/dports/games/cataclysm-dda-tiles/Cataclysm-DDA-0.F/src/ |
H A D | handle_action.cpp | 500 player_character.moves -= 100; in open() 800 player_character.handle_melee_wear( player_character.weapon ); in smash() 813 player_character.weapon.spill_contents( player_character.pos() ); in smash() 913 if( player_character.get_stamina() < player_character.get_stamina_max() ) { in wait() 1089 if( player_character.is_deaf() && !player_character.has_flag( json_flag_ALARMCLOCK ) ) { in sleep() 1122 player_character.moves = 0; in sleep() 1289 player_character.takeoff( *loc.obtain( player_character ) ); in takeoff() 1389 } else if( player_character.weapon.current_reach_range( player_character ) > 1 ) { in fire() 1463 const int spell_index = player_character.magic->select_spell( player_character ); in cast_spell() 2092 player_character.martial_arts_data->pick_style( player_character ); in handle_action() [all …]
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H A D | gamemode_tutorial.cpp | 116 avatar &player_character = get_avatar(); in init() local 117 player_character.normalize(); in init() 118 player_character.str_cur = player_character.str_max; in init() 119 player_character.per_cur = player_character.per_max; in init() 120 player_character.int_cur = player_character.int_max; in init() 121 player_character.dex_cur = player_character.dex_max; in init() 153 player_character.setx( 2 ); in init() 154 player_character.sety( 4 ); in init() 157 g->update_map( player_character ); in init() 177 if( player_character.get_pain() > 0 ) { in per_turn() [all …]
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H A D | monexamine.cpp | 309 player_character.activity.targets.push_back( item_location( player_character, in shear_animal() 370 player_character.i_rem( bat_item ); in insert_battery() 534 player_character.moves -= 150; in swap() 538 if( !one_in( ( player_character.str_cur + player_character.dex_cur ) / 6 ) ) { in swap() 559 player_character.moves -= 30; in push() 569 point delta( z.posx() - player_character.posx(), z.posy() - player_character.posy() ); in push() 604 player_character.i_rem( &it ); in attach_bag_to() 607 player_character.flag_encumbrance(); in attach_bag_to() 608 player_character.moves -= 200; in attach_bag_to() 622 player_character.moves -= 200; in remove_bag_from() [all …]
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H A D | timed_event.cpp | 54 avatar &player_character = get_avatar(); in actualize() local 62 const tripoint u_pos = player_character.global_sm_location(); in actualize() 92 if( !player_character.is_deaf() ) { in actualize() 119 tripoint monp = player_character.pos(); in actualize() 159 if( !saw_grate && player_character.sees( p ) ) { in actualize() 209 if( flood_buf[player_character.posx()][player_character.posy()] != here.ter( in actualize() 210 player_character.pos() ) ) { in actualize() 211 if( flood_buf[player_character.posx()][player_character.posy()] == t_water_sh ) { in actualize() 222 avatar_action::swim( here, player_character, player_character.pos() ); in actualize() 252 Character &player_character = get_player_character(); in per_turn() local [all …]
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H A D | computer_session.cpp | 581 player_character.moves -= 30; in action_maps() 593 player_character.moves -= 30; in action_map_sewer() 612 player_character.moves -= 30; in action_map_subway() 692 player_character.moves -= 30; in action_amigara_log() 701 player_character.moves -= 30; in action_amigara_log() 709 player_character.moves -= 30; in action_amigara_log() 730 player_character.moves -= 30; in action_amigara_log() 816 player_character.moves -= 70; in action_blood_anal() 863 player_character.moves -= 30; in action_data_anal() 1090 player_character.moves -= 30; in action_irradiator() [all …]
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H A D | npctalk_funcs.cpp | 313 for( auto elem : player_character.camps ) { in goto_location() 460 avatar &player_character = get_avatar(); in bionic_install() local 461 …item_location bionic = game_menus::inv::install_bionic( player_character, player_character, true ); in bionic_install() 530 player_character.amount_of( in bionic_remove() 561 it.set_owner( player_character ); in give_equipment() 562 player_character.i_add( it ); in give_equipment() 628 if( player_character.has_trait( elem ) ) { in generic_barber() 883 if( player_character.is_hauling() ) { in drop_stolen_item() 884 player_character.stop_hauling(); in drop_stolen_item() 920 player_character.i_add( player_character.remove_weapon() ); in player_weapon_away() [all …]
