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Searched refs:playerLock (Results 1 – 2 of 2) sorted by relevance

/dports/graphics/gnash/gnash-2b3bdede0305c4fc3ad21a0a4197330606c9b880/plugin/aos4/
H A Dplugin.cpp104 if (!playerLock) { in NS_PluginInitialize()
116 if (playerLock) { in NS_PluginShutdown()
117 PR_DestroyLock(playerLock); in NS_PluginShutdown()
118 playerLock = NULL; in NS_PluginShutdown()
192 if (!playerLock) { in NS_NewPluginInstance()
209 if (playerLock) { in NS_DestroyPluginInstance()
211 playerLock = NULL; in NS_DestroyPluginInstance()
328 PR_Lock(playerLock); in shut()
331 PR_Unlock(playerLock); in shut()
403 PR_Lock(playerLock); in threadMain()
[all …]
/dports/graphics/gnash/gnash-2b3bdede0305c4fc3ad21a0a4197330606c9b880/plugin/win32/
H A Dplugin.cpp106 if (!playerLock) { in NS_PluginInitialize()
118 if (playerLock) { in NS_PluginShutdown()
119 PR_DestroyLock(playerLock); in NS_PluginShutdown()
120 playerLock = NULL; in NS_PluginShutdown()
194 if (!playerLock) { in NS_NewPluginInstance()
211 if (playerLock) { in NS_DestroyPluginInstance()
213 playerLock = NULL; in NS_DestroyPluginInstance()
325 PR_Lock(playerLock); in shut()
328 PR_Unlock(playerLock); in shut()
400 PR_Lock(playerLock); in threadMain()
[all …]