Searched refs:pointingat (Results 1 – 2 of 2) sorted by relevance
8 rpgobj *pointingat = NULL; variable28 pointingat = NULL; in clearworld()39 if(pointingat==o) pointingat = NULL; in removefromsystem()47 pointingat = NULL; in updateobjects()53 …& intersect(objects[i]->ent, player1->o, worldpos) && (!pointingat || player1->o.dist(pointingat->… in updateobjects()55 pointingat = objects[i]; in updateobjects()
38 extern rpgobj *pointingat;