/dports/games/dunelegacy/dunelegacy-0.96.4/include/players/ |
H A D | PlayerFactory.h | 29 PlayerData( const std::string& playerclass, const std::string& name, in PlayerData() argument 32 : playerclass(playerclass), name(name), pCreate(pCreate), pLoad(pLoad) { in PlayerData() 36 return playerclass; in getPlayerClass() 45 pPlayer->setPlayerclass(playerclass); in create() 51 pPlayer->setPlayerclass(playerclass); in load() 56 std::string playerclass; 81 static const PlayerData* getByPlayerClass(const std::string& playerclass) { in getByPlayerClass() argument 87 if(playerDataList[i].getPlayerClass() == playerclass) { in getByPlayerClass() 95 static int getIndexByPlayerClass(const std::string& playerclass) { in getIndexByPlayerClass() argument 101 if(playerDataList[i].getPlayerClass() == playerclass) { in getIndexByPlayerClass()
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H A D | Player.h | 94 std::string getPlayerclass() const { return playerclass; }; in getPlayerclass() 95 void setPlayerclass(const std::string& playerclass) { this->playerclass = playerclass; }; in setPlayerclass() argument 291 std::string playerclass; variable
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/dports/games/zdoom/zdoom-2.8.1/src/ |
H A D | s_sound.h | 355 int S_LookupPlayerSound (const char *playerclass, int gender, const char *logicalname); 356 int S_LookupPlayerSound (const char *playerclass, int gender, FSoundID refid); 362 int S_AddPlayerSound (const char *playerclass, const int gender, int refid, const char *lumpname); 363 int S_AddPlayerSound (const char *playerclass, const int gender, int refid, int lumpnum, bool froms… 364 int S_AddPlayerSoundExisting (const char *playerclass, const int gender, int refid, int aliasto, bo… 365 void S_MarkPlayerSounds (const char *playerclass);
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H A D | g_skill.cpp | 430 const char *playerclass = player->mo->GetClass()->Meta.GetMetaString(APMETA_DisplayName); in G_SkillName() local 432 if (playerclass != NULL) in G_SkillName() 434 FString * pmnm = AllSkills[gameskill].MenuNamesForPlayerClass.CheckKey(playerclass); in G_SkillName()
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H A D | d_netinfo.cpp | 73 CVAR (String, playerclass, "Fighter", CVAR_USERINFO | CVAR_ARCHIVE); 389 case NAME_PlayerClass: coninfo->PlayerClassChanged(playerclass); break; in D_SetupUserInfo() 447 int userinfo_t::SkinChanged(const char *skinname, int playerclass) in SkinChanged() argument 449 int skinnum = R_FindSkin(skinname, playerclass); in SkinChanged()
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/dports/games/uhexen2/hexen2source-1.5.9/engine/hexen2/ |
H A D | gl_rmisc.c | 276 int playerclass = (int)cl.scores[playernum].playerclass; in R_TranslatePlayerSkin() local 294 colorA = playerTranslation + 256 + color_offsets[playerclass-1]; in R_TranslatePlayerSkin() 315 if (playerclass >= 1 && playerclass <= s) in R_TranslatePlayerSkin() 316 original = player_8bit_texels[playerclass-1]; in R_TranslatePlayerSkin()
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H A D | host_cmd.c | 829 *sv_globals.cl_playerclass = ent->v.playerclass; in Host_Loadgame_f() 831 svs.clients->playerclass = ent->v.playerclass; in Host_Loadgame_f() 971 ent->v.playerclass = host_client->playerclass; in RestoreClients() 1309 if (sv.loadgame || host_client->playerclass) in Host_Class_f() 1311 if (host_client->edict->v.playerclass) in Host_Class_f() 1312 newClass = host_client->edict->v.playerclass; in Host_Class_f() 1313 else if (host_client->playerclass) in Host_Class_f() 1314 newClass = host_client->playerclass; in Host_Class_f() 1317 host_client->playerclass = newClass; in Host_Class_f() 1318 host_client->edict->v.playerclass = newClass; in Host_Class_f() [all …]
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H A D | client.h | 35 float playerclass; member
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H A D | server.h | 116 float playerclass; member
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H A D | sv_user.c | 401 …if (sv_player->v.playerclass == CLASS_DEMON) // Paladin Special Ability #1 - unrestricted movement… in SV_WaterMove() 403 …else if (sv_player->v.playerclass != CLASS_PALADIN) // Paladin Special Ability #1 - unrestricted m… in SV_WaterMove()
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/dports/games/uhexen2/hexen2source-1.5.9/engine/hexenworld/client/ |
H A D | gl_rmisc.c | 273 if (!player->playerclass) in R_TranslatePlayerSkin() 287 colorA = playerTranslation + 256 + color_offsets[(int)player->playerclass-1]; in R_TranslatePlayerSkin() 305 model = player_models[cl.players[playernum].playerclass-1]; in R_TranslatePlayerSkin() 309 if (cl.players[playernum].playerclass >= 1 && in R_TranslatePlayerSkin() 310 cl.players[playernum].playerclass <= MAX_PLAYER_CLASS) in R_TranslatePlayerSkin() 312 original = player_8bit_texels[(int)cl.players[playernum].playerclass-1]; in R_TranslatePlayerSkin()
