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Searched refs:player_y_8 (Results 1 – 6 of 6) sorted by relevance

/dports/games/triplane/triplane-classic-1.08.r20130224/src/world/
H A Dterrain.cpp65 extern int player_y_8[16];
133 if (((player_y_8[l]) - player_shown_y[l] + 90) > 200) in terrain_to_screen()
134 player_shown_y[l] -= 200 - ((player_y_8[l]) - player_shown_y[l] + 90); in terrain_to_screen()
139 if (((player_y_8[l]) - player_shown_y[l]) < 0) in terrain_to_screen()
140 player_shown_y[l] += ((player_y_8[l]) - player_shown_y[l]); in terrain_to_screen()
144 …layer_shown_x[l] - (player_x_8[l]) + x_muutos[l], player_shown_y[l] - (player_y_8[l]) + y_muutos[l… in terrain_to_screen()
306 tempy = player_y_8[l2] + player_shown_y[l] - player_y_8[l]; in terrain_to_screen()
335 … (player_y_8[l2]) + player_shown_y[l] - (player_y_8[l]) - 10 + y_muutos[l], x1_raja[l], in terrain_to_screen()
797 radar[player_tsides[l2]][temp]->blit(0, player_y_8[l2] - 1); in solo_terrain_to_screen()
799 radar[player_tsides[l2]][temp]->blit(317, player_y_8[l2] - 1); in solo_terrain_to_screen()
[all …]
H A Dtripai.cpp628 …nce(itgun_shot_x[number] >> 8, itgun_shot_y[number] >> 8, player_x_8[l], player_y_8[l], &distance); in start_itgun_explosion()
687 …n_shot_x[l] >> 8) - (player_x_8[l2]) + 10 + ((itgun_shot_y[l] >> 8) - (player_y_8[l2]) + 10) * 20]… in do_it_shots()
1095 …lculate_difference(kkbase_x[l] + 13, kkbase_y[l] + 10, player_x_8[l2], player_y_8[l2], &tdistance,… in do_kkbase()
1260 …calculate_difference(player_x_8[number], player_y_8[number], ((player_x[flaggy] + (player_x_speed[… in do_ai()
1293 if ((player_y_8[number]) + 40 > terrain_level[player_x_8[number]]) in do_ai()
1319 ydistance = leveldata.airfield_y[player_tsides[number]] - player_y_8[number]; in do_ai()
1457 if (player_speed[number] > 2700 && (player_y_8[number]) > 100) { in do_ai()
1640 … if ((wide_terrain_level[player_x_8[number]] - (player_y_8[number])) > ((player_y_8[number]) + 15)) in do_ai()
1658 … if ((wide_terrain_level[player_x_8[number]] - (player_y_8[number])) > ((player_y_8[number]) + 15)) in do_ai()
1705 ydistance = leveldata.airfield_y[player_tsides[number]] - player_y_8[number]; in do_ai()
H A Dplane.h41 extern int player_y_8[16];
H A Dplane.cpp46 int player_y_8[16]; variable
334 player_y_8[c] = player_y[c] >> 8; in model_planes()
H A Dfobjects.cpp148 …ying_x[l] >> 8) - (player_x_8[l2]) + 10 + ((shots_flying_y[l] >> 8) - (player_y_8[l2]) + 10) * 20]… in do_shots()
271 …fobjects[l].x >> 8) - (player_x_8[l2]) + 10 + ((fobjects[l].y >> 8) - (player_y_8[l2]) + 10) * 20]… in do_fobjects()
648 …[(bomb_x[l] >> 8) - (player_x_8[l2]) + 10 + ((bomb_y[l] >> 8) - (player_y_8[l2]) + 10) * 20] != 25… in do_bombs()
/dports/games/triplane/triplane-classic-1.08.r20130224/src/
H A Dtriplane.cpp593 player_y_8[l] = player_y[l] >> 8; in hangarmenu_handle()
865 player_y_8[l] = player_y[l] >> 8; in init_player()
1226 py[l] = (player_y_8[l]) - 10; in detect_collision()
3495 player_y_8[l] = 1000; in init_data()