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Searched refs:playerquitflag (Results 1 – 19 of 19) sorted by relevance

/dports/games/NBlood/NBlood-a1689a4/extras/rrsrc/
H A Dgame1.c379 if (playerquitflag[i] == 0) continue; in getpackets()
390 j += playerquitflag[i]; in getpackets()
393 if (playerquitflag[i] == 0) continue; in getpackets()
409 if (nsyn[i].bits&(1<<26)) playerquitflag[i] = 0; in getpackets()
830 if (playerquitflag[i] && (movefifoend[i] <= movefifosendplc)) return; in faketimerhandler()
842 if (playerquitflag[i]) in faketimerhandler()
851 j += playerquitflag[i]; in faketimerhandler()
854 if (playerquitflag[i] == 0) continue; in faketimerhandler()
893 if (playerquitflag[i]) in faketimerhandler()
897 playerquitflag[i] = 0; in faketimerhandler()
H A DGLOBAL.C116 char playerquitflag[MAXPLAYERS]; variable
H A DDUKE3D.H481 extern char playerreadyflag[MAXPLAYERS],playerquitflag[MAXPLAYERS];
H A Dpremap.c2329 clearbufbyte(playerquitflag,MAXPLAYERS,0x01010101); in enterlevel()
/dports/games/NBlood/NBlood-a1689a4/source/rr/src/
H A Dnet.cpp78 if (g_player[i].playerquitflag == 0) in Net_SyncPlayer()
92 g_player[i].playerquitflag = 1; in Net_SyncPlayer()
2081 if (g_player[i].playerquitflag) in Net_GetInput()
2090 j += g_player[i].playerquitflag + g_player[i].playerquitflag; in Net_GetInput()
2149 if (g_player[i].playerquitflag) in Net_GetInput()
2153 g_player[i].playerquitflag = 0; in Net_GetInput()
2195 j += g_player[i].playerquitflag+g_player[i].playerquitflag; in Net_ParsePacket()
3358 g_player[p].playerquitflag = 0; in P_RemovePlayer()
3390 g_player[pbuf[4]].playerquitflag = 1; in Net_ReceiveNewPlayer()
3442 g_player[myconnectindex].playerquitflag = 1; in Net_ReceivePlayerIndex()
[all …]
H A Dplayer.h250 char vote, gotvote, playerreadyflag, playerquitflag, connected; member
H A Dsavegame.cpp2129 g_player[i].playerquitflag = 1; in postloadplayer()
H A Dpremap.cpp2674 g_player[i].playerquitflag = 1; in G_EnterLevel()
H A Dscreens.cpp194 if (!g_player[i].playerquitflag) in G_ShowScores()
H A Dgame.cpp8364 g_player[i].playerquitflag = 1; in app_main()
8376 g_player[0].playerquitflag = 1; in app_main()
H A Dplayer.cpp7420 if (g_player[playerNum].playerquitflag == 0) in P_ProcessInput()
9468 if (g_player[playerNum].playerquitflag == 0) in P_DHProcessInput()
/dports/games/NBlood/NBlood-a1689a4/source/duke3d/src/
H A Dnetwork.h214 int16_t playerquitflag; member
H A Dnetwork.cpp1440 g_player[p].playerquitflag = 0; in P_RemovePlayer()
1518 if (g_player[newPlayerIndex].playerquitflag == 0) in Net_SyncPlayer()
1533 g_player[newPlayerIndex].playerquitflag = 1; in Net_SyncPlayer()
1703 g_player[playerindex].playerquitflag = update->playerquitflag; in Net_ExtractPlayerUpdate()
1926 g_player[other].playerquitflag = 1; in Net_ReceiveClientInfo()
2330 g_player[pbuf[4]].playerquitflag = 1; in Net_ReceiveNewPlayer()
2362 g_player[myconnectindex].playerquitflag = 1; in Net_ReceivePlayerIndex()
2520 update->playerquitflag = g_player[player].playerquitflag; in Net_FillPlayerUpdate()
4897 if (g_player[i].playerquitflag == 0) in Net_SendServerUpdates()
H A Dplayer.h231 char vote, gotvote, pingcnt, playerquitflag, member
H A Dsavegame.cpp2428 g_player[i].playerquitflag = 1; in postloadplayer()
H A Dgamestructures.cpp587 case PLAYER_CONNECTED: labelNum = g_player[playerNum].playerquitflag; break; in VM_GetPlayer()
H A Dscreens.cpp201 if (!g_player[i].playerquitflag) in G_ShowScores()
H A Dgame.cpp6625 g_player[i].playerquitflag = 1; in app_main()
6637 g_player[0].playerquitflag = 1; in app_main()
H A Dplayer.cpp4861 if (thisPlayer.playerquitflag == 0) in P_ProcessInput()