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Searched refs:playerclass (Results 1 – 25 of 49) sorted by relevance

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/dports/games/dunelegacy/dunelegacy-0.96.4/include/players/
H A DPlayerFactory.h29 PlayerData( const std::string& playerclass, const std::string& name, in PlayerData() argument
32 : playerclass(playerclass), name(name), pCreate(pCreate), pLoad(pLoad) { in PlayerData()
36 return playerclass; in getPlayerClass()
45 pPlayer->setPlayerclass(playerclass); in create()
51 pPlayer->setPlayerclass(playerclass); in load()
56 std::string playerclass;
81 static const PlayerData* getByPlayerClass(const std::string& playerclass) { in getByPlayerClass() argument
87 if(playerDataList[i].getPlayerClass() == playerclass) { in getByPlayerClass()
95 static int getIndexByPlayerClass(const std::string& playerclass) { in getIndexByPlayerClass() argument
101 if(playerDataList[i].getPlayerClass() == playerclass) { in getIndexByPlayerClass()
H A DPlayer.h94 std::string getPlayerclass() const { return playerclass; }; in getPlayerclass()
95 void setPlayerclass(const std::string& playerclass) { this->playerclass = playerclass; }; in setPlayerclass() argument
291 std::string playerclass; variable
/dports/games/zdoom/zdoom-2.8.1/src/
H A Ds_sound.h355 int S_LookupPlayerSound (const char *playerclass, int gender, const char *logicalname);
356 int S_LookupPlayerSound (const char *playerclass, int gender, FSoundID refid);
362 int S_AddPlayerSound (const char *playerclass, const int gender, int refid, const char *lumpname);
363 int S_AddPlayerSound (const char *playerclass, const int gender, int refid, int lumpnum, bool froms…
364 int S_AddPlayerSoundExisting (const char *playerclass, const int gender, int refid, int aliasto, bo…
365 void S_MarkPlayerSounds (const char *playerclass);
H A Dg_skill.cpp430 const char *playerclass = player->mo->GetClass()->Meta.GetMetaString(APMETA_DisplayName); in G_SkillName() local
432 if (playerclass != NULL) in G_SkillName()
434 FString * pmnm = AllSkills[gameskill].MenuNamesForPlayerClass.CheckKey(playerclass); in G_SkillName()
H A Dd_netinfo.cpp73 CVAR (String, playerclass, "Fighter", CVAR_USERINFO | CVAR_ARCHIVE);
389 case NAME_PlayerClass: coninfo->PlayerClassChanged(playerclass); break; in D_SetupUserInfo()
447 int userinfo_t::SkinChanged(const char *skinname, int playerclass) in SkinChanged() argument
449 int skinnum = R_FindSkin(skinname, playerclass); in SkinChanged()
/dports/games/uhexen2/hexen2source-1.5.9/engine/hexen2/
H A Dgl_rmisc.c276 int playerclass = (int)cl.scores[playernum].playerclass; in R_TranslatePlayerSkin() local
294 colorA = playerTranslation + 256 + color_offsets[playerclass-1]; in R_TranslatePlayerSkin()
315 if (playerclass >= 1 && playerclass <= s) in R_TranslatePlayerSkin()
316 original = player_8bit_texels[playerclass-1]; in R_TranslatePlayerSkin()
H A Dhost_cmd.c829 *sv_globals.cl_playerclass = ent->v.playerclass; in Host_Loadgame_f()
831 svs.clients->playerclass = ent->v.playerclass; in Host_Loadgame_f()
971 ent->v.playerclass = host_client->playerclass; in RestoreClients()
1309 if (sv.loadgame || host_client->playerclass) in Host_Class_f()
1311 if (host_client->edict->v.playerclass) in Host_Class_f()
1312 newClass = host_client->edict->v.playerclass; in Host_Class_f()
1313 else if (host_client->playerclass) in Host_Class_f()
1314 newClass = host_client->playerclass; in Host_Class_f()
1317 host_client->playerclass = newClass; in Host_Class_f()
1318 host_client->edict->v.playerclass = newClass; in Host_Class_f()
[all …]
H A Dclient.h35 float playerclass; member
H A Dserver.h116 float playerclass; member
H A Dsv_user.c401 …if (sv_player->v.playerclass == CLASS_DEMON) // Paladin Special Ability #1 - unrestricted movement… in SV_WaterMove()
403 …else if (sv_player->v.playerclass != CLASS_PALADIN) // Paladin Special Ability #1 - unrestricted m… in SV_WaterMove()
/dports/games/uhexen2/hexen2source-1.5.9/engine/hexenworld/client/
H A Dgl_rmisc.c273 if (!player->playerclass) in R_TranslatePlayerSkin()
287 colorA = playerTranslation + 256 + color_offsets[(int)player->playerclass-1]; in R_TranslatePlayerSkin()
305 model = player_models[cl.players[playernum].playerclass-1]; in R_TranslatePlayerSkin()
