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Searched refs:playerhit (Results 1 – 5 of 5) sorted by relevance

/dports/games/barony/Barony-3.3.7/src/
H A Dentity.cpp5832 int player, playerhit = -1; in attack() local
5986 if ( playerhit >= 0 ) in attack()
8436 if ( playerhit == clientnum || playerhit < 0 ) in attack()
9045 if ( playerhit >= 0 ) in attack()
9094 if ( playerhit >= 0 ) in attack()
9314 if ( playerhit >= 0 ) in attack()
9433 if ( playerhit >= 0 ) in attack()
9550 if ( playerhit >= 0 ) in attack()
15416 int playerhit = -1; in degradeArmor() local
15420 playerhit = this->skill[2]; in degradeArmor()
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/dports/games/NBlood/NBlood-a1689a4/source/tekwar/src/
H A Dtekgun.cpp353 if( playerhit(hitinfo.sprite, &pnum) ) { in shootgun()
466 if( playerhit(hitinfo.sprite, &pnum) ) { in shootgun()
498 if( playerhit(hitinfo.sprite, &pnum) ) { in shootgun()
884 if( playerhit(hitsprite, &pnum) ) { in gunstatuslistcode()
930 if( !playerhit(hitsprite, &pnum) ) { in gunstatuslistcode()
955 if( playerhit(hitsprite, &pnum) ) { in gunstatuslistcode()
1005 if( playerhit(hitsprite, &pnum) ) { in gunstatuslistcode()
1050 if( playerhit(hitsprite, &pnum) ) { in gunstatuslistcode()
H A Dtekwar.h822 int playerhit(int hitsprite, int *pnum);
H A Dtekstat.cpp2225 if( playerhit(hitinfo.sprite, &pnum) ) { in enemyshootgun()
2676 if( playerhit(hitsprite, &pnum) ) { in statuslistcode()
2873 if( playerhit(hitsprite, &pnum) ) { in statuslistcode()
4204 if( playerhit(hitsprite, &pnum) ) { in statuslistcode()
4240 playerhit(int hitsprite, int *pnum) in playerhit() function
/dports/games/openmortal/openmortal-0.7/data/script/
H A DBackend.pl632 my ( @hits, @playerhit, $i, $j, $fighter, $input);