Searched refs:player_controls (Results 1 – 3 of 3) sorted by relevance
239 void physics_zero_all_controls() { LG_memset(player_controls, 0, sizeof(player_controls)); } in physics_zero_all_controls()243 player_controls[bank][CONTROL_XVEL] = xvel; in physics_set_player_controls()245 player_controls[bank][CONTROL_YVEL] = yvel; in physics_set_player_controls()247 player_controls[bank][CONTROL_ZVEL] = zvel; in physics_set_player_controls()249 player_controls[bank][CONTROL_XYROT] = xyrot; in physics_set_player_controls()251 player_controls[bank][CONTROL_YZROT] = yzrot; in physics_set_player_controls()253 player_controls[bank][CONTROL_XZROT] = xzrot; in physics_set_player_controls()259 player_controls[bank][num] = val; in physics_set_one_control()264 *val = player_controls[bank][num]; in physics_get_one_control()438 if (player_controls[b][i] != 0) { in physics_run()[all …]
912 ui_->player_controls->sizeHint().height());
841 …ui_->widget_playing->set_ideal_height(ui_->status_bar->sizeHint().height() + ui_->player_controls-…