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Searched refs:playerNr (Results 1 – 25 of 76) sorted by relevance

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/dports/games/ksnakeduel/ksnakeduel-21.12.3/src/
H A Dintelligence.cpp112 void Intelligence::think(int playerNr) in think() argument
116 int opponent=(playerNr==1)? 0 : 1; in think()
130 switch (m_tron->getPlayer(playerNr)->getDirection()) in think()
319 changeDirection(playerNr,dis_right,dis_left); in think()
329 changeDirection(playerNr,dis_right,dis_left); in think()
366 changeDirection(playerNr,dis_right,dis_left); in think()
380 changeDirection(playerNr,dis_right,dis_left); in think()
424 changeDirection(playerNr,dis_right,dis_left); in think()
447 changeDirection(playerNr,dis_right,dis_left); in think()
482 changeDirection(playerNr,dis_right,dis_left); in think()
[all …]
H A Dtron.cpp162 Player *Tron::getPlayer(int playerNr) in getPlayer() argument
164 if (playerNr != 0 && playerNr != 1) in getPlayer()
166 qCDebug(KSNAKEDUEL_LOG) << "Inexistent player requested: " << playerNr; in getPlayer()
170 return players[playerNr]; in getPlayer()
/dports/games/maxr/maxr-0.2.9/src/game/logic/
H A Dcasualtiestracker.cpp40 int playerNr = 0; in initFromXML() local
52 setCasualty (unitID, losses, playerNr); in initFromXML()
90 void cCasualtiesTracker::logCasualty (sID unitType, int playerNr) in logCasualty() argument
92 setCasualty (unitType, getCasualtiesOfUnitType (unitType, playerNr) + 1, playerNr); in logCasualty()
102 vector<Casualty>& casualties = getCasualtiesOfPlayer (playerNr); in setCasualty()
208 const int playerNr = message->popInt16(); in updateCasualtiesFromNetMessage() local
214 setCasualty (unitType, numberLosses, playerNr); in updateCasualtiesFromNetMessage()
233 const int currentPlayer = casualtiesPerPlayer[i].playerNr; in prepareNetMessagesForClient()
277 if (casualtiesPerPlayer[i].playerNr == playerNr) in getCasualtiesOfPlayer()
282 newCasualtiesOfPlayer.playerNr = playerNr; in getCasualtiesOfPlayer()
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H A Dcasualtiestracker.h42 void logCasualty (sID unitType, int playerNr);
43 int getCasualtiesOfUnitType (sID unitType, int playerNr) const;
62 int playerNr; member
66 std::vector<Casualty>& getCasualtiesOfPlayer (int playerNr) const;
67 void setCasualty (sID unitType, int numberOfLosses, int playerNr);
/dports/games/uqm/uqm-0.8.0/src/uqm/
H A Dbattlecontrols.c59 COUNT playerNr) in InputContext_init() argument
62 context->playerNr = playerNr; in InputContext_init()
72 ComputerInputContext_new (COUNT playerNr) in ComputerInputContext_new() argument
76 &ComputerInputHandlers, playerNr); in ComputerInputContext_new()
81 HumanInputContext_new (COUNT playerNr) in HumanInputContext_new() argument
85 &HumanInputHandlers, playerNr); in HumanInputContext_new()
91 NetworkInputContext_new (COUNT playerNr) in NetworkInputContext_new() argument
95 &NetworkInputHandlers, playerNr); in NetworkInputContext_new()
H A Dbattlecontrols.h54 COUNT playerNr;
77 ComputerInputContext *ComputerInputContext_new (COUNT playerNr);
