Searched refs:player_res_electricity (Results 1 – 11 of 11) sorted by relevance
155 int player_res_electricity(void);
137 resist = player_res_electricity(); in check_your_resists()
761 if (player_res_electricity() || (random2(100) < fail_rate)) in disc_of_storms()
2488 if (!player_res_electricity()) in monster_attack()2722 if (player_res_electricity()) // resist lightning in monster_attack()
1363 ghost.values[ GVAL_RES_ELEC ] = player_res_electricity(); in save_ghost()
727 int player_res_electricity(void) in player_res_electricity() function
431 set_resist(resists, MR_RES_ELEC, player_res_electricity()); in init_player_ghost()
1007 int player_res_electricity(bool calc_unid = true, bool temp = true,
235 LUARET1(you_res_shock, number, player_res_electricity(false)) in LUARET1()
2422 const int relec = player_res_electricity(calc_unid); in _get_overview_resistances()
1418 int player_res_electricity(bool calc_unid, bool temp, bool items) in player_res_electricity() function6121 return player_res_electricity(); in res_elec()