Searched refs:player_sees_dm (Results 1 – 4 of 4) sorted by relevance
2926 if ((!q_ptr->admin_dm || player_sees_dm(Ind)) && 3162 (!Players[0-c_ptr->m_idx]->admin_dm || player_sees_dm(Ind))) {
2501 if (p_ptr->admin_dm || player_sees_dm(Ind)) flag = TRUE; in update_mon()2786 if (p_ptr->admin_dm || player_sees_dm(i)) flag = TRUE; in update_player()2801 if (q_ptr->admin_dm && !player_sees_dm(i)) flag = FALSE; in update_player()
2256 if (q_ptr->admin_dm && !player_sees_dm(Ind)) continue; in detect_invisible()2466 if (q_ptr->admin_dm && !player_sees_dm(Ind)) continue; in detect_creatures()
7768 #define player_sees_dm(I) \ macro