78 HumanInputContext *HumanInputContext_new (COUNT playerNr);
80 NetworkInputContext *NetworkInputContext_new (COUNT playerNr);
89 COUNT playerNr);
H A Dintel.c46 if (StarShipPtr->playerNr == RPG_PLAYER_NUM) in computer_intelligence()
48 context->playerNr) & BATTLE_ESCAPE; in computer_intelligence()
51 InputState = CurrentInputToBattleInput (context->playerNr); in computer_intelligence()
53 else if (!(PlayerControl[context->playerNr] & PSYTRON_CONTROL)) in computer_intelligence()
H A Dstatus.c191 assert (StarShipPtr->playerNr >= 0); in DrawCaptainsWindow()
192 y_offs = status_y_offsets[StarShipPtr->playerNr]; in DrawCaptainsWindow()
266 && StarShipPtr->playerNr == RPG_PLAYER_NUM) in DrawCaptainsWindow()
340 && ElementPtr->playerNr == NPC_PLAYER_NUM) in DeltaCrew()
367 DeltaStatistics (ShipInfoPtr, status_y_offsets[StarShipPtr->playerNr], in DeltaCrew()
380 || StarShipPtr->playerNr == RPG_PLAYER_NUM) in PreProcessStatus()
393 assert (StarShipPtr->playerNr >= 0); in PreProcessStatus()
394 CaptainsWindow (CSPtr, status_y_offsets[StarShipPtr->playerNr], in PreProcessStatus()
407 || StarShipPtr->playerNr == RPG_PLAYER_NUM) in PostProcessStatus()
414 assert (StarShipPtr->playerNr >= 0); in PostProcessStatus()
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H A Delement.h118 SIZE playerNr; member
175 return ElementPtr0->playerNr == ElementPtr1->playerNr; in elementsOfSamePlayer()
H A Dencount.c92 GetShipFragQueueForPlayer (COUNT playerNr) in GetShipFragQueueForPlayer() argument
94 if (playerNr == RPG_PLAYER_NUM) in GetShipFragQueueForPlayer()
153 BuiltShipPtr->playerNr = which_player; in BuildBattle()
176 BuiltShipPtr->playerNr = RPG_PLAYER_NUM; in BuildBattle()
192 FleetIsInfinite (COUNT playerNr) in FleetIsInfinite() argument
199 pQueue = GetShipFragQueueForPlayer (playerNr); in FleetIsInfinite()
223 frag_q = GetShipFragQueueForPlayer (StarShipPtr->playerNr); in UpdateShipFragCrew()
224 ship_q = &race_q[StarShipPtr->playerNr]; in UpdateShipFragCrew()
H A Dtactrans.c249 return readyForBattleEndPlayer (netConnections[context->playerNr]); in battleEndReadyNetwork()
501 if (!FleetIsInfinite (DeadStarShipPtr->playerNr)) in new_ship()
508 if (GetNextStarShip (DeadStarShipPtr, DeadStarShipPtr->playerNr)) in new_ship()
591 ElementPtr->playerNr = NEUTRAL_PLAYER_NUM; in explosion_preprocess()
694 assert (deadStarShip->playerNr >= 0); in RecordShipDeath()
695 battle_counter[deadStarShip->playerNr]--; in RecordShipDeath()
814 IonElementPtr->playerNr = NEUTRAL_PLAYER_NUM; in spawn_ion_trail()
916 ShipImagePtr->playerNr = NEUTRAL_PLAYER_NUM; in ship_transition()
H A Dmisc.c42 PlanetElementPtr->playerNr = NEUTRAL_PLAYER_NUM; in spawn_planet()
83 RubbleElementPtr->playerNr = AsteroidElementPtr->playerNr; in spawn_rubble()
141 AsteroidElementPtr->playerNr = NEUTRAL_PLAYER_NUM; in spawn_asteroid()
341 CrewPtr->playerNr = NEUTRAL_PLAYER_NUM; in AbandonShip()
/dports/games/alienblaster/alienblaster/src/
H A Dracer.cc42 playerNr = whichPlayer; in Racer()
75 if ( playerNr == 0 ) { in Racer()
