/dports/graphics/lib3ds/lib3ds-1.3.0/lib3ds/ |
H A D | mesh.c | 205 if (mesh->pointL) { in lib3ds_mesh_new_point_list() 209 ASSERT(!mesh->pointL && !mesh->points); in lib3ds_mesh_new_point_list() 211 mesh->pointL=calloc(sizeof(Lib3dsPoint)*points,1); in lib3ds_mesh_new_point_list() 212 if (!mesh->pointL) { in lib3ds_mesh_new_point_list() 235 if (mesh->pointL) { in lib3ds_mesh_free_point_list() 237 free(mesh->pointL); in lib3ds_mesh_free_point_list() 238 mesh->pointL=0; in lib3ds_mesh_free_point_list() 442 lib3ds_vector_min(bmin, mesh->pointL[i].pos); in lib3ds_mesh_bounding_box() 443 lib3ds_vector_max(bmax, mesh->pointL[i].pos); in lib3ds_mesh_bounding_box() 580 lib3ds_vector_copy(p, mesh->pointL[i].pos); in lib3ds_mesh_dump() [all …]
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H A D | mesh.h | 126 Lib3dsPoint *pointL; /*< Point list */ member
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H A D | file.c | 1936 lib3ds_vector_transform(v, M, mesh->pointL[i].pos); in file_bounding_box_of_nodes_impl()
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/dports/cad/meshlab/meshlab-Meshlab-2020.05/src/external/lib3ds-1.3.0/lib3ds/ |
H A D | mesh.c | 205 if (mesh->pointL) { in lib3ds_mesh_new_point_list() 209 ASSERT(!mesh->pointL && !mesh->points); in lib3ds_mesh_new_point_list() 211 mesh->pointL=calloc(sizeof(Lib3dsPoint)*points,1); in lib3ds_mesh_new_point_list() 212 if (!mesh->pointL) { in lib3ds_mesh_new_point_list() 235 if (mesh->pointL) { in lib3ds_mesh_free_point_list() 237 free(mesh->pointL); in lib3ds_mesh_free_point_list() 238 mesh->pointL=0; in lib3ds_mesh_free_point_list() 442 lib3ds_vector_min(bmin, mesh->pointL[i].pos); in lib3ds_mesh_bounding_box() 443 lib3ds_vector_max(bmax, mesh->pointL[i].pos); in lib3ds_mesh_bounding_box() 580 lib3ds_vector_copy(p, mesh->pointL[i].pos); in lib3ds_mesh_dump() [all …]
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H A D | mesh.h | 126 Lib3dsPoint *pointL; /*< Point list */ member
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H A D | file.c | 1936 lib3ds_vector_transform(v, M, mesh->pointL[i].pos); in file_bounding_box_of_nodes_impl()
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/dports/graphics/opencv/.build/3rdparty/ippicv/ippicv_lnx/iw/include/ |
H A D | iw_owni.h | 218 static IW_INLINE IppStatus owniLongCompatCheckPoint(IppiPointL pointL, IppiPoint *pPoint) in owniLongCompatCheckPoint() argument 221 if(OWN_IS_EXCEED_INT(pointL.x) || OWN_IS_EXCEED_INT(pointL.y)) in owniLongCompatCheckPoint() 227 pPoint->x = (int)pointL.x; in owniLongCompatCheckPoint() 228 pPoint->y = (int)pointL.y; in owniLongCompatCheckPoint()
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/dports/games/warzone2100/warzone2100/tools/display/ |
H A D | wzmto3ds.c | 114 m->pointL[j].pos[0] = psMesh->vertexArray[j * 3 + 0]; in dump_to_3ds() 115 m->pointL[j].pos[1] = psMesh->vertexArray[j * 3 + 1]; in dump_to_3ds() 116 m->pointL[j].pos[2] = psMesh->vertexArray[j * 3 + 2]; in dump_to_3ds()
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/dports/games/pacmanarena/pacman/ |
H A D | tds.c | 187 new->a = mesh->pointL[face->points[0]].pos; in tds_add_node_recursive() 188 new->b = mesh->pointL[face->points[1]].pos; in tds_add_node_recursive() 189 new->c = mesh->pointL[face->points[2]].pos; in tds_add_node_recursive()
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/dports/games/warzone2100/warzone2100/tools/3ds2pie/ |
