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Searched refs:player_resists (Results 1 – 5 of 5) sorted by relevance

/dports/games/angband/Angband-4.2.2/src/
H A Dproject-player.c242 if (player_resists(player, ELEM_LIGHT)) { in project_player_handler_LIGHT()
260 if (player_resists(player, ELEM_DARK)) { in project_player_handler_DARK()
299 if (player_resists(player, ELEM_SOUND)) { in project_player_handler_SOUND()
324 if (player_resists(player, ELEM_SHARD)) { in project_player_handler_SHARD()
342 if (player_resists(player, ELEM_NEXUS)) { in project_player_handler_NEXUS()
375 if (player_resists(player, ELEM_NETHER) || in project_player_handler_NETHER()
406 if (player_resists(player, ELEM_CHAOS)) { in project_player_handler_CHAOS()
430 if (player_resists(player, ELEM_DISEN)) { in project_player_handler_DISEN()
456 if (!player_resists(player, ELEM_SHARD)) in project_player_handler_ICE()
581 if (player_resists(player, ELEM_DARK)) { in project_player_handler_DARK_WEAK()
H A Dplayer-util.h110 bool player_resists(struct player *p, int element);
H A Dmon-blows.c588 if (!player_resists(context->p, ELEM_DISEN)) in melee_effect_handler_DISENCHANT()
H A Dplayer-util.c1326 bool player_resists(struct player *p, int element) in player_resists() function
H A Deffects.c3192 player_resists(player, ELEM_NEXUS)) { in effect_handler_TELEPORT_LEVEL()
3390 if (!player_resists(player, ELEM_LIGHT)) { in effect_handler_DESTRUCTION()
3397 if (!player_resists(player, ELEM_DARK)) { in effect_handler_DESTRUCTION()
3794 !player_resists(player, ELEM_DARK)) { in effect_handler_DARKEN_AREA()