106 if ( playerNr == 0 ) { in Racer()
239 if ( playerNr == 1 ) { in drawStats()
284 switch (playerNr) { in drawStats()
297 switch (playerNr) { in drawStats()
424 new Shot( SHOT_NORMAL, playerNr, in shootPrimary()
438 new Shot( SHOT_NORMAL_HEAVY, playerNr, in shootPrimary()
497 new Shot( SHOT_HF_NORMAL, playerNr, in shootPrimary()
1065 playerNr, pos, in specialKeyDown()
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/dports/games/uqm/uqm-0.8.0/src/uqm/supermelee/netplay/
H A Dnotifyall.c24 Netplay_NotifyAll_setTeamName (MELEE_STATE *pMS, size_t playerNr) in Netplay_NotifyAll_setTeamName() argument
30 name = MeleeSetup_getTeamName (pMS->meleeSetup, playerNr); in Netplay_NotifyAll_setTeamName()
45 Netplay_Notify_setTeamName (conn, playerNr, name, len); in Netplay_NotifyAll_setTeamName()
51 Netplay_NotifyAll_setFleet (MELEE_STATE *pMS, size_t playerNr) in Netplay_NotifyAll_setFleet() argument
54 const MeleeShip *ships = MeleeSetup_getFleet (setup, playerNr); in Netplay_NotifyAll_setFleet()
69 Netplay_Notify_setFleet (conn, playerNr, ships, MELEE_FLEET_SIZE); in Netplay_NotifyAll_setFleet()
75 Netplay_NotifyAll_setShip (MELEE_STATE *pMS, size_t playerNr, size_t index) in Netplay_NotifyAll_setShip() argument
78 MeleeShip ship = MeleeSetup_getShip (setup, playerNr, index); in Netplay_NotifyAll_setShip()
94 Netplay_Notify_setShip (conn, playerNr, index, ship); in Netplay_NotifyAll_setShip()
H A Dnotifyall.h31 void Netplay_NotifyAll_setTeamName (MELEE_STATE *pMS, size_t playerNr);
32 void Netplay_NotifyAll_setFleet (MELEE_STATE *pMS, size_t playerNr);
33 void Netplay_NotifyAll_setShip (MELEE_STATE *pMS, size_t playerNr,
H A Dnetmelee.c55 addNetConnection(NetConnection *conn, int playerNr) { in addNetConnection() argument
56 netConnections[playerNr] = conn; in addNetConnection()
61 removeNetConnection(int playerNr) { in removeNetConnection() argument
62 netConnections[playerNr] = NULL; in removeNetConnection()
309 BattleInputBuffer *bib = getBattleInputBuffer(context->playerNr); in networkBattleInput()
335 NetConnection *conn = netConnections[context->playerNr]; in networkBattleInput()
354 "happens a lot.\n", context->playerNr); in networkBattleInput()
H A Dnetmelee.h41 void addNetConnection(NetConnection *conn, int playerNr);
42 void removeNetConnection(int playerNr);
/dports/games/maxr/maxr-0.2.9/src/
H A Dservergame.cpp208 int playerNr = message.popInt16(); in handleNetMessage_MU_MSG_IDENTIFIKATION() local
210 …egin(), menuPlayers.end(), [playerNr] (const std::shared_ptr<cPlayerBasicData>& player) { return p… in handleNetMessage_MU_MSG_IDENTIFIKATION()
220 …Log.write ("game version of client " + iToStr (playerNr) + " is: " + message.popString(), cLog::eL… in handleNetMessage_MU_MSG_IDENTIFIKATION()
369 int playerNr = message.popInt32(); in handleNetMessage_MU_MSG_LANDING_POSITION() local
372 …Log.write ("Server: received landing coords from Player " + iToStr (playerNr), cLog::eLOG_TYPE_NET… in handleNetMessage_MU_MSG_LANDING_POSITION()
