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Searched refs:player_character (Results 1 – 25 of 207) sorted by relevance

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/dports/games/cataclysm-dda-tiles/Cataclysm-DDA-0.F/src/
H A Dhandle_action.cpp500 player_character.moves -= 100; in open()
800 player_character.handle_melee_wear( player_character.weapon ); in smash()
813 player_character.weapon.spill_contents( player_character.pos() ); in smash()
913 if( player_character.get_stamina() < player_character.get_stamina_max() ) { in wait()
1089 if( player_character.is_deaf() && !player_character.has_flag( json_flag_ALARMCLOCK ) ) { in sleep()
1122 player_character.moves = 0; in sleep()
1289 player_character.takeoff( *loc.obtain( player_character ) ); in takeoff()
1389 } else if( player_character.weapon.current_reach_range( player_character ) > 1 ) { in fire()
1463 const int spell_index = player_character.magic->select_spell( player_character ); in cast_spell()
2092 player_character.martial_arts_data->pick_style( player_character ); in handle_action()
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H A Dgamemode_tutorial.cpp116 avatar &player_character = get_avatar(); in init() local
117 player_character.normalize(); in init()
118 player_character.str_cur = player_character.str_max; in init()
119 player_character.per_cur = player_character.per_max; in init()
120 player_character.int_cur = player_character.int_max; in init()
121 player_character.dex_cur = player_character.dex_max; in init()
153 player_character.setx( 2 ); in init()
154 player_character.sety( 4 ); in init()
157 g->update_map( player_character ); in init()
177 if( player_character.get_pain() > 0 ) { in per_turn()
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H A Dmonexamine.cpp309 player_character.activity.targets.push_back( item_location( player_character, in shear_animal()
370 player_character.i_rem( bat_item ); in insert_battery()
534 player_character.moves -= 150; in swap()
538 if( !one_in( ( player_character.str_cur + player_character.dex_cur ) / 6 ) ) { in swap()
559 player_character.moves -= 30; in push()
569 point delta( z.posx() - player_character.posx(), z.posy() - player_character.posy() ); in push()
604 player_character.i_rem( &it ); in attach_bag_to()
607 player_character.flag_encumbrance(); in attach_bag_to()
608 player_character.moves -= 200; in attach_bag_to()
622 player_character.moves -= 200; in remove_bag_from()
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H A Dtimed_event.cpp54 avatar &player_character = get_avatar(); in actualize() local
62 const tripoint u_pos = player_character.global_sm_location(); in actualize()
92 if( !player_character.is_deaf() ) { in actualize()
119 tripoint monp = player_character.pos(); in actualize()
159 if( !saw_grate && player_character.sees( p ) ) { in actualize()
209 if( flood_buf[player_character.posx()][player_character.posy()] != here.ter( in actualize()
210 player_character.pos() ) ) { in actualize()
211 if( flood_buf[player_character.posx()][player_character.posy()] == t_water_sh ) { in actualize()
222 avatar_action::swim( here, player_character, player_character.pos() ); in actualize()
252 Character &player_character = get_player_character(); in per_turn() local
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H A Dcomputer_session.cpp581 player_character.moves -= 30; in action_maps()
593 player_character.moves -= 30; in action_map_sewer()
612 player_character.moves -= 30; in action_map_subway()
692 player_character.moves -= 30; in action_amigara_log()
701 player_character.moves -= 30; in action_amigara_log()
709 player_character.moves -= 30; in action_amigara_log()
730 player_character.moves -= 30; in action_amigara_log()
816 player_character.moves -= 70; in action_blood_anal()
863 player_character.moves -= 30; in action_data_anal()
1090 player_character.moves -= 30; in action_irradiator()
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H A Dnpctalk_funcs.cpp313 for( auto elem : player_character.camps ) { in goto_location()
460 avatar &player_character = get_avatar(); in bionic_install() local
461 …item_location bionic = game_menus::inv::install_bionic( player_character, player_character, true ); in bionic_install()
530 player_character.amount_of( in bionic_remove()
561 it.set_owner( player_character ); in give_equipment()