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/dports/games/cataclysm-dda/Cataclysm-DDA-0.F/src/ |
H A D | handle_action.cpp | 500 player_character.moves -= 100; in open() 800 player_character.handle_melee_wear( player_character.weapon ); in smash() 813 player_character.weapon.spill_contents( player_character.pos() ); in smash() 913 if( player_character.get_stamina() < player_character.get_stamina_max() ) { in wait() 1089 if( player_character.is_deaf() && !player_character.has_flag( json_flag_ALARMCLOCK ) ) { in sleep() 1122 player_character.moves = 0; in sleep() 1289 player_character.takeoff( *loc.obtain( player_character ) ); in takeoff() 1389 } else if( player_character.weapon.current_reach_range( player_character ) > 1 ) { in fire() 1463 const int spell_index = player_character.magic->select_spell( player_character ); in cast_spell() 2092 player_character.martial_arts_data->pick_style( player_character ); in handle_action() [all …]
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H A D | gamemode_tutorial.cpp | 116 avatar &player_character = get_avatar(); in init() local 117 player_character.normalize(); in init() 118 player_character.str_cur = player_character.str_max; in init() 119 player_character.per_cur = player_character.per_max; in init() 120 player_character.int_cur = player_character.int_max; in init() 121 player_character.dex_cur = player_character.dex_max; in init() 153 player_character.setx( 2 ); in init() 154 player_character.sety( 4 ); in init() 157 g->update_map( player_character ); in init() 177 if( player_character.get_pain() > 0 ) { in per_turn() [all …]
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H A D | monexamine.cpp | 309 player_character.activity.targets.push_back( item_location( player_character, in shear_animal() 370 player_character.i_rem( bat_item ); in insert_battery() 534 player_character.moves -= 150; in swap() 538 if( !one_in( ( player_character.str_cur + player_character.dex_cur ) / 6 ) ) { in swap() 559 player_character.moves -= 30; in push() 569 point delta( z.posx() - player_character.posx(), z.posy() - player_character.posy() ); in push() 604 player_character.i_rem( &it ); in attach_bag_to() 607 player_character.flag_encumbrance(); in attach_bag_to() 608 player_character.moves -= 200; in attach_bag_to() 622 player_character.moves -= 200; in remove_bag_from() [all …]
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H A D | timed_event.cpp | 54 avatar &player_character = get_avatar(); in actualize() local 62 const tripoint u_pos = player_character.global_sm_location(); in actualize() 92 if( !player_character.is_deaf() ) { in actualize() 119 tripoint monp = player_character.pos(); in actualize() 159 if( !saw_grate && player_character.sees( p ) ) { in actualize() 209 if( flood_buf[player_character.posx()][player_character.posy()] != here.ter( in actualize() 210 player_character.pos() ) ) { in actualize() 211 if( flood_buf[player_character.posx()][player_character.posy()] == t_water_sh ) { in actualize() 222 avatar_action::swim( here, player_character, player_character.pos() ); in actualize() 252 Character &player_character = get_player_character(); in per_turn() local [all …]
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H A D | computer_session.cpp | 581 player_character.moves -= 30; in action_maps() 593 player_character.moves -= 30; in action_map_sewer() 612 player_character.moves -= 30; in action_map_subway() 692 player_character.moves -= 30; in action_amigara_log() 701 player_character.moves -= 30; in action_amigara_log() 709 player_character.moves -= 30; in action_amigara_log() 730 player_character.moves -= 30; in action_amigara_log() 816 player_character.moves -= 70; in action_blood_anal() 863 player_character.moves -= 30; in action_data_anal() 1090 player_character.moves -= 30; in action_irradiator() [all …]
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/dports/games/cataclysm-dda-tiles/Cataclysm-DDA-0.F/tests/ |
