Searched refs:playervote (Results 1 – 10 of 10) sorted by relevance
44 g_vote_t playervote; variable571 playervote.called = false; in EndDMLevel()572 playervote.yay = 0; in EndDMLevel()573 playervote.nay = 0; in EndDMLevel()574 playervote.command[0] = 0; in EndDMLevel()1647 playervote.time = level.time; in G_RunFrame()1648 if(playervote.time-playervote.starttime > 15 ){ //15 seconds in G_RunFrame()1657 else if(playervote.yay > 2 && playervote.yay > playervote.nay+1) { //3-1 minimum to pass in G_RunFrame()1668 playervote.called = false; in G_RunFrame()1669 playervote.yay = playervote.nay = 0; in G_RunFrame()[all …]
955 if(playervote.called) { in Cmd_CallVote_f()961 playervote.called = true; in Cmd_CallVote_f()962 playervote.yay = playervote.nay = 0; in Cmd_CallVote_f()963 playervote.starttime = level.time; in Cmd_CallVote_f()965 strcpy(playervote.command, gi.args()); in Cmd_CallVote_f()966 safe_bprintf(PRINT_HIGH, "%s called a vote: %s\n", ent->client->pers.netname, playervote.command); in Cmd_CallVote_f()987 if(g_callvote->value && playervote.called) { in Cmd_Vote_f()993 playervote.yay++; in Cmd_Vote_f()1000 playervote.nay++; in Cmd_Vote_f()
1301 playervote.called = false; in SP_worldspawn()1302 playervote.yay = 0; in SP_worldspawn()1303 playervote.nay = 0; in SP_worldspawn()1304 playervote.command[0] = 0; in SP_worldspawn()
524 extern g_vote_t playervote;
2603 if((playervote.called || g_tactical->integer ) && whereFrom == INGAME) in ClientUserinfoChanged()