562 player_character.i_add( it ); in give_equipment()
628 if( player_character.has_trait( elem ) ) { in generic_barber()
883 if( player_character.is_hauling() ) { in drop_stolen_item()
884 player_character.stop_hauling(); in drop_stolen_item()
920 player_character.i_add( player_character.remove_weapon() ); in player_weapon_away()
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/dports/games/cataclysm-dda/Cataclysm-DDA-0.F/src/
H A Dhandle_action.cpp500 player_character.moves -= 100; in open()
800 player_character.handle_melee_wear( player_character.weapon ); in smash()
813 player_character.weapon.spill_contents( player_character.pos() ); in smash()
913 if( player_character.get_stamina() < player_character.get_stamina_max() ) { in wait()
1089 if( player_character.is_deaf() && !player_character.has_flag( json_flag_ALARMCLOCK ) ) { in sleep()
1122 player_character.moves = 0; in sleep()
1289 player_character.takeoff( *loc.obtain( player_character ) ); in takeoff()
1389 } else if( player_character.weapon.current_reach_range( player_character ) > 1 ) { in fire()
1463 const int spell_index = player_character.magic->select_spell( player_character ); in cast_spell()
2092 player_character.martial_arts_data->pick_style( player_character ); in handle_action()
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H A Dgamemode_tutorial.cpp116 avatar &player_character = get_avatar(); in init() local
117 player_character.normalize(); in init()
118 player_character.str_cur = player_character.str_max; in init()
119 player_character.per_cur = player_character.per_max; in init()
120 player_character.int_cur = player_character.int_max; in init()
121 player_character.dex_cur = player_character.dex_max; in init()
153 player_character.setx( 2 ); in init()
154 player_character.sety( 4 ); in init()
157 g->update_map( player_character ); in init()
177 if( player_character.get_pain() > 0 ) { in per_turn()
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H A Dmonexamine.cpp309 player_character.activity.targets.push_back( item_location( player_character, in shear_animal()
370 player_character.i_rem( bat_item ); in insert_battery()
534 player_character.moves -= 150; in swap()
538 if( !one_in( ( player_character.str_cur + player_character.dex_cur ) / 6 ) ) { in swap()
559 player_character.moves -= 30; in push()
569 point delta( z.posx() - player_character.posx(), z.posy() - player_character.posy() ); in push()
604 player_character.i_rem( &it ); in attach_bag_to()
607 player_character.flag_encumbrance(); in attach_bag_to()
608 player_character.moves -= 200; in attach_bag_to()
622 player_character.moves -= 200; in remove_bag_from()
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H A Dtimed_event.cpp54 avatar &player_character = get_avatar(); in actualize() local
62 const tripoint u_pos = player_character.global_sm_location(); in actualize()
92 if( !player_character.is_deaf() ) { in actualize()
119 tripoint monp = player_character.pos(); in actualize()
159 if( !saw_grate && player_character.sees( p ) ) { in actualize()
209 if( flood_buf[player_character.posx()][player_character.posy()] != here.ter( in actualize()
210 player_character.pos() ) ) { in actualize()
211 if( flood_buf[player_character.posx()][player_character.posy()] == t_water_sh ) { in actualize()
222 avatar_action::swim( here, player_character, player_character.pos() ); in actualize()
252 Character &player_character = get_player_character(); in per_turn() local
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H A Dcomputer_session.cpp581 player_character.moves -= 30; in action_maps()
593 player_character.moves -= 30; in action_map_sewer()
612 player_character.moves -= 30; in action_map_subway()
692 player_character.moves -= 30; in action_amigara_log()
701 player_character.moves -= 30; in action_amigara_log()
709 player_character.moves -= 30; in action_amigara_log()
730 player_character.moves -= 30; in action_amigara_log()
816 player_character.moves -= 70; in action_blood_anal()
863 player_character.moves -= 30; in action_data_anal()
1090 player_character.moves -= 30; in action_irradiator()
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/dports/games/cataclysm-dda-tiles/Cataclysm-DDA-0.F/tests/
H A Dreload_magazine_test.cpp38 player_character.worn.clear();
39 player_character.inv->clear();
40 player_character.remove_weapon();
