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Searched refs:posHit (Results 1 – 12 of 12) sorted by relevance

/dports/games/stuntrally/stuntrally-2.6.1/source/editor/
H A DUpdate_Frame.cpp120 …road->posHit = Vector3(rayRes.m_hitPointWorld.getX(),rayRes.m_hitPointWorld.getZ(),-rayRes.m_hitPo… in frameEnded()
122 road->posHit = Vector3::ZERO; in frameEnded()
123 road->ndHit->setPosition(road->posHit); in frameEnded()
161 