Searched refs:playerquitflag (Results 1 – 19 of 19) sorted by relevance
/dports/games/NBlood/NBlood-a1689a4/extras/rrsrc/ |
H A D | game1.c | 379 if (playerquitflag[i] == 0) continue; in getpackets() 390 j += playerquitflag[i]; in getpackets() 393 if (playerquitflag[i] == 0) continue; in getpackets() 409 if (nsyn[i].bits&(1<<26)) playerquitflag[i] = 0; in getpackets() 830 if (playerquitflag[i] && (movefifoend[i] <= movefifosendplc)) return; in faketimerhandler() 842 if (playerquitflag[i]) in faketimerhandler() 851 j += playerquitflag[i]; in faketimerhandler() 854 if (playerquitflag[i] == 0) continue; in faketimerhandler() 893 if (playerquitflag[i]) in faketimerhandler() 897 playerquitflag[i] = 0; in faketimerhandler()
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H A D | GLOBAL.C | 116 char playerquitflag[MAXPLAYERS]; variable
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H A D | DUKE3D.H | 481 extern char playerreadyflag[MAXPLAYERS],playerquitflag[MAXPLAYERS];
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H A D | premap.c | 2329 clearbufbyte(playerquitflag,MAXPLAYERS,0x01010101); in enterlevel()
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/dports/games/NBlood/NBlood-a1689a4/source/rr/src/ |
H A D | net.cpp | 78 if (g_player[i].playerquitflag == 0) in Net_SyncPlayer() 92 g_player[i].playerquitflag = 1; in Net_SyncPlayer() 2081 if (g_player[i].playerquitflag) in Net_GetInput() 2090 j += g_player[i].playerquitflag + g_player[i].playerquitflag; in Net_GetInput() 2149 if (g_player[i].playerquitflag) in Net_GetInput() 2153 g_player[i].playerquitflag = 0; in Net_GetInput() 2195 j += g_player[i].playerquitflag+g_player[i].playerquitflag; in Net_ParsePacket() 3358 g_player[p].playerquitflag = 0; in P_RemovePlayer() 3390 g_player[pbuf[4]].playerquitflag = 1; in Net_ReceiveNewPlayer() 3442 g_player[myconnectindex].playerquitflag = 1; in Net_ReceivePlayerIndex() [all …]
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H A D | player.h | 250 char vote, gotvote, playerreadyflag, playerquitflag, connected; member
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H A D | savegame.cpp | 2129 g_player[i].playerquitflag = 1; in postloadplayer()
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H A D | premap.cpp | 2674 g_player[i].playerquitflag = 1; in G_EnterLevel()
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H A D | screens.cpp | 194 if (!g_player[i].playerquitflag) in G_ShowScores()
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H A D | game.cpp | 8364 g_player[i].playerquitflag = 1; in app_main() 8376 g_player[0].playerquitflag = 1; in app_main()
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H A D | player.cpp | 7420 if (g_player[playerNum].playerquitflag == 0) in P_ProcessInput() 9468 if (g_player[playerNum].playerquitflag == 0) in P_DHProcessInput()
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/dports/games/NBlood/NBlood-a1689a4/source/duke3d/src/ |
H A D | network.h | 214 int16_t playerquitflag; member
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H A D | network.cpp | 1440 g_player[p].playerquitflag = 0; in P_RemovePlayer() 1518 if (g_player[newPlayerIndex].playerquitflag == 0) in Net_SyncPlayer() 1533 g_player[newPlayerIndex].playerquitflag = 1; in Net_SyncPlayer() 1703 g_player[playerindex].playerquitflag = update->playerquitflag; in Net_ExtractPlayerUpdate() 1926 g_player[other].playerquitflag = 1; in Net_ReceiveClientInfo() 2330 g_player[pbuf[4]].playerquitflag = 1; in Net_ReceiveNewPlayer() 2362 g_player[myconnectindex].playerquitflag = 1; in Net_ReceivePlayerIndex() 2520 update->playerquitflag = g_player[player].playerquitflag; in Net_FillPlayerUpdate() 4897 if (g_player[i].playerquitflag == 0) in Net_SendServerUpdates()
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H A D | player.h | 231 char vote, gotvote, pingcnt, playerquitflag, member
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H A D | savegame.cpp | 2428 g_player[i].playerquitflag = 1; in postloadplayer()
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H A D | gamestructures.cpp | 587 case PLAYER_CONNECTED: labelNum = g_player[playerNum].playerquitflag; break; in VM_GetPlayer()
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H A D | screens.cpp | 201 if (!g_player[i].playerquitflag) in G_ShowScores()
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H A D | game.cpp | 6625 g_player[i].playerquitflag = 1; in app_main() 6637 g_player[0].playerquitflag = 1; in app_main()
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H A D | player.cpp | 4861 if (thisPlayer.playerquitflag == 0) in P_ProcessInput()
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