Searched refs:playermaps (Results 1 – 6 of 6) sorted by relevance
85 byte * playermaps[MAXPLAYERCOLORS]; variable476 playermaps[i] = SafeMalloc (length); in LoadColorMap()477 playermaps[i] = (byte *)( ((int)playermaps[i] + 255)&~0xff); in LoadColorMap()478 W_ReadLump (lump+i,playermaps[i]); in LoadColorMap()
76 extern byte * playermaps[MAXPLAYERCOLORS];
198 if ((shadingtable>=playermaps[i]) || (shadingtable<=(playermaps[i]+(31*256)))) in ScaleTransparentPost()
973 shadingtable=playermaps[color]+(16<<8); in DrawColoredMenuBufItem()
1649 cmap=playermaps[color]+(1<<12); in DrawColoredMPPic()
1674 map=playermaps[color]; in SetColorLightLevel()