Searched refs:pointer_pal (Results 1 – 2 of 2) sorted by relevance
/dports/games/NBlood/NBlood-a1689a4/source/duke3d/src/ |
H A D | screens.cpp | 1248 uint8_t pointer_pal = CROSSHAIR_PAL; in G_DisplayRest() local 1258 pointer_pal = 0; in G_DisplayRest() 1263 … rotatesprite_win(pointerpos.x, pointerpos.y, pointer_scale, 0, a, 0, pointer_pal, pointer_o); in G_DisplayRest()
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/dports/games/NBlood/NBlood-a1689a4/source/rr/src/ |
H A D | screens.cpp | 1255 uint8_t pointer_pal = CROSSHAIR_PAL; in G_DisplayRest() local 1261 … rotatesprite_win(pointerpos.x, pointerpos.y, pointer_scale, 0, a, 0, pointer_pal, pointer_o); in G_DisplayRest()
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