Searched refs:playerWeightPercent (Results 1 – 2 of 2) sorted by relevance
1826 int playerWeightPercent = 100; member in GameplayCustomManager1836 playerWeightPercent = 100; in resetValues()1903 …s::addMemberToRoot(d, "player_speed_weight_impact_percent", rapidjson::Value(playerWeightPercent)); in writeAllToDocument()2089 playerWeightPercent = itr->value.GetInt(); in readKeyToGameplayProperty()
668 weight = weight * (gameplayCustomManager.playerWeightPercent / 100.f); in handlePlayerMovement()