Searched refs:player_resists (Results 1 – 5 of 5) sorted by relevance
/dports/games/angband/Angband-4.2.2/src/ |
H A D | project-player.c | 242 if (player_resists(player, ELEM_LIGHT)) { in project_player_handler_LIGHT() 260 if (player_resists(player, ELEM_DARK)) { in project_player_handler_DARK() 299 if (player_resists(player, ELEM_SOUND)) { in project_player_handler_SOUND() 324 if (player_resists(player, ELEM_SHARD)) { in project_player_handler_SHARD() 342 if (player_resists(player, ELEM_NEXUS)) { in project_player_handler_NEXUS() 375 if (player_resists(player, ELEM_NETHER) || in project_player_handler_NETHER() 406 if (player_resists(player, ELEM_CHAOS)) { in project_player_handler_CHAOS() 430 if (player_resists(player, ELEM_DISEN)) { in project_player_handler_DISEN() 456 if (!player_resists(player, ELEM_SHARD)) in project_player_handler_ICE() 581 if (player_resists(player, ELEM_DARK)) { in project_player_handler_DARK_WEAK()
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H A D | player-util.h | 110 bool player_resists(struct player *p, int element);
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H A D | mon-blows.c | 588 if (!player_resists(context->p, ELEM_DISEN)) in melee_effect_handler_DISENCHANT()
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H A D | player-util.c | 1326 bool player_resists(struct player *p, int element) in player_resists() function
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H A D | effects.c | 3192 player_resists(player, ELEM_NEXUS)) { in effect_handler_TELEPORT_LEVEL() 3390 if (!player_resists(player, ELEM_LIGHT)) { in effect_handler_DESTRUCTION() 3397 if (!player_resists(player, ELEM_DARK)) { in effect_handler_DESTRUCTION() 3794 !player_resists(player, ELEM_DARK)) { in effect_handler_DARKEN_AREA()
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