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Searched refs:pointingat (Results 1 – 2 of 2) sorted by relevance

/dports/games/sauerbraten/sauerbraten/src/rpggame/
H A Dobjset.cpp8 rpgobj *pointingat = NULL; variable
28 pointingat = NULL; in clearworld()
39 if(pointingat==o) pointingat = NULL; in removefromsystem()
47 pointingat = NULL; in updateobjects()
53 …& intersect(objects[i]->ent, player1->o, worldpos) && (!pointingat || player1->o.dist(pointingat->… in updateobjects()
55 pointingat = objects[i]; in updateobjects()
H A Drpg.h38 extern rpgobj *pointingat;