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Searched refs:player_x_8 (Results 1 – 7 of 7) sorted by relevance

/dports/games/triplane/triplane-classic-1.08.r20130224/src/world/
H A Dterrain.cpp64 extern int player_x_8[16];
136 if (((player_x_8[l]) - player_shown_x[l]) < 0) in terrain_to_screen()
305 tempx = player_x_8[l2] + player_shown_x[l] - player_x_8[l]; in terrain_to_screen()
334 …plane_crash[(in_closing[l2] >> 1) - 1]->blit((player_x_8[l2]) + player_shown_x[l] - (player_x_8[l]… in terrain_to_screen()
574 if (((player_x_8[l]) - player_shown_x[l]) < 0) in solo_terrain_to_screen()
788 temp = abs(player_x_8[l] - player_x_8[l2]); in solo_terrain_to_screen()
796 if ((player_x_8[l] - player_x_8[l2]) > 0) in solo_terrain_to_screen()
807 …plane_crash[(in_closing[l2] >> 1) - 1]->blit((player_x_8[l2]) + player_shown_x[l] - (player_x_8[l]… in solo_terrain_to_screen()
1164 templevel = (((player_x_8[l2]) - 10) / 800); in vesa_terrain_to_screen()
1185 templevel = (((player_x_8[l2]) - 10) / 800); in vesa_terrain_to_screen()
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H A Dtripai.cpp178 if ((player_x_8[l2] - 38) > hangar_x[l]) { in do_mekan()
239 mekan_x[l] = player_x_8[mekan_target[l]] + 10; in do_mekan()
254 mekan_x[l] = player_x_8[mekan_target[l]] - 10 - 13; in do_mekan()
274 player_x_8[mekan_target[l]] = (mekan_x[l] + 10 + 13); in do_mekan()
286 player_x_8[mekan_target[l]] = (mekan_x[l] - 10); in do_mekan()
360 mekan_x[l] = player_x_8[mekan_target[l]] + 10; in do_mekan()
375 mekan_x[l] = player_x_8[mekan_target[l]] - 10 - 13; in do_mekan()
417 player_x_8[mekan_target[l]] = (mekan_x[l] - 10); in do_mekan()
712 if (abs(player_x_8[l2] - infan_x[l]) > 150) in infan_to_plane()
720 …if ((player_on_airfield[infan_country[l]] || ((abs(player_x_8[l2] - player_x_8[infan_country[l]]) … in infan_to_plane()
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H A Dtripaudio.cpp52 play_2d_sample(sample_itshot, player_x_8[solo_country], kkbase_x); in kkbase_sound()
54 play_2d_sample(sample_aagun, player_x_8[solo_country], kkbase_x); in kkbase_sound()
60 play_2d_sample(sample_itexp[wrandom(3)], player_x_8[solo_country], itgun_x); in itgun_sound()
H A Dfobjects.cpp148 …[(shots_flying_x[l] >> 8) - (player_x_8[l2]) + 10 + ((shots_flying_y[l] >> 8) - (player_y_8[l2]) +… in do_shots()
151 … play_2d_sample(sample_hit[wrandom(4)], player_x_8[solo_country], player_x_8[l2]); in do_shots()
241 play_2d_sample(sample_konsu[plane_type], player_x_8[solo_country], player_x_8[player]); in start_shot()
271 …[(fobjects[l].x >> 8) - (player_x_8[l2]) + 10 + ((fobjects[l].y >> 8) - (player_y_8[l2]) + 10) * 2… in do_fobjects()
648 …[(bomb_x[l] >> 8) - (player_x_8[l2]) + 10 + ((bomb_y[l] >> 8) - (player_y_8[l2]) + 10) * 20] != 25… in do_bombs()
719 play_2d_sample(sample_splash[wrandom(3)], player_x_8[solo_country], bomb_x[bb] >> 8); in start_bomb_explo()
723 play_2d_sample(sample_bomb[wrandom(3) + 1], player_x_8[solo_country], bomb_x[bb] >> 8); in start_bomb_explo()
H A Dplane.h40 extern int player_x_8[16];
H A Dplane.cpp45 int player_x_8[16]; variable
333 player_x_8[c] = player_x[c] >> 8; in model_planes()
/dports/games/triplane/triplane-classic-1.08.r20130224/src/
H A Dtriplane.cpp592 player_x_8[l] = player_x[l] >> 8; in hangarmenu_handle()
675 … play_2d_sample(sample_crash[wrandom(2)], player_x_8[solo_country], player_x_8[plane]); in cause_damage()
864 player_x_8[l] = player_x[l] >> 8; in init_player()
1225 px[l] = (player_x_8[l]) - 10; in detect_collision()
1278 … play_2d_sample(sample_crash[wrandom(2)], player_x_8[solo_country], player_x_8[l]); in detect_collision()
1321 play_2d_sample(sample_spcrash, player_x_8[solo_country], player_x_8[l]); in detect_collision()
1323 … play_2d_sample(sample_crash[wrandom(2)], player_x_8[solo_country], player_x_8[l]); in detect_collision()
1362 play_2d_sample(sample_spcrash, player_x_8[solo_country], player_x_8[l]); in detect_collision()
1364 … play_2d_sample(sample_crash[wrandom(2)], player_x_8[solo_country], player_x_8[l]); in detect_collision()
1383 x_offset -= player_x_8[solo_country]; in solo_do_all()
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