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Searched refs:playertype (Results 1 – 25 of 76) sorted by relevance

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/dports/games/brutalchess/brutalchess-0.5.2/src/
H A Dchessplayer.cpp13 ChessPlayer * PlayerFactory(const std::string & playertype) in PlayerFactory() argument
15 if (playertype == "Brutal") { in PlayerFactory()
18 else if (playertype == "Human") { in PlayerFactory()
21 else if (playertype == "Random") { in PlayerFactory()
25 else if (playertype == "GnuChess") { in PlayerFactory()
28 else if (playertype == "Faile") { in PlayerFactory()
H A Dchessplayer.h74 ChessPlayer * PlayerFactory(const std::string & playertype);
/dports/devel/z88dk/z88dk/libsrc/_DEVELOPMENT/EXAMPLES/sms/AstroForce/src/
H A Dplayer.h4 playertype=4; in RemovePlayer()
86 playertype=1; in InitPlayer()
183 playertype=6; in UpdatePlayerState5()
238 if(playercounter>64)playertype=3; in UpdatePlayerState2()
250 playertype=2; in UpdatePlayerState1()
267 (*(playerupdatefunctions[playertype]))(); in UpdatePlayer()
H A Dpowerup.h21 if((playertype==3)||(playertype==5)) in UpdatePowerup()
42 if(playertype==3) in InitPowerup()
H A Dvars.h31 unsigned char playertype; // Estado del player variable
H A Dplaystage.h32 playertype=5; in InitAfterBossStage()
/dports/games/rottdc/rottdc-1.0-2/rott/
H A Drt_playr.h172 } playertype; typedef
197 extern playertype PLAYERSTATE[MAXPLAYERS],*locplayerstate;
242 int MaxHitpointsForCharacter(playertype*);
246 void ResetPlayerstate(playertype*);
247 void InitializeWeapons(playertype*);
H A Drt_playr.c418 playertype *pstate; in SetupPlayerobj()
467 {playertype *pstate; in SetShapeoffset()
486 playertype *pstate; in RevivePlayerobj()
555 playertype *pstate; in SpawnPlayerobj()
1227 playertype *pstate; in BatBlast()
1452 playertype * pstate; in GunAttack()
2889 {playertype *pstate; in ResetWeapons()
2907 {playertype *pstate; in SaveWeapons()
3699 {playertype *pstate; in DropWeapon()
4226 {playertype *pstate; in PlayerMove()
[all …]
H A Drt_game.h145 void ClearTriads (playertype * pstate);
H A Drt_game.c1112 playertype *pstate; in HealPlayer()
1265 playertype *pstate; in GiveWeapon()
1307 playertype * pstate; in GiveMissileWeapon()
1754 void ClearTriads (playertype * pstate) in ClearTriads()
1769 playertype * pstate; in UpdateTriads()
4141 playertype *pstate; in Died()
4764 size=sizeof(playertype); in SaveTheGame()
5112 size=sizeof(playertype); in LoadTheGame()
H A Drt_net.c132 int MaxSpeedForCharacter(playertype *pstate);
2532 playertype * pstate; in ControlPlayerObj()
2644 int MaxSpeedForCharacter(playertype*pstate) in MaxSpeedForCharacter()
2668 playertype * pstate; in UpdatePlayerObj()
H A Drt_actor.c2153 playertype *pstate; in T_Count()
3562 playertype *pstate; in BeginPlayerFatality()
3679 playertype *pstate; in Collision()
4247 {playertype *pstate; in TurnActorIntoSprite()
4815 playertype * pstate; in T_Projectile()
5813 playertype *pstate; in EluderCaught()
7365 playertype *pstate; in ActorMovement()
10550 playertype *pstate; in DamagePlayerActor()
12996 playertype * pstate; in ShootActor()
13144 playertype * pstate; in RayShoot()
[all …]
H A Drt_ted.c345 playertype*pstate; in PreCachePlayers()
2276 playertype *pstate; in RespawnPlayerobj()
2633 playertype *pstate; in SetupPlayers()
5845 playertype * pstate; in InitializePlayerstates()
/dports/lang/basic256/basic256-2.0.0.11/Examples/
H A Dtictactoe_comp.kbs13 dim playertype$(2)
17 input playertype$[t]
18 until playertype$[t] = "c" or playertype$[t] = "h"
29 if playertype$[player] = "h" then gosub humanplayer
30 if playertype$[player] = "c" then gosub computerplayer
/dports/games/stratagus/stratagus-3.2.0/src/stratagus/
H A Dplayer.cpp1296 const char *playertype; in DebugPlayers() local
