Searched refs:pmGrimacingFace (Results 1 – 2 of 2) sorted by relevance
280 QScopedPointer<QPixmap> pmGrimacingFace; variable
1150 labelFaceReactionInGame->setPixmap(*pmGrimacingFace); in SLOT_onCellLabelClicked()1692 pmGrimacingFace.reset( new QPixmap() ); in vSetFacesReaction()1717 …pmGrimacingFace.reset( new QPixmap( QIcon(prefix + "grimacing_face.svg").pixmap(length, length) )); in vSetFacesReaction()