H A D | reload_magazine_test.cpp | 38 player_character.worn.clear(); 39 player_character.inv->clear(); 40 player_character.remove_weapon(); 63 bool ok = mag.reload( player_character, item_location( player_character, &ammo ), 75 bool ok = mag.reload( player_character, item_location( player_character, &ammo ), 106 bool ok = mag.reload( player_character, item_location( player_character, &ammo ), 136 bool ok = mag.reload( player_character, item_location( player_character, &ammo ), 161 bool ok = mag.reload( player_character, item_location( player_character, &ammo ), 354 bool ok = gun.reload( player_character, item_location( player_character, &ammo ), 366 bool ok = gun.reload( player_character, item_location( player_character, &ammo ), [all …]
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H A D | unload_naked_test.cpp | 26 avatar &player_character = get_avatar(); variable 33 REQUIRE( !player_character.is_armed( ) ); 34 REQUIRE( player_character.wield( revolver ) ); 35 REQUIRE( player_character.is_armed( ) ); 41 player_character.moves = 100; 43 player_character.activity.do_turn( player_character ); 61 avatar &player_character = get_avatar(); variable 68 REQUIRE( !player_character.is_armed( ) ); 70 REQUIRE( player_character.is_armed( ) ); 76 player_character.moves = 100; [all …]
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H A D | new_character_test.cpp | 51 avatar &player_character = get_avatar(); in try_set_traits() local 52 player_character.clear_mutations(); in try_set_traits() 59 } else if( !player_character.has_trait( tr ) ) { in try_set_traits() 63 player_character.set_mutations( oked_traits ); in try_set_traits() 135 avatar &player_character = get_avatar(); variable 136 player_character = get_sanitized_player(); 148 player_character.prof = &prof.obj(); 153 player_character.worn.clear(); 154 player_character.remove_weapon(); 155 player_character.inv->clear(); [all …]
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H A D | npc_talk_test.cpp | 146 player_character.str_cur = 8; 147 player_character.dex_cur = 8; 148 player_character.int_cur = 8; 149 player_character.per_cur = 8; 158 player_character.str_cur = 6; 159 player_character.dex_cur = 6; 273 player_character.cash = 0; 500 player_character.cash = 0; 514 player_character.cash = 0; 549 player_character.cash = 0; [all …]
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H A D | vehicle_test.cpp | 23 Character &player_character = get_player_character(); variable 26 here.board_vehicle( test_origin, &player_character ); 27 REQUIRE( player_character.in_vehicle ); 29 REQUIRE( !player_character.in_vehicle ); 37 avatar &player_character = get_avatar(); variable 38 player_character.setpos( test_origin ); 44 player_character.grab( object_type::VEHICLE, tripoint_east ); 46 REQUIRE( player_character.grab_point == tripoint_east ); 89 Character &player_character = get_player_character(); variable 92 here.board_vehicle( test_origin, &player_character ); [all …]
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H A D | active_item_test.cpp | 17 avatar &player_character = get_avatar(); variable 24 cata::optional<std::list<item>::iterator> wear_success = player_character.wear_item( storage ); 27 item *inventory_item = player_character.try_add( active_item ); 31 bool wield_success = player_character.wield( active_item ); 33 REQUIRE( player_character.weapon.charges == active_item_ticks ); 35 here.add_item( player_character.pos(), active_item ); 36 REQUIRE( here.i_at( player_character.pos() ).only_item().charges == active_item_ticks ); 41 player_character.process_items(); 45 CHECK( player_character.weapon.charges == expected_ticks ); 46 CHECK( here.i_at( player_character.pos() ).only_item().charges == expected_ticks );
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H A D | crafting_test.cpp | 302 player_character.worn.clear(); in give_tools() 304 player_character.inv->clear(); in give_tools() 305 player_character.remove_weapon(); in give_tools() 339 player_character.moves--; in prep_craft() 378 REQUIRE( player_character.has_recipe( &rec, player_character.crafting_inventory(), in actually_test_craft() 380 player_character.remove_weapon(); in actually_test_craft() 392 player_character.moves = 100; in actually_test_craft() 393 player_character.activity.do_turn( player_character ); in actually_test_craft() 576 player_character.use( player_character.get_item_position( craft ) ); in resume_craft() 582 player_character.moves = 100; in resume_craft() [all …]
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/dports/games/cataclysm-dda/Cataclysm-DDA-0.F/tests/ |