374 …egin(), menuPlayers.end(), [playerNr] (const std::shared_ptr<cPlayerBasicData>& player) { return p… in handleNetMessage_MU_MSG_LANDING_POSITION()
500 int cServerGame::getSocketForPlayerNr (int playerNr) const in getSocketForPlayerNr()
504 const cPlayer& player = server->getPlayerFromNumber (playerNr); in getSocketForPlayerNr()
509 if (menuPlayers[i]->getNr() == playerNr) in getSocketForPlayerNr()
/dports/games/uqm/uqm-0.8.0/src/uqm/ships/chmmr/
H A Dchmmr.c175 IonSpotsPtr->playerNr = ElementPtr->playerNr; in laser_death()
240 LaserBlock.sender = ShipPtr->playerNr; in initialize_megawatt_laser()
310 MuzzleFlashPtr->playerNr = ElementPtr->playerNr; in chmmr_postprocess()
422 ShadowElementPtr->playerNr = ShipElementPtr->playerNr; in chmmr_postprocess()
533 && ObjectPtr->playerNr != NEUTRAL_PLAYER_NUM in spawn_point_defense()
582 LaserBlock.sender = SattPtr->playerNr; in spawn_point_defense()
627 DefensePtr->playerNr = ElementPtr->playerNr; in satellite_postprocess()
701 SattPtr->playerNr = ElementPtr->playerNr; in spawn_satellites()
755 SattPtr->playerNr = ElementPtr->playerNr; in chmmr_preprocess()
/dports/games/maxr/maxr-0.2.9/src/ui/graphical/menu/control/
H A Dmenucontrollermultiplayerclient.cpp584 int playerNr = message.popInt32(); in handleNetMessage_MU_MSG_OPTINS() local
585 …PlayerList.push_back (cPlayerBasicData (playerName, cPlayerColor (cRgbColor (0, 0, 0)), playerNr)); in handleNetMessage_MU_MSG_OPTINS()
685 const int playerNr = message.popInt16(); in handleNetMessage_GAME_EV_RECONNECT_ANSWER() local
686 players.push_back (cPlayerBasicData (playerName, cPlayerColor (playerColor), playerNr)); in handleNetMessage_GAME_EV_RECONNECT_ANSWER()
718 const auto playerNr = message.popInt32(); in handleNetMessage_MU_MSG_IN_LANDING_POSITION_SELECTION_STATUS() local
723 …rs.begin(), players.end(), [playerNr] (const std::shared_ptr<cPlayerBasicData>& player) { return p… in handleNetMessage_MU_MSG_IN_LANDING_POSITION_SELECTION_STATUS()
735 …ndingStatus.end(), [playerNr] (const std::unique_ptr<cPlayerLandingStatus>& status) { return statu… in handleNetMessage_MU_MSG_IN_LANDING_POSITION_SELECTION_STATUS()
746 const auto playerNr = message.popInt32(); in handleNetMessage_MU_MSG_PLAYER_HAS_SELECTED_LANDING_POSITION() local
748 …andingStatus.end(), [playerNr] (const std::unique_ptr<cPlayerLandingStatus>& entry) { return entry… in handleNetMessage_MU_MSG_PLAYER_HAS_SELECTED_LANDING_POSITION()
762 const auto playerNr = message.popInt32(); in handleNetMessage_MU_MSG_PLAYER_HAS_ABORTED_GAME_PREPARATION() local
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H A Dmenucontrollermultiplayerhost.cpp771 const auto playerNr = message.popInt16(); in handleNetMessage_MU_MSG_IDENTIFIKATION() local
806 const int playerNr = message.popInt16(); in handleNetMessage_MU_MSG_REQUEST_MAP() local
855 int playerNr = message.popInt32(); in handleNetMessage_MU_MSG_LANDING_POSITION() local
858 …Log.write ("Server: received landing coords from Player " + iToStr (playerNr), cLog::eLOG_TYPE_NET… in handleNetMessage_MU_MSG_LANDING_POSITION()
