/dports/games/iortcw/iortcw-1.51c/SP/code/cgame/ |
H A D | cg_predict.c | 610 if ( pmove_msec.integer < 8 ) { in CG_PredictPlayerState() 612 trap_Cvar_Update( &pmove_msec ); in CG_PredictPlayerState() 613 } else if ( pmove_msec.integer > 33 ) { in CG_PredictPlayerState() 615 trap_Cvar_Update( &pmove_msec ); in CG_PredictPlayerState() 619 cg_pmove.pmove_msec = pmove_msec.integer; in CG_PredictPlayerState() 717 …md.serverTime = ( ( cg_pmove.cmd.serverTime + pmove_msec.integer - 1 ) / pmove_msec.integer ) * pm… in CG_PredictPlayerState()
|
/dports/games/ioquake3-server/ioquake3-1.36/code/cgame/ |
H A D | cg_predict.c | 492 if ( pmove_msec.integer < 8 ) { 495 else if (pmove_msec.integer > 33) { 500 cg_pmove.pmove_msec = pmove_msec.integer; 581 …ve.cmd.serverTime = ((cg_pmove.cmd.serverTime + pmove_msec.integer-1) / pmove_msec.integer) * pmov…
|
/dports/games/ioquake3/ioquake3-1.36/code/cgame/ |
H A D | cg_predict.c | 492 if ( pmove_msec.integer < 8 ) { 495 else if (pmove_msec.integer > 33) { 500 cg_pmove.pmove_msec = pmove_msec.integer; 581 …ve.cmd.serverTime = ((cg_pmove.cmd.serverTime + pmove_msec.integer-1) / pmove_msec.integer) * pmov…
|
/dports/games/evq3/evq3/code/cgame/ |
H A D | cg_predict.c | 492 if ( pmove_msec.integer < 8 ) { 495 else if (pmove_msec.integer > 33) { 500 cg_pmove.pmove_msec = pmove_msec.integer; 581 …ve.cmd.serverTime = ((cg_pmove.cmd.serverTime + pmove_msec.integer-1) / pmove_msec.integer) * pmov…
|
/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/cgame/ |
H A D | cg_predict.c | 492 if ( pmove_msec.integer < 8 ) { 495 else if (pmove_msec.integer > 33) { 500 cg_pmove.pmove_msec = pmove_msec.integer; 581 …ve.cmd.serverTime = ((cg_pmove.cmd.serverTime + pmove_msec.integer-1) / pmove_msec.integer) * pmov…
|
/dports/games/iortcw/iortcw-1.51c/MP/code/cgame/ |
H A D | cg_predict.c | 616 if ( pmove_msec.integer < 8 ) { in CG_PredictPlayerState() 618 trap_Cvar_Update( &pmove_msec ); in CG_PredictPlayerState() 619 } else if ( pmove_msec.integer > 33 ) { in CG_PredictPlayerState() 621 trap_Cvar_Update( &pmove_msec ); in CG_PredictPlayerState() 625 cg_pmove.pmove_msec = pmove_msec.integer; in CG_PredictPlayerState() 727 …md.serverTime = ( ( cg_pmove.cmd.serverTime + pmove_msec.integer - 1 ) / pmove_msec.integer ) * pm… in CG_PredictPlayerState()
|
/dports/games/tremulous/tremulous/tremulous-1.1.0-src/src/cgame/ |
H A D | cg_predict.c | 515 if( pmove_msec.integer < 8 ) in CG_PredictPlayerState() 517 else if( pmove_msec.integer > 33 ) in CG_PredictPlayerState() 521 cg_pmove.pmove_msec = pmove_msec.integer; in CG_PredictPlayerState() 613 cg_pmove.cmd.serverTime = ( ( cg_pmove.cmd.serverTime + pmove_msec.integer - 1 ) / in CG_PredictPlayerState() 614 pmove_msec.integer ) * pmove_msec.integer; in CG_PredictPlayerState()
|
/dports/games/iortcw/iortcw-1.51c/SP/code/game/ |
H A D | g_active.c | 852 if ( pmove_msec.integer < 8 ) { in ClientThink_real() 854 trap_Cvar_Update( &pmove_msec ); in ClientThink_real() 855 } else if ( pmove_msec.integer > 33 ) { in ClientThink_real() 857 trap_Cvar_Update( &pmove_msec ); in ClientThink_real() 861 …ucmd->serverTime = ( ( ucmd->serverTime + pmove_msec.integer - 1 ) / pmove_msec.integer ) * pmove_… in ClientThink_real() 1034 pm.pmove_msec = pmove_msec.integer; in ClientThink_real()
