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Searched refs:player_wares (Results 1 – 3 of 3) sorted by relevance

/dports/games/shockolate/systemshock-0.8.2-43-ga9eb1b93/src/GameSrc/
H A Dwares.c153 ubyte *player_wares, *player_status; in use_ware() local
163 get_ware_pointers(waretype, &player_wares, &player_status, &wares, &n); in use_ware()
164 if ((player_wares[num] == 0) && (!(WareActive(player_status[num])))) { in use_ware()
286 void get_ware_pointers(int type, ubyte **player_wares, ubyte **player_status, WARE **wares, int *n)… in get_ware_pointers() argument
289 *player_wares = player_struct.hardwarez; in get_ware_pointers()
296 *player_wares = player_struct.softs.combat; in get_ware_pointers()
301 *player_wares = player_struct.softs.defense; in get_ware_pointers()
306 *player_wares = player_struct.softs.misc; in get_ware_pointers()
335 ubyte *player_status, *player_wares; in wares_update() local
351 get_ware_pointers(i, &player_wares, &player_status, &wares, &n); in wares_update()
H A Dsideicon.c437 ubyte *player_wares, *player_status; in side_icon_expose() local
452 get_ware_pointers(type, &player_wares, &player_status, &wares, &n); in side_icon_expose()
457 if (player_wares[num] == 0) { in side_icon_expose()
/dports/games/shockolate/systemshock-0.8.2-43-ga9eb1b93/src/GameSrc/Headers/
H A Dwares.h119 void get_ware_pointers(int type, ubyte **player_wares, ubyte **player_status, WARE **wares, int *n);