H A D | reload_magazine_test.cpp | 38 player_character.worn.clear(); 39 player_character.inv->clear(); 40 player_character.remove_weapon(); 63 bool ok = mag.reload( player_character, item_location( player_character, &ammo ), 75 bool ok = mag.reload( player_character, item_location( player_character, &ammo ), 106 bool ok = mag.reload( player_character, item_location( player_character, &ammo ), 136 bool ok = mag.reload( player_character, item_location( player_character, &ammo ), 161 bool ok = mag.reload( player_character, item_location( player_character, &ammo ), 354 bool ok = gun.reload( player_character, item_location( player_character, &ammo ), 366 bool ok = gun.reload( player_character, item_location( player_character, &ammo ), [all …]
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H A D | unload_naked_test.cpp | 26 avatar &player_character = get_avatar(); variable 33 REQUIRE( !player_character.is_armed( ) ); 34 REQUIRE( player_character.wield( revolver ) ); 35 REQUIRE( player_character.is_armed( ) ); 41 player_character.moves = 100; 43 player_character.activity.do_turn( player_character ); 61 avatar &player_character = get_avatar(); variable 68 REQUIRE( !player_character.is_armed( ) ); 70 REQUIRE( player_character.is_armed( ) ); 76 player_character.moves = 100; [all …]
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H A D | new_character_test.cpp | 51 avatar &player_character = get_avatar(); in try_set_traits() local 52 player_character.clear_mutations(); in try_set_traits() 59 } else if( !player_character.has_trait( tr ) ) { in try_set_traits() 63 player_character.set_mutations( oked_traits ); in try_set_traits() 135 avatar &player_character = get_avatar(); variable 136 player_character = get_sanitized_player(); 148 player_character.prof = &prof.obj(); 153 player_character.worn.clear(); 154 player_character.remove_weapon(); 155 player_character.inv->clear(); [all …]
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H A D | npc_talk_test.cpp | 146 player_character.str_cur = 8; 147 player_character.dex_cur = 8; 148 player_character.int_cur = 8; 149 player_character.per_cur = 8; 158 player_character.str_cur = 6; 159 player_character.dex_cur = 6; 273 player_character.cash = 0; 500 player_character.cash = 0; 514 player_character.cash = 0; 549 player_character.cash = 0; [all …]
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H A D | vehicle_test.cpp | 23 Character &player_character = get_player_character(); variable 26 here.board_vehicle( test_origin, &player_character ); 27 REQUIRE( player_character.in_vehicle ); 29 REQUIRE( !player_character.in_vehicle ); 37 avatar &player_character = get_avatar(); variable 38 player_character.setpos( test_origin ); 44 player_character.grab( object_type::VEHICLE, tripoint_east ); 46 REQUIRE( player_character.grab_point == tripoint_east ); 89 Character &player_character = get_player_character(); variable 92 here.board_vehicle( test_origin, &player_character ); [all …]
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H A D | active_item_test.cpp | 17 avatar &player_character = get_avatar(); variable 24 cata::optional<std::list<item>::iterator> wear_success = player_character.wear_item( storage ); 27 item *inventory_item = player_character.try_add( active_item ); 31 bool wield_success = player_character.wield( active_item ); 33 REQUIRE( player_character.weapon.charges == active_item_ticks ); 35 here.add_item( player_character.pos(), active_item ); 36 REQUIRE( here.i_at( player_character.pos() ).only_item().charges == active_item_ticks ); 41 player_character.process_items(); 45 CHECK( player_character.weapon.charges == expected_ticks ); 46 CHECK( here.i_at( player_character.pos() ).only_item().charges == expected_ticks );
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H A D | crafting_test.cpp | 302 player_character.worn.clear(); in give_tools() 304 player_character.inv->clear(); in give_tools() 305 player_character.remove_weapon(); in give_tools() 339 player_character.moves--; in prep_craft() 378 REQUIRE( player_character.has_recipe( &rec, player_character.crafting_inventory(), in actually_test_craft() 380 player_character.remove_weapon(); in actually_test_craft() 392 player_character.moves = 100; in actually_test_craft() 393 player_character.activity.do_turn( player_character ); in actually_test_craft() 576 player_character.use( player_character.get_item_position( craft ) ); in resume_craft() 582 player_character.moves = 100; in resume_craft() [all …]
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