/dports/games/brutalchess/brutalchess-0.5.2/src/ |
H A D | chessplayer.cpp | 13 ChessPlayer * PlayerFactory(const std::string & playertype) in PlayerFactory() argument 15 if (playertype == "Brutal") { in PlayerFactory() 18 else if (playertype == "Human") { in PlayerFactory() 21 else if (playertype == "Random") { in PlayerFactory() 25 else if (playertype == "GnuChess") { in PlayerFactory() 28 else if (playertype == "Faile") { in PlayerFactory()
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H A D | chessplayer.h | 74 ChessPlayer * PlayerFactory(const std::string & playertype);
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/dports/devel/z88dk/z88dk/libsrc/_DEVELOPMENT/EXAMPLES/sms/AstroForce/src/ |
H A D | player.h | 4 playertype=4; in RemovePlayer() 86 playertype=1; in InitPlayer() 183 playertype=6; in UpdatePlayerState5() 238 if(playercounter>64)playertype=3; in UpdatePlayerState2() 250 playertype=2; in UpdatePlayerState1() 267 (*(playerupdatefunctions[playertype]))(); in UpdatePlayer()
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H A D | powerup.h | 21 if((playertype==3)||(playertype==5)) in UpdatePowerup() 42 if(playertype==3) in InitPowerup()
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H A D | vars.h | 31 unsigned char playertype; // Estado del player variable
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H A D | playstage.h | 32 playertype=5; in InitAfterBossStage()
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/dports/games/rottdc/rottdc-1.0-2/rott/ |
H A D | rt_playr.h | 172 } playertype; typedef 197 extern playertype PLAYERSTATE[MAXPLAYERS],*locplayerstate; 242 int MaxHitpointsForCharacter(playertype*); 246 void ResetPlayerstate(playertype*); 247 void InitializeWeapons(playertype*);
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H A D | rt_playr.c | 418 playertype *pstate; in SetupPlayerobj() 467 {playertype *pstate; in SetShapeoffset() 486 playertype *pstate; in RevivePlayerobj() 555 playertype *pstate; in SpawnPlayerobj() 1227 playertype *pstate; in BatBlast() 1452 playertype * pstate; in GunAttack() 2889 {playertype *pstate; in ResetWeapons() 2907 {playertype *pstate; in SaveWeapons() 3699 {playertype *pstate; in DropWeapon() 4226 {playertype *pstate; in PlayerMove() [all …]
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H A D | rt_game.h | 145 void ClearTriads (playertype * pstate);
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H A D | rt_game.c | 1112 playertype *pstate; in HealPlayer() 1265 playertype *pstate; in GiveWeapon() 1307 playertype * pstate; in GiveMissileWeapon() 1754 void ClearTriads (playertype * pstate) in ClearTriads() 1769 playertype * pstate; in UpdateTriads() 4141 playertype *pstate; in Died() 4764 size=sizeof(playertype); in SaveTheGame() 5112 size=sizeof(playertype); in LoadTheGame()
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H A D | rt_net.c | 132 int MaxSpeedForCharacter(playertype *pstate); 2532 playertype * pstate; in ControlPlayerObj() 2644 int MaxSpeedForCharacter(playertype*pstate) in MaxSpeedForCharacter() 2668 playertype * pstate; in UpdatePlayerObj()
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H A D | rt_actor.c | 2153 playertype *pstate; in T_Count() 3562 playertype *pstate; in BeginPlayerFatality() 3679 playertype *pstate; in Collision() 4247 {playertype *pstate; in TurnActorIntoSprite() 4815 playertype * pstate; in T_Projectile() 5813 playertype *pstate; in EluderCaught() 7365 playertype *pstate; in ActorMovement() 10550 playertype *pstate; in DamagePlayerActor() 12996 playertype * pstate; in ShootActor() 13144 playertype * pstate; in RayShoot() [all …]
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H A D | rt_ted.c | 345 playertype*pstate; in PreCachePlayers() 2276 playertype *pstate; in RespawnPlayerobj() 2633 playertype *pstate; in SetupPlayers() 5845 playertype * pstate; in InitializePlayerstates()
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/dports/lang/basic256/basic256-2.0.0.11/Examples/ |
H A D | tictactoe_comp.kbs | 13 dim playertype$(2) 17 input playertype$[t] 18 until playertype$[t] = "c" or playertype$[t] = "h" 29 if playertype$[player] = "h" then gosub humanplayer 30 if playertype$[player] = "c" then gosub computerplayer
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/dports/games/stratagus/stratagus-3.2.0/src/stratagus/ |