H A D | 3ds2pie.cpp | 103 posList[j].x = m->pointL[j].pos[0]; in dump_3ds_to_pie() 104 posList[j].y = m->pointL[j].pos[2]; in dump_3ds_to_pie() 105 posList[j].z = m->pointL[j].pos[1]; in dump_3ds_to_pie() 109 posList[j].x = m->pointL[j].pos[0]; in dump_3ds_to_pie() 110 posList[j].y = m->pointL[j].pos[1]; in dump_3ds_to_pie() 111 posList[j].z = m->pointL[j].pos[2]; in dump_3ds_to_pie()
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/dports/misc/qt5-examples/qt-everywhere-src-5.15.2/qt3d/examples/qt3d/advancedcustommaterial/ |
H A D | SceneRoot.qml | 92 id: pointL 99 components: [plightpostransform, pointL]
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/dports/devel/vcglib/vcglib-2020.09/wrap/io_trimesh/ |
H A D | export_3ds.h | 281 mesh->pointL[i] = point; 299 mesh->pointL[v_index] = point;
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/dports/graphics/wdune/wdune-1.926/vcglib/wrap/io_trimesh/ |
H A D | export_3ds.h | 281 mesh->pointL[i] = point; 299 mesh->pointL[v_index] = point;
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/dports/graphics/pcl-pointclouds/pcl-pcl-1.12.0/features/include/pcl/features/impl/ |
H A D | integral_image_normal.hpp | 313 PointInT pointL = (*input_)[point_index - rect_width_4_ - 1]; in computePointNormal() local 321 const float mean_x_x = pointR.x - pointL.x; in computePointNormal() 322 const float mean_x_y = pointR.y - pointL.y; in computePointNormal() 681 PointInT pointL = (*input_)[point_index_L_y*width + point_index_L_x]; in computePointNormalMirror() local 689 const float mean_x_x = pointR.x - pointL.x; in computePointNormalMirror() 690 const float mean_x_y = pointR.y - pointL.y; in computePointNormalMirror()
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/dports/games/bzflag-server/bzflag-2.4.22/misc/ |
H A D | 3ds2bzw.cxx | 133 Lib3dsPoint *point = &(mesh->pointL[i]); in main()
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/dports/games/bzflag/bzflag-2.4.22/misc/ |
H A D | 3ds2bzw.cxx | 133 Lib3dsPoint *point = &(mesh->pointL[i]); in main()
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/dports/games/warzone2100/warzone2100/tools/conversion/ |
H A D | 3ds2wzm.c | 89 lib3ds_vector_copy(pos, m->pointL[i].pos); in dump_wzm_file()
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H A D | pie23ds.c | 263 lib3ds_vector_copy(m->pointL[pointCount].pos, pos); in dump_to_3ds()
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/dports/graphics/libQGLViewer/libQGLViewer-2.7.2/examples/contribs/3dsViewer/ |
H A D | 3dsViewer.cpp | 235 glVertex3fv(mesh->pointL[f->points[i]].pos); in renderNode()
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/dports/graphics/kludge3d/kludge3d-20040822/src/ |
H A D | fmt_3ds.c | 190 Lib3dsPoint *p = &lib3ds_mesh->pointL[i]; in f3ds_load_mesh()
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/dports/cad/meshlab/meshlab-Meshlab-2020.05/src/meshlabplugins/io_3ds/ |
H A D | import_3ds.h | 223 Lib3dsVector *p = &mesh->pointL[v].pos; in ReadNode()
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/dports/games/warzone2100/warzone2100/tools/qwzm/ |
H A D | conversion.cpp | 507 lib3ds_vector_copy(pos, m->pointL[i].pos); in load3DS()
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/dports/graphics/lib3ds/lib3ds-1.3.0/examples/ |
H A D | 3dsplay.c | 640 glVertex3fv(mesh->pointL[f->points[i]].pos); in render_node()
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/dports/cad/meshlab/meshlab-Meshlab-2020.05/src/external/lib3ds-1.3.0/examples/ |
H A D | 3dsplay.c | 640 glVertex3fv(mesh->pointL[f->points[i]].pos); in render_node()
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