Searched refs:playerhit (Results 1 – 5 of 5) sorted by relevance
/dports/games/barony/Barony-3.3.7/src/ |
H A D | entity.cpp | 5832 int player, playerhit = -1; in attack() local 5986 if ( playerhit >= 0 ) in attack() 8436 if ( playerhit == clientnum || playerhit < 0 ) in attack() 9045 if ( playerhit >= 0 ) in attack() 9094 if ( playerhit >= 0 ) in attack() 9314 if ( playerhit >= 0 ) in attack() 9433 if ( playerhit >= 0 ) in attack() 9550 if ( playerhit >= 0 ) in attack() 15416 int playerhit = -1; in degradeArmor() local 15420 playerhit = this->skill[2]; in degradeArmor() [all …]
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/dports/games/NBlood/NBlood-a1689a4/source/tekwar/src/ |
H A D | tekgun.cpp | 353 if( playerhit(hitinfo.sprite, &pnum) ) { in shootgun() 466 if( playerhit(hitinfo.sprite, &pnum) ) { in shootgun() 498 if( playerhit(hitinfo.sprite, &pnum) ) { in shootgun() 884 if( playerhit(hitsprite, &pnum) ) { in gunstatuslistcode() 930 if( !playerhit(hitsprite, &pnum) ) { in gunstatuslistcode() 955 if( playerhit(hitsprite, &pnum) ) { in gunstatuslistcode() 1005 if( playerhit(hitsprite, &pnum) ) { in gunstatuslistcode() 1050 if( playerhit(hitsprite, &pnum) ) { in gunstatuslistcode()
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H A D | tekwar.h | 822 int playerhit(int hitsprite, int *pnum);
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H A D | tekstat.cpp | 2225 if( playerhit(hitinfo.sprite, &pnum) ) { in enemyshootgun() 2676 if( playerhit(hitsprite, &pnum) ) { in statuslistcode() 2873 if( playerhit(hitsprite, &pnum) ) { in statuslistcode() 4204 if( playerhit(hitsprite, &pnum) ) { in statuslistcode() 4240 playerhit(int hitsprite, int *pnum) in playerhit() function
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/dports/games/openmortal/openmortal-0.7/data/script/ |
H A D | Backend.pl | 632 my ( @hits, @playerhit, $i, $j, $fighter, $input);
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