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Searched refs:posFp (Results 1 – 1 of 1) sorted by relevance

/dports/graphics/jogamp-jogl/jogl/src/jogl/classes/com/jogamp/graph/curve/opengl/
H A DRegionRenderer.java486 posFp = rsFp.insertShaderSource(0, posFp, rsFpDefPrecision); in useShaderProgram()
489 posFp = rsFp.addDefaultShaderPrecision(gl, posFp); in useShaderProgram()
494 posFp = -1; in useShaderProgram()
498 posFp = rsFp.insertShaderSource(0, posFp, GLSL_USE_COLOR_CHANNEL); in useShaderProgram()
502 posFp = rsFp.insertShaderSource(0, posFp, GLSL_USE_COLOR_TEXTURE); in useShaderProgram()
510 posFp = rsFp.insertShaderSource(0, posFp, AttributeNames.class, "uniforms.glsl"); in useShaderProgram()
515 if( 0 > posFp ) { in useShaderProgram()
528 posFp = rsFp.insertShaderSource(0, posFp, GLSL_MAIN_BEGIN); in useShaderProgram()
536 posFp = rsFp.insertShaderSource(0, posFp, AttributeNames.class, shaderSegment); in useShaderProgram()
540 if( 0 > posFp ) { in useShaderProgram()
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