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Searched refs:point_lower (Results 1 – 3 of 3) sorted by relevance

/dports/devel/godot-tools/godot-3.2.3-stable/scene/animation/
H A Danimation_blend_space_1d.cpp239 int point_lower = -1; in process() local
250 if (point_lower == -1) { in process()
251 point_lower = i; in process()
254 point_lower = i; in process()
270 if (point_lower == -1 && point_higher != -1) { in process()
279 weights[point_lower] = 1.0; in process()
294 weights[point_lower] = blend_lower; in process()
/dports/devel/godot/godot-3.2.3-stable/scene/animation/
H A Danimation_blend_space_1d.cpp239 int point_lower = -1; in process() local
250 if (point_lower == -1) { in process()
251 point_lower = i; in process()
254 point_lower = i; in process()
270 if (point_lower == -1 && point_higher != -1) { in process()
279 weights[point_lower] = 1.0; in process()
294 weights[point_lower] = blend_lower; in process()
/dports/graphics/blender/blender-2.91.0/release/scripts/addons/power_sequencer/operators/utils/
H A Ddraw.py113 point_lower = Vector([center.x - size.x / 2 * direction, center.y - size.y / 2])
116 draw_line(shader, point_tip, point_lower, color)