_Lock(playerLock); in shut()328 PR_Unlock(playerLock); in shut()400 PR_Lock(playerLock); in threadMain()[all …]