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Searched refs:player_y_speed (Results 1 – 5 of 5) sorted by relevance

/dports/games/triplane/triplane-classic-1.08.r20130224/src/world/
H A Dplane.cpp40 int player_x_speed[16], player_y_speed[16]; variable
312 player_y_speed[c] = (sinit[player_angle[c] >> 8] * player_speed[c]) / SPEED; in model_planes()
315 player_y[c] -= player_y_speed[c] >> 8; in model_planes()
H A Dplane.h35 extern int player_x_speed[16], player_y_speed[16];
H A Dtripai.cpp717 ((player_y[l2] - (player_y_speed[l2] >> 7)) >> 8), &distance, &angle); in infan_to_plane()
1097 … ((player_y[l2] + ((player_y_speed[l2] >> 8) * (tdistance << 8) / 1700)) >> 8), &distance, &angle); in do_kkbase()
1192 …y_kohta = ((player_y[number] - ((player_y_speed[number] * AVOID_TERRAIN_FRAMES) >> 8)) >> 8) + PLA… in ai_evade_terrain()
1261 …((player_y[flaggy] - (player_y_speed[flaggy] >> 7)) >> 8), &distance_enemy[flaggy], &angle_enemy[f… in do_ai()
H A Dterrain.cpp59 extern int player_x_speed[16], player_y_speed[16];
127 player_shown_y[l] = 45 + (player_y_speed[l] / 10000); in terrain_to_screen()
/dports/games/triplane/triplane-classic-1.08.r20130224/src/
H A Dtriplane.cpp801 player_y_speed[l] = 0; in init_player()
3513 player_y_speed[l] = 0; in init_data()