309 if (cl.players[playernum].playerclass >= 1 && in R_TranslatePlayerSkin()
310 cl.players[playernum].playerclass <= MAX_PLAYER_CLASS) in R_TranslatePlayerSkin()
312 original = player_8bit_texels[(int)cl.players[playernum].playerclass-1]; in R_TranslatePlayerSkin()
H A Dcl_parse.c922 if (!player->playerclass) in CL_NewTranslation()
940 colorA = playerTranslation + 256 + color_offsets[(int)player->playerclass-1]; in CL_NewTranslation()
983 player->playerclass = atoi(Info_ValueForKey (player->userinfo, "playerclass")); in CL_UpdateUserinfo()
1348 cl.players[i].playerclass = MSG_ReadByte (); in CL_ParseServerMessage()
1349 cl.players[i].level = cl.players[i].playerclass&31; in CL_ParseServerMessage()
1350 cl.players[i].playerclass = cl.players[i].playerclass>>5; in CL_ParseServerMessage()
1359 cl.players[i].playerclass = MSG_ReadByte (); in CL_ParseServerMessage()
1360 cl.players[i].level = cl.players[i].playerclass&31; in CL_ParseServerMessage()
1361 cl.players[i].playerclass = cl.players[i].playerclass>>5; in CL_ParseServerMessage()
H A Dclient.h80 int playerclass; member
403 extern cvar_t playerclass;
H A Dsbar.c566 playerClass = cl.players[cl.playernum].playerclass; in DrawLowerBar()
724 playerClass = cl.players[cl.playernum].playerclass - 1; in CalcAC()
881 if (cl.players[slot].playerclass <= 0 || cl.players[slot].playerclass > MAX_PLAYER_CLASS) in FindColor()
898 colorA = playerTranslation + 256 + color_offsets[(int)cl.players[slot].playerclass-1]; in FindColor()
984 switch (s->playerclass) in Sbar_DeathmatchOverlay()
H A Dmenu.c2413 if (playerclass.integer != CLASS_PALADIN && playerclass.integer != CLASS_THEIF) in M_Menu_Setup_f()
2417 if (playerclass.integer == CLASS_DEMON) in M_Menu_Setup_f()
2422 if (playerclass.integer == CLASS_DWARF) in M_Menu_Setup_f()
2428 setup_class = playerclass.integer; in M_Menu_Setup_f()
H A Dcl_main.c67 cvar_t playerclass = {"playerclass", "1", CVAR_USERINFO|CVAR_ARCHIVE}; variable
1079 Cvar_SetCallback (&playerclass, CL_Callback_Userinfo); in CL_Init()
1090 Cvar_RegisterVariable (&playerclass); in CL_Init()
/dports/games/uhexen2/hexen2source-1.5.9/engine/hexen2/server/
H A Dhost_cmd.c717 *sv_globals.cl_playerclass = ent->v.playerclass; in Host_Loadgame_f()
719 svs.clients->playerclass = ent->v.playerclass; in Host_Loadgame_f()
853 ent->v.playerclass = host_client->playerclass; in RestoreClients()
1160 if (sv.loadgame || host_client->playerclass) in Host_Class_f()
1162 if (host_client->edict->v.playerclass) in Host_Class_f()
1163 newClass = host_client->edict->v.playerclass; in Host_Class_f()
1164 else if (host_client->playerclass) in Host_Class_f()
1165 newClass = host_client->playerclass; in Host_Class_f()
1168 host_client->playerclass = newClass; in Host_Class_f()
1169 host_client->edict->v.playerclass = newClass; in Host_Class_f()
[all …]
/dports/games/uhexen2-extras/hwctf/
H A Dconfig.cfg74 playerclass "1"
/dports/games/uhexen2-extras/hexarena/
H A Dconfig.cfg81 playerclass "0"
/dports/games/dunelegacy/dunelegacy-0.96.4/src/
H A DHouse.cpp110 std::string playerclass = stream.readString(); in House() local
111 const PlayerFactory::PlayerData* pPlayerData = PlayerFactory::getByPlayerClass(playerclass); in House()
113 SDL_Log("Warning: Cannot load player '%s'", playerclass.c_str()); in House()
/dports/games/uhexen2-extras/rk/
H A Dconfig.cfg91 playerclass "1"
/dports/games/uhexen2-extras/db/
H A Dconfig.cfg93 playerclass "2"
/dports/games/uhexen2/hexen2source-1.5.9/engine/hexenworld/server/
H A Dsv_ents.c344 if (client->playerclass <= 0 || client->playerclass > MAX_PLAYER_CLASS) in SV_WriteDelta()
350 NewName[strlen(NewName)-5] = client->playerclass + 48; in SV_WriteDelta()
888 clent->v.playerclass == CLASS_DWARF) in SV_WritePlayersToClient()
1208 clent->v.playerclass == CLASS_DWARF) in SV_WritePlayersToClient()
H A Dserver.h149 int playerclass; member
/dports/games/libretro-tyrquake/tyrquake-e76477d/common/
H A Dsv_user.c320 …if (sv_player->v.playerclass==CLASS_DEMON) // Paladin Special Ability #1 - unrestricted movement… in SV_WaterMove()
322 …else if (sv_player->v.playerclass!=CLASS_PALADIN) // Paladin Special Ability #1 - unrestricted m… in SV_WaterMove()

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