1299 case 0: playertype = "Don't know 0"; break; in DebugPlayers()
1300 case 1: playertype = "Don't know 1"; break; in DebugPlayers()
1301 case 2: playertype = "neutral "; break; in DebugPlayers()
1302 case 3: playertype = "nobody "; break; in DebugPlayers()
1303 case 4: playertype = "computer "; break; in DebugPlayers()
1304 case 5: playertype = "person "; break; in DebugPlayers()
1305 case 6: playertype = "rescue pas. "; break; in DebugPlayers()
1306 case 7: playertype = "rescue akt. "; break; in DebugPlayers()
1307 default : playertype = "?unknown? "; break; in DebugPlayers()
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/dports/games/mari0/
H A Dmenu.lua1008 properprint("{" .. playertype .. "}", (180-(string.len(playertype)+2)*8)*scale, 65*scale)
1601 playertype = "portal"
1877 if playertype == "minecraft" then
1890 playertype = "portal"
1898 playertype = "portal"
1906 playertype = "portal"
1913 playertype = "portal"
1994 playertype = "portal"
2002 playertype = "portal"
2010 playertype = "portal"
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H A Dgame.lua1682 if objects["player"][mouseowner] and playertype == "minecraft" and not levelfinished then
2210 …player"][i] = mario:new(startx + (i-1)*mul-6/16, starty-1, i, animation, mariosizes[i], playertype)
2212 …cts["player"][i] = mario:new(1.5 + (i-1)*mul-6/16+1.5, 13, i, animation, mariosizes[i], playertype)
2933 if playertype == "portal" then
2939 elseif playertype == "minecraft" then
2955 if playertype == "portal" then
2961 elseif playertype == "minecraft" then
2977 if playertype == "minecraft" then
2989 if playertype == "minecraft" then
3465 if playertype == "minecraft" then
[all …]
/dports/games/blackshadeselite/blackshadeselite/Source/
H A DPerson.h36 #define playertype 0 macro
/dports/games/xfrisk/XFrisk/
H A DaiConway.h56 typedef struct playertype struct
/dports/games/gnubg/gnubg-1.06.002/
H A Dbackgammon.h78 } playertype; typedef
83 playertype pt;
/dports/games/wyrmgus/Wyrmgus-3.5.4/src/stratagus/
H A Dplayer.cpp4140 const char *playertype; in DebugPlayers() local
4143 case 0: playertype = "Don't know 0"; break; in DebugPlayers()
4144 case 1: playertype = "Don't know 1"; break; in DebugPlayers()
4145 case 2: playertype = "neutral "; break; in DebugPlayers()
4146 case 3: playertype = "nobody "; break; in DebugPlayers()
4147 case 4: playertype = "computer "; break; in DebugPlayers()
4148 case 5: playertype = "person "; break; in DebugPlayers()
4149 case 6: playertype = "rescue pas. "; break; in DebugPlayers()
4150 case 7: playertype = "rescue akt. "; break; in DebugPlayers()
4151 default : playertype = "?unknown? "; break; in DebugPlayers()
[all …]
/dports/games/stratagus/stratagus-3.2.0/src/game/
H A Dgame.cpp866 int playertype = (PlayerTypes)Map.Info.PlayerType[i]; in CreateGame() local
868 playertype = GameSettings.Presets[i].Type; in CreateGame()
870 CreatePlayer(playertype); in CreateGame()
/dports/games/ksirk/ksirk-21.12.3/ksirkskineditor/
H A Dmainwindow.cpp189 …connect(m_goalDefWidget->playertype,&QAbstractButton::clicked,this,&MainWindow::slotGoalTypePlayer… in MainWindow()
935 m_goalDefWidget->playertype->setChecked(false); in initGoalWidgetWith()
941 m_goalDefWidget->playertype->setChecked(true); in initGoalWidgetWith()
947 m_goalDefWidget->playertype->setChecked(false); in initGoalWidgetWith()
953 m_goalDefWidget->playertype->setChecked(false); in initGoalWidgetWith()
H A Dksirkgoaldefinition.ui52 <widget class="QRadioButton" name="playertype" >
/dports/games/wyrmgus/Wyrmgus-3.5.4/src/game/
H A Dgame.cpp1673 int playertype = (PlayerTypes)Map.Info.PlayerType[i]; in CreateGame() local
1676 playertype = GameSettings.Presets[i].Type; in CreateGame()
1678 CreatePlayer(playertype); in CreateGame()

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