63 bool ok = mag.reload( player_character, item_location( player_character, &ammo ),
75 bool ok = mag.reload( player_character, item_location( player_character, &ammo ),
106 bool ok = mag.reload( player_character, item_location( player_character, &ammo ),
136 bool ok = mag.reload( player_character, item_location( player_character, &ammo ),
161 bool ok = mag.reload( player_character, item_location( player_character, &ammo ),
354 bool ok = gun.reload( player_character, item_location( player_character, &ammo ),
366 bool ok = gun.reload( player_character, item_location( player_character, &ammo ),
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H A Dunload_naked_test.cpp26 avatar &player_character = get_avatar(); variable
33 REQUIRE( !player_character.is_armed( ) );
34 REQUIRE( player_character.wield( revolver ) );
35 REQUIRE( player_character.is_armed( ) );
41 player_character.moves = 100;
43 player_character.activity.do_turn( player_character );
61 avatar &player_character = get_avatar(); variable
68 REQUIRE( !player_character.is_armed( ) );
70 REQUIRE( player_character.is_armed( ) );
76 player_character.moves = 100;
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H A Dnew_character_test.cpp51 avatar &player_character = get_avatar(); in try_set_traits() local
52 player_character.clear_mutations(); in try_set_traits()
59 } else if( !player_character.has_trait( tr ) ) { in try_set_traits()
63 player_character.set_mutations( oked_traits ); in try_set_traits()
135 avatar &player_character = get_avatar(); variable
136 player_character = get_sanitized_player();
148 player_character.prof = &prof.obj();
153 player_character.worn.clear();
154 player_character.remove_weapon();
155 player_character.inv->clear();
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H A Dnpc_talk_test.cpp146 player_character.str_cur = 8;
147 player_character.dex_cur = 8;
148 player_character.int_cur = 8;
149 player_character.per_cur = 8;
158 player_character.str_cur = 6;
159 player_character.dex_cur = 6;
273 player_character.cash = 0;
500 player_character.cash = 0;
514 player_character.cash = 0;
549 player_character.cash = 0;
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H A Dvehicle_test.cpp23 Character &player_character = get_player_character(); variable
26 here.board_vehicle( test_origin, &player_character );
27 REQUIRE( player_character.in_vehicle );
29 REQUIRE( !player_character.in_vehicle );
37 avatar &player_character = get_avatar(); variable
38 player_character.setpos( test_origin );
44 player_character.grab( object_type::VEHICLE, tripoint_east );
46 REQUIRE( player_character.grab_point == tripoint_east );
89 Character &player_character = get_player_character(); variable
92 here.board_vehicle( test_origin, &player_character );
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H A Dactive_item_test.cpp17 avatar &player_character = get_avatar(); variable
24 cata::optional<std::list<item>::iterator> wear_success = player_character.wear_item( storage );
27 item *inventory_item = player_character.try_add( active_item );
31 bool wield_success = player_character.wield( active_item );
33 REQUIRE( player_character.weapon.charges == active_item_ticks );
35 here.add_item( player_character.pos(), active_item );
36 REQUIRE( here.i_at( player_character.pos() ).only_item().charges == active_item_ticks );
41 player_character.process_items();
45 CHECK( player_character.weapon.charges == expected_ticks );
46 CHECK( here.i_at( player_character.pos() ).only_item().charges == expected_ticks );
H A Dcrafting_test.cpp302 player_character.worn.clear(); in give_tools()
304 player_character.inv->clear(); in give_tools()
305 player_character.remove_weapon(); in give_tools()
339 player_character.moves--; in prep_craft()
378 REQUIRE( player_character.has_recipe( &rec, player_character.crafting_inventory(), in actually_test_craft()
380 player_character.remove_weapon(); in actually_test_craft()
392 player_character.moves = 100; in actually_test_craft()
393 player_character.activity.do_turn( player_character ); in actually_test_craft()
576 player_character.use( player_character.get_item_position( craft ) ); in resume_craft()
582 player_character.moves = 100; in resume_craft()
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/dports/games/cataclysm-dda/Cataclysm-DDA-0.F/tests/
H A Dreload_magazine_test.cpp38 player_character.worn.clear();