H A D | player.cpp | 1296 const char *playertype; in DebugPlayers() local 1299 case 0: playertype = "Don't know 0"; break; in DebugPlayers() 1300 case 1: playertype = "Don't know 1"; break; in DebugPlayers() 1301 case 2: playertype = "neutral "; break; in DebugPlayers() 1302 case 3: playertype = "nobody "; break; in DebugPlayers() 1303 case 4: playertype = "computer "; break; in DebugPlayers() 1304 case 5: playertype = "person "; break; in DebugPlayers() 1305 case 6: playertype = "rescue pas. "; break; in DebugPlayers() 1306 case 7: playertype = "rescue akt. "; break; in DebugPlayers() 1307 default : playertype = "?unknown? "; break; in DebugPlayers() [all …]
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/dports/games/mari0/ |
H A D | menu.lua | 1008 properprint("{" .. playertype .. "}", (180-(string.len(playertype)+2)*8)*scale, 65*scale) 1601 playertype = "portal" 1877 if playertype == "minecraft" then 1890 playertype = "portal" 1898 playertype = "portal" 1906 playertype = "portal" 1913 playertype = "portal" 1994 playertype = "portal" 2002 playertype = "portal" 2010 playertype = "portal" [all …]
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H A D | game.lua | 1682 if objects["player"][mouseowner] and playertype == "minecraft" and not levelfinished then 2210 …player"][i] = mario:new(startx + (i-1)*mul-6/16, starty-1, i, animation, mariosizes[i], playertype) 2212 …cts["player"][i] = mario:new(1.5 + (i-1)*mul-6/16+1.5, 13, i, animation, mariosizes[i], playertype) 2933 if playertype == "portal" then 2939 elseif playertype == "minecraft" then 2955 if playertype == "portal" then 2961 elseif playertype == "minecraft" then 2977 if playertype == "minecraft" then 2989 if playertype == "minecraft" then 3465 if playertype == "minecraft" then [all …]
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/dports/games/blackshadeselite/blackshadeselite/Source/ |
H A D | Person.h | 36 #define playertype 0 macro
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/dports/games/xfrisk/XFrisk/ |
H A D | aiConway.h | 56 typedef struct playertype struct
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/dports/games/gnubg/gnubg-1.06.002/ |
H A D | backgammon.h | 78 } playertype; typedef 83 playertype pt;
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/dports/games/wyrmgus/Wyrmgus-3.5.4/src/stratagus/ |
H A D | player.cpp | 4140 const char *playertype; in DebugPlayers() local 4143 case 0: playertype = "Don't know 0"; break; in DebugPlayers() 4144 case 1: playertype = "Don't know 1"; break; in DebugPlayers() 4145 case 2: playertype = "neutral "; break; in DebugPlayers() 4146 case 3: playertype = "nobody "; break; in DebugPlayers() 4147 case 4: playertype = "computer "; break; in DebugPlayers() 4148 case 5: playertype = "person "; break; in DebugPlayers() 4149 case 6: playertype = "rescue pas. "; break; in DebugPlayers() 4150 case 7: playertype = "rescue akt. "; break; in DebugPlayers() 4151 default : playertype = "?unknown? "; break; in DebugPlayers() [all …]
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/dports/games/stratagus/stratagus-3.2.0/src/game/ |
H A D | game.cpp | 866 int playertype = (PlayerTypes)Map.Info.PlayerType[i]; in CreateGame() local 868 playertype = GameSettings.Presets[i].Type; in CreateGame() 870 CreatePlayer(playertype); in CreateGame()
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/dports/games/ksirk/ksirk-21.12.3/ksirkskineditor/ |
H A D | mainwindow.cpp | 189 …connect(m_goalDefWidget->playertype,&QAbstractButton::clicked,this,&MainWindow::slotGoalTypePlayer… in MainWindow() 935 m_goalDefWidget->playertype->setChecked(false); in initGoalWidgetWith() 941 m_goalDefWidget->playertype->setChecked(true); in initGoalWidgetWith() 947 m_goalDefWidget->playertype->setChecked(false); in initGoalWidgetWith() 953 m_goalDefWidget->playertype->setChecked(false); in initGoalWidgetWith()
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H A D | ksirkgoaldefinition.ui | 52 <widget class="QRadioButton" name="playertype" >
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/dports/games/wyrmgus/Wyrmgus-3.5.4/src/game/ |
H A D | game.cpp | 1673 int playertype = (PlayerTypes)Map.Info.PlayerType[i]; in CreateGame() local 1676 playertype = GameSettings.Presets[i].Type; in CreateGame() 1678 CreatePlayer(playertype); in CreateGame()
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