|
/dports/games/openjk/OpenJK-07675e2/codemp/cgame/ |
H A D | cg_predict.c | 1059 if ( pmove_msec.integer < 8 ) { in CG_PredictPlayerState() 1062 else if (pmove_msec.integer > 33) { in CG_PredictPlayerState() 1068 cg_pmove.pmove_msec = pmove_msec.integer; in CG_PredictPlayerState() 1240 …ve.cmd.serverTime = ((cg_pmove.cmd.serverTime + pmove_msec.integer-1) / pmove_msec.integer) * pmov… in CG_PredictPlayerState() 1362 cg_vehPmove.pmove_msec = pmove_msec.integer; in CG_PredictPlayerState()
|
/dports/games/ioquake3/ioquake3-1.36/code/game/ |
H A D | g_active.c | 792 if ( pmove_msec.integer < 8 ) { 795 else if (pmove_msec.integer > 33) { 800 …ucmd->serverTime = ((ucmd->serverTime + pmove_msec.integer-1) / pmove_msec.integer) * pmove_msec.i… 922 pm.pmove_msec = pmove_msec.integer;
|
H A D | bg_public.h | 186 int pmove_msec; member
|
/dports/games/ioquake3-server/ioquake3-1.36/code/game/ |
H A D | g_active.c | 792 if ( pmove_msec.integer < 8 ) { 795 else if (pmove_msec.integer > 33) { 800 …ucmd->serverTime = ((ucmd->serverTime + pmove_msec.integer-1) / pmove_msec.integer) * pmove_msec.i… 922 pm.pmove_msec = pmove_msec.integer;
|
H A D | bg_public.h | 186 int pmove_msec; member
|
/dports/games/evq3/evq3/code/game/ |
H A D | g_active.c | 792 if ( pmove_msec.integer < 8 ) { 795 else if (pmove_msec.integer > 33) { 800 …ucmd->serverTime = ((ucmd->serverTime + pmove_msec.integer-1) / pmove_msec.integer) * pmove_msec.i… 922 pm.pmove_msec = pmove_msec.integer;
|
H A D | bg_public.h | 186 int pmove_msec; member
|
/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/game/ |
H A D | g_active.c | 792 if ( pmove_msec.integer < 8 ) { 795 else if (pmove_msec.integer > 33) { 800 …ucmd->serverTime = ((ucmd->serverTime + pmove_msec.integer-1) / pmove_msec.integer) * pmove_msec.i… 922 pm.pmove_msec = pmove_msec.integer;
|
H A D | bg_public.h | 186 int pmove_msec; member
|
/dports/games/iortcw/iortcw-1.51c/MP/code/game/ |
H A D | g_active.c | 859 if ( pmove_msec.integer < 8 ) { in ClientThink_real() 861 trap_Cvar_Update( &pmove_msec ); in ClientThink_real() 862 } else if ( pmove_msec.integer > 33 ) { in ClientThink_real() 864 trap_Cvar_Update( &pmove_msec ); in ClientThink_real() 868 …ucmd->serverTime = ( ( ucmd->serverTime + pmove_msec.integer - 1 ) / pmove_msec.integer ) * pmove_… in ClientThink_real() 1047 pm.pmove_msec = pmove_msec.integer; in ClientThink_real()
|
/dports/games/tremulous/tremulous/tremulous-1.1.0-src/src/game/ |
H A D | g_active.c | 998 if( pmove_msec.integer < 8 ) in ClientThink_real() 1000 else if( pmove_msec.integer > 33 ) in ClientThink_real() 1005 …ucmd->serverTime = ( ( ucmd->serverTime + pmove_msec.integer - 1 ) / pmove_msec.integer ) * pmove_… in ClientThink_real() 1198 pm.pmove_msec = pmove_msec.integer; in ClientThink_real()
|
/dports/games/quake3-osp/osp/cfg-DefaultModeReference/ |
H A D | ctf.cfg | 28 set pmove_msec 8
|
H A D | qil.cfg | 28 set pmove_msec 8
|
H A D | clanarena.cfg | 28 set pmove_msec 8
|
H A D | 1v1.cfg | 28 set pmove_msec 8
|
H A D | team.cfg | 28 set pmove_msec 8
|
H A D | ffa.cfg | 28 set pmove_msec 8
|