Searched refs:posFp (Results 1 – 1 of 1) sorted by relevance
/dports/graphics/jogamp-jogl/jogl/src/jogl/classes/com/jogamp/graph/curve/opengl/ |
H A D | RegionRenderer.java | 486 posFp = rsFp.insertShaderSource(0, posFp, rsFpDefPrecision); in useShaderProgram() 489 posFp = rsFp.addDefaultShaderPrecision(gl, posFp); in useShaderProgram() 494 posFp = -1; in useShaderProgram() 498 posFp = rsFp.insertShaderSource(0, posFp, GLSL_USE_COLOR_CHANNEL); in useShaderProgram() 502 posFp = rsFp.insertShaderSource(0, posFp, GLSL_USE_COLOR_TEXTURE); in useShaderProgram() 510 posFp = rsFp.insertShaderSource(0, posFp, AttributeNames.class, "uniforms.glsl"); in useShaderProgram() 515 if( 0 > posFp ) { in useShaderProgram() 528 posFp = rsFp.insertShaderSource(0, posFp, GLSL_MAIN_BEGIN); in useShaderProgram() 536 posFp = rsFp.insertShaderSource(0, posFp, AttributeNames.class, shaderSegment); in useShaderProgram() 540 if( 0 > posFp ) { in useShaderProgram() [all …]
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