39 player_character.inv->clear();
40 player_character.remove_weapon();
63 bool ok = mag.reload( player_character, item_location( player_character, &ammo ),
75 bool ok = mag.reload( player_character, item_location( player_character, &ammo ),
106 bool ok = mag.reload( player_character, item_location( player_character, &ammo ),
136 bool ok = mag.reload( player_character, item_location( player_character, &ammo ),
161 bool ok = mag.reload( player_character, item_location( player_character, &ammo ),
354 bool ok = gun.reload( player_character, item_location( player_character, &ammo ),
366 bool ok = gun.reload( player_character, item_location( player_character, &ammo ),
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H A Dunload_naked_test.cpp26 avatar &player_character = get_avatar(); variable
33 REQUIRE( !player_character.is_armed( ) );
34 REQUIRE( player_character.wield( revolver ) );
35 REQUIRE( player_character.is_armed( ) );
41 player_character.moves = 100;
43 player_character.activity.do_turn( player_character );
61 avatar &player_character = get_avatar(); variable
68 REQUIRE( !player_character.is_armed( ) );
70 REQUIRE( player_character.is_armed( ) );
76 player_character.moves = 100;
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H A Dnew_character_test.cpp51 avatar &player_character = get_avatar(); in try_set_traits() local
52 player_character.clear_mutations(); in try_set_traits()
59 } else if( !player_character.has_trait( tr ) ) { in try_set_traits()
63 player_character.set_mutations( oked_traits ); in try_set_traits()
135 avatar &player_character = get_avatar(); variable
136 player_character = get_sanitized_player();
148 player_character.prof = &prof.obj();
153 player_character.worn.clear();
154 player_character.remove_weapon();
155 player_character.inv->clear();
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H A Dnpc_talk_test.cpp146 player_character.str_cur = 8;
147 player_character.dex_cur = 8;
148 player_character.int_cur = 8;
149 player_character.per_cur = 8;
158 player_character.str_cur = 6;
159 player_character.dex_cur = 6;
273 player_character.cash = 0;
500 player_character.cash = 0;
514 player_character.cash = 0;
549 player_character.cash = 0;
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H A Dvehicle_test.cpp23 Character &player_character = get_player_character(); variable
26 here.board_vehicle( test_origin, &player_character );
27 REQUIRE( player_character.in_vehicle );
29 REQUIRE( !player_character.in_vehicle );
37 avatar &player_character = get_avatar(); variable
38 player_character.setpos( test_origin );
44 player_character.grab( object_type::VEHICLE, tripoint_east );
46 REQUIRE( player_character.grab_point == tripoint_east );
89 Character &player_character = get_player_character(); variable
92 here.board_vehicle( test_origin, &player_character );
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H A Dactive_item_test.cpp17 avatar &player_character = get_avatar(); variable
24 cata::optional<std::list<item>::iterator> wear_success = player_character.wear_item( storage );
27 item *inventory_item = player_character.try_add( active_item );
31 bool wield_success = player_character.wield( active_item );
33 REQUIRE( player_character.weapon.charges == active_item_ticks );
35 here.add_item( player_character.pos(), active_item );
36 REQUIRE( here.i_at( player_character.pos() ).only_item().charges == active_item_ticks );
41 player_character.process_items();
45 CHECK( player_character.weapon.charges == expected_ticks );
46 CHECK( here.i_at( player_character.pos() ).only_item().charges == expected_ticks );
H A Dcrafting_test.cpp302 player_character.worn.clear(); in give_tools()
304 player_character.inv->clear(); in give_tools()
305 player_character.remove_weapon(); in give_tools()
339 player_character.moves--; in prep_craft()
378 REQUIRE( player_character.has_recipe( &rec, player_character.crafting_inventory(), in actually_test_craft()
380 player_character.remove_weapon(); in actually_test_craft()
392 player_character.moves = 100; in actually_test_craft()
393 player_character.activity.do_turn( player_character ); in actually_test_craft()
576 player_character.use( player_character.get_item_position( craft ) ); in resume_craft()
582 player_character.moves = 100; in resume_craft()
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