Searched refs:player_wares (Results 1 – 3 of 3) sorted by relevance
/dports/games/shockolate/systemshock-0.8.2-43-ga9eb1b93/src/GameSrc/ |
H A D | wares.c | 153 ubyte *player_wares, *player_status; in use_ware() local 163 get_ware_pointers(waretype, &player_wares, &player_status, &wares, &n); in use_ware() 164 if ((player_wares[num] == 0) && (!(WareActive(player_status[num])))) { in use_ware() 286 void get_ware_pointers(int type, ubyte **player_wares, ubyte **player_status, WARE **wares, int *n)… in get_ware_pointers() argument 289 *player_wares = player_struct.hardwarez; in get_ware_pointers() 296 *player_wares = player_struct.softs.combat; in get_ware_pointers() 301 *player_wares = player_struct.softs.defense; in get_ware_pointers() 306 *player_wares = player_struct.softs.misc; in get_ware_pointers() 335 ubyte *player_status, *player_wares; in wares_update() local 351 get_ware_pointers(i, &player_wares, &player_status, &wares, &n); in wares_update()
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H A D | sideicon.c | 437 ubyte *player_wares, *player_status; in side_icon_expose() local 452 get_ware_pointers(type, &player_wares, &player_status, &wares, &n); in side_icon_expose() 457 if (player_wares[num] == 0) { in side_icon_expose()
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/dports/games/shockolate/systemshock-0.8.2-43-ga9eb1b93/src/GameSrc/Headers/ |
H A D | wares.h | 119 void get_ware_pointers(int type, ubyte **player_wares, ubyte **player_status, WARE **wares, int *n);
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