Searched refs:polymost1VisFactorLoc (Results 1 – 1 of 1) sorted by relevance
206 static GLint polymost1VisFactorLoc = -1; variable668 polymost1VisFactorLoc = glGetUniformLocation(polymost1CurrentShaderProgramID, "u_visFactor"); in polymost_setCurrentShaderProgram()689 glUniform1f(polymost1VisFactorLoc, polymost1VisFactor); in polymost_setCurrentShaderProgram()807 glUniform1f(polymost1VisFactorLoc, polymost1VisFactor); in polymost_setVisibility()