Searched refs:pmove_fixed (Results 1 – 25 of 77) sorted by relevance
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499 cg_pmove.pmove_fixed = pmove_fixed.integer;// | cg_pmove_fixed.integer;508 if ( cg_pmove.pmove_fixed ) {580 if ( cg_pmove.pmove_fixed ) {
520 cg_pmove.pmove_fixed = pmove_fixed.integer;// | cg_pmove_fixed.integer; in CG_PredictPlayerState()531 if( cg_pmove.pmove_fixed ) in CG_PredictPlayerState()612 if( cg_pmove.pmove_fixed ) in CG_PredictPlayerState()
618 cg_pmove.pmove_fixed = pmove_fixed.integer; // | cg_pmove_fixed.integer; in CG_PredictPlayerState()642 if ( cg_pmove.pmove_fixed ) { in CG_PredictPlayerState()716 if ( cg_pmove.pmove_fixed ) { in CG_PredictPlayerState()
624 cg_pmove.pmove_fixed = pmove_fixed.integer; // | cg_pmove_fixed.integer; in CG_PredictPlayerState()649 if ( cg_pmove.pmove_fixed ) { in CG_PredictPlayerState()726 if ( cg_pmove.pmove_fixed ) { in CG_PredictPlayerState()
33 set pmove_fixed 0
23 set pmove_fixed 0
1066 cg_pmove.pmove_fixed = pmove_fixed.integer;// | cg_pmove_fixed.integer; in CG_PredictPlayerState()1109 if ( cg_pmove.pmove_fixed ) { in CG_PredictPlayerState()1239 if ( cg_pmove.pmove_fixed ) { in CG_PredictPlayerState()1361 cg_vehPmove.pmove_fixed = pmove_fixed.integer; in CG_PredictPlayerState()
27 set pmove_fixed 0
799 if ( pmove_fixed.integer || client->pers.pmoveFixed ) {921 pm.pmove_fixed = pmove_fixed.integer | client->pers.pmoveFixed;
185 int pmove_fixed; member