Searched refs:polybottom (Results 1 – 6 of 6) sorted by relevance
/dports/games/SRB2/SRB2-SRB2_release_2.2.9/src/ |
H A D | p_maputl.c | 556 fixed_t polytop, polybottom; in P_LineOpening() local 562 polybottom = polysec->floorheight; in P_LineOpening() 567 polybottom = INT32_MIN; in P_LineOpening() 570 delta1 = abs(mobj->z - (polybottom + ((polytop - polybottom)/2))); in P_LineOpening() 571 delta2 = abs(thingtop - (polybottom + ((polytop - polybottom)/2))); in P_LineOpening() 573 if (polybottom < opentop && delta1 >= delta2) in P_LineOpening() 574 opentop = polybottom; in P_LineOpening() 575 else if (polybottom < highceiling && delta1 >= delta2) in P_LineOpening() 576 highceiling = polybottom; in P_LineOpening()
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H A D | p_map.c | 2195 fixed_t polytop, polybottom; in P_CheckPosition() local 2212 polybottom = polysec->floorheight; in P_CheckPosition() 2217 polybottom = INT32_MIN; in P_CheckPosition() 2221 delta1 = thing->z - (polybottom + ((polytop - polybottom)/2)); in P_CheckPosition() 2222 delta2 = thingtop - (polybottom + ((polytop - polybottom)/2)); in P_CheckPosition() 2231 tmceilingz = tmdrpoffceilz = polybottom; in P_CheckPosition() 2425 fixed_t polytop, polybottom; in P_CheckCameraPosition() local 2447 polybottom = polysec->floorheight; in P_CheckCameraPosition() 2452 polybottom = INT32_MIN; in P_CheckCameraPosition() 2456 delta1 = thiscam->z - (polybottom + ((polytop - polybottom)/2)); in P_CheckCameraPosition() [all …]
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H A D | p_user.c | 3874 fixed_t polytop, polybottom; in P_DoTeeter() local 3896 polybottom = polysec->floorheight; in P_DoTeeter() 3901 polybottom = INT32_MIN; in P_DoTeeter() 3931 || (polybottom > player->mo->z + player->mo->height in P_DoTeeter() 10242 fixed_t polytop, polybottom; in P_MoveChaseCamera() local 10264 polybottom = polysec->floorheight; in P_MoveChaseCamera() 10269 polybottom = INT32_MIN; in P_MoveChaseCamera() 10273 delta1 = midz - (polybottom + ((polytop - polybottom)/2)); in P_MoveChaseCamera() 10274 delta2 = thingtop - (polybottom + ((polytop - polybottom)/2)); in P_MoveChaseCamera() 10279 if (polybottom < myceilingz && abs(delta1) >= abs(delta2)) in P_MoveChaseCamera() [all …]
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H A D | p_mobj.c | 2204 fixed_t polytop, polybottom; in P_AdjustMobjFloorZ_PolyObjs() local 2225 polybottom = polysec->floorheight; in P_AdjustMobjFloorZ_PolyObjs() 2230 polybottom = INT32_MIN; in P_AdjustMobjFloorZ_PolyObjs() 2233 delta1 = mo->z - (polybottom + ((polytop - polybottom)/2)); in P_AdjustMobjFloorZ_PolyObjs() 2234 delta2 = thingtop - (polybottom + ((polytop - polybottom)/2)); in P_AdjustMobjFloorZ_PolyObjs() 2239 if (polybottom < mo->ceilingz && abs(delta1) >= abs(delta2)) in P_AdjustMobjFloorZ_PolyObjs() 2240 mo->ceilingz = polybottom; in P_AdjustMobjFloorZ_PolyObjs()
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/dports/games/doomlegacy/doomlegacy_1.48.8_source/src/hardware/ |
H A D | hw_main.c | 1729 fixed_t opentop, openbottom, polytop, polybottom; in HWR_StoreWallRange() local 1814 polybottom = openbottom + gr_sidedef->rowoffset; in HWR_StoreWallRange() 1815 polytop = polybottom + textureheight[midtexnum]; in HWR_StoreWallRange() 1820 polybottom = polytop - textureheight[midtexnum]; in HWR_StoreWallRange() 1830 l = polybottom; in HWR_StoreWallRange() 1832 l = (polybottom > openbottom) ? polybottom : openbottom; in HWR_StoreWallRange() 1839 texturevpeg = l + textureheight[gr_sidedef->midtexture] - h + polybottom - l; in HWR_StoreWallRange()
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/dports/games/SRB2/SRB2-SRB2_release_2.2.9/src/hardware/ |
H A D | hw_main.c | 1285 fixed_t popentop, popenbottom, polytop, polybottom, lowcut, highcut; in HWR_ProcessSeg() local 1348 polytop = polybottom + textureheight[gl_midtexture]*repeats; in HWR_ProcessSeg() 1353 polybottom = polytop - textureheight[gl_midtexture]*repeats; in HWR_ProcessSeg() 1358 polybottom = popenbottom + gl_sidedef->rowoffset; in HWR_ProcessSeg() 1359 polytop = polybottom + textureheight[gl_midtexture]*repeats; in HWR_ProcessSeg() 1364 polybottom = polytop - textureheight[gl_midtexture]*repeats; in HWR_ProcessSeg() 1371 lowcut = polybottom; in HWR_ProcessSeg() 1382 l = max(polybottom, lowcut); in HWR_ProcessSeg() 1387 texturevpeg = textureheight[gl_sidedef->midtexture]*repeats - h + polybottom; in HWR_ProcessSeg() 1421 polybottom += midtextureslant; in HWR_ProcessSeg() [all …]
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