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H A D | cl_parse.c | 922 if (!player->playerclass) in CL_NewTranslation() 940 colorA = playerTranslation + 256 + color_offsets[(int)player->playerclass-1]; in CL_NewTranslation() 983 player->playerclass = atoi(Info_ValueForKey (player->userinfo, "playerclass")); in CL_UpdateUserinfo() 1348 cl.players[i].playerclass = MSG_ReadByte (); in CL_ParseServerMessage() 1349 cl.players[i].level = cl.players[i].playerclass&31; in CL_ParseServerMessage() 1350 cl.players[i].playerclass = cl.players[i].playerclass>>5; in CL_ParseServerMessage() 1359 cl.players[i].playerclass = MSG_ReadByte (); in CL_ParseServerMessage() 1360 cl.players[i].level = cl.players[i].playerclass&31; in CL_ParseServerMessage() 1361 cl.players[i].playerclass = cl.players[i].playerclass>>5; in CL_ParseServerMessage()
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H A D | client.h | 80 int playerclass; member 403 extern cvar_t playerclass;
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H A D | sbar.c | 566 playerClass = cl.players[cl.playernum].playerclass; in DrawLowerBar() 724 playerClass = cl.players[cl.playernum].playerclass - 1; in CalcAC() 881 if (cl.players[slot].playerclass <= 0 || cl.players[slot].playerclass > MAX_PLAYER_CLASS) in FindColor() 898 colorA = playerTranslation + 256 + color_offsets[(int)cl.players[slot].playerclass-1]; in FindColor() 984 switch (s->playerclass) in Sbar_DeathmatchOverlay()
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H A D | menu.c | 2413 if (playerclass.integer != CLASS_PALADIN && playerclass.integer != CLASS_THEIF) in M_Menu_Setup_f() 2417 if (playerclass.integer == CLASS_DEMON) in M_Menu_Setup_f() 2422 if (playerclass.integer == CLASS_DWARF) in M_Menu_Setup_f() 2428 setup_class = playerclass.integer; in M_Menu_Setup_f()
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H A D | cl_main.c | 67 cvar_t playerclass = {"playerclass", "1", CVAR_USERINFO|CVAR_ARCHIVE}; variable 1079 Cvar_SetCallback (&playerclass, CL_Callback_Userinfo); in CL_Init() 1090 Cvar_RegisterVariable (&playerclass); in CL_Init()
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/dports/games/uhexen2/hexen2source-1.5.9/engine/hexen2/server/ |
H A D | host_cmd.c | 717 *sv_globals.cl_playerclass = ent->v.playerclass; in Host_Loadgame_f() 719 svs.clients->playerclass = ent->v.playerclass; in Host_Loadgame_f() 853 ent->v.playerclass = host_client->playerclass; in RestoreClients() 1160 if (sv.loadgame || host_client->playerclass) in Host_Class_f() 1162 if (host_client->edict->v.playerclass) in Host_Class_f() 1163 newClass = host_client->edict->v.playerclass; in Host_Class_f() 1164 else if (host_client->playerclass) in Host_Class_f() 1165 newClass = host_client->playerclass; in Host_Class_f() 1168 host_client->playerclass = newClass; in Host_Class_f() 1169 host_client->edict->v.playerclass = newClass; in Host_Class_f() [all …]
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/dports/games/uhexen2-extras/hwctf/ |
H A D | config.cfg | 74 playerclass "1"
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/dports/games/uhexen2-extras/hexarena/ |
H A D | config.cfg | 81 playerclass "0"
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/dports/games/dunelegacy/dunelegacy-0.96.4/src/ |
H A D | House.cpp | 110 std::string playerclass = stream.readString(); in House() local 111 const PlayerFactory::PlayerData* pPlayerData = PlayerFactory::getByPlayerClass(playerclass); in House() 113 SDL_Log("Warning: Cannot load player '%s'", playerclass.c_str()); in House()
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/dports/games/uhexen2-extras/rk/ |
H A D | config.cfg | 91 playerclass "1"
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/dports/games/uhexen2-extras/db/ |
H A D | config.cfg | 93 playerclass "2"
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/dports/games/uhexen2/hexen2source-1.5.9/engine/hexenworld/server/ |
H A D | sv_ents.c | 344 if (client->playerclass <= 0 || client->playerclass > MAX_PLAYER_CLASS) in SV_WriteDelta() 350 NewName[strlen(NewName)-5] = client->playerclass + 48; in SV_WriteDelta() 888 clent->v.playerclass == CLASS_DWARF) in SV_WritePlayersToClient() 1208 clent->v.playerclass == CLASS_DWARF) in SV_WritePlayersToClient()
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H A D | server.h | 149 int playerclass; member
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/dports/games/libretro-tyrquake/tyrquake-e76477d/common/ |
H A D | sv_user.c | 320 …if (sv_player->v.playerclass==CLASS_DEMON) // Paladin Special Ability #1 - unrestricted movement… in SV_WaterMove() 322 …else if (sv_player->v.playerclass!=CLASS_PALADIN) // Paladin Special Ability #1 - unrestricted m… in SV_WaterMove()
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