862 …rs.begin(), players.end(), [playerNr] (const std::shared_ptr<cPlayerBasicData>& player) { return p… in handleNetMessage_MU_MSG_LANDING_POSITION()
882 const auto playerNr = message.popInt32(); in handleNetMessage_MU_MSG_IN_LANDING_POSITION_SELECTION_STATUS() local
884 …rs.begin(), players.end(), [playerNr] (const std::shared_ptr<cPlayerBasicData>& player) { return p… in handleNetMessage_MU_MSG_IN_LANDING_POSITION_SELECTION_STATUS()
896 …ndingPositionSelection) windowLandingPositionSelection->getChatBox()->removePlayerEntry (playerNr); in handleNetMessage_MU_MSG_IN_LANDING_POSITION_SELECTION_STATUS()
897 …ndingStatus.end(), [playerNr] (const std::unique_ptr<cPlayerLandingStatus>& status) { return statu… in handleNetMessage_MU_MSG_IN_LANDING_POSITION_SELECTION_STATUS()
916 const auto playerNr = message.popInt32(); in handleNetMessage_MU_MSG_PLAYER_HAS_ABORTED_GAME_PREPARATION() local
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/dports/games/uqm/uqm-0.8.0/src/uqm/ships/lastbat/
H A Dlastbat.c193 if (ElementPtr1->playerNr == RPG_PLAYER_NUM) in comet_collision()
243 MissileBlock.sender = ElementPtr->playerNr; in spawn_comet()
321 if (ElementPtr1->playerNr == RPG_PLAYER_NUM) in gate_collision()
611 if (ElementPtr1->playerNr == NPC_PLAYER_NUM) in sentinel_collision()
731 MissileBlock.sender = ElementPtr->playerNr; in samatra_postprocess()
802 GeneratorPtr->playerNr = ElementPtr->playerNr; in samatra_preprocess()
846 TurretPtr->playerNr = ElementPtr->playerNr; in samatra_preprocess()
882 GatePtr->playerNr = ElementPtr->playerNr; in samatra_preprocess()
/dports/games/uqm/uqm-0.8.0/src/uqm/supermelee/
H A Dpickmele.c272 PulsedInputToBattleInput (context->playerNr); in selectShipHuman()
274 return SelectShip_processInput (gms, context->playerNr, inputState); in selectShipHuman()
282 if (now < gms->player[context->playerNr].timeIn + in selectShipComputer()
286 return SelectShip_processInput (gms, context->playerNr, BATTLE_WEAPON); in selectShipComputer()
297 if (gms->player[context->playerNr].remoteSelected) in selectShipNetwork()
298 gms->player[context->playerNr].done = TRUE; in selectShipNetwork()
607 BuiltShipPtr->playerNr = side; in FillPickMeleeFrame()
695 frame = SetAbsFrameIndex (PickMeleeFrame, ship->playerNr); in MeleeShipDeath()
697 UpdatePickMeleeFleetValue (frame, ship->playerNr); in MeleeShipDeath()
/dports/games/uqm/uqm-0.8.0/src/uqm/ships/melnorme/
H A Dmelnorme.c323 MissileBlock.sender = ShipPtr->playerNr; in initialize_pump_up()
391 eptr->playerNr = ElementPtr->playerNr; in confuse_preprocess()
452 ConfusionPtr->playerNr = ElementPtr0->playerNr; in confusion_collision()
492 ConfusionBlock.sender = ShipPtr->playerNr; in initialize_confusion()
528 MissileBlock.sender = ShipPtr->playerNr; in initialize_test_pump_up()
/dports/games/uqm/uqm-0.8.0/src/uqm/ships/human/
H A Dhuman.c177 DefensePtr->playerNr = ElementPtr->playerNr; in spawn_point_defense()
247 LaserBlock.sender = ShipPtr->playerNr; in spawn_point_defense()
282 MissileBlock.sender = ShipPtr->playerNr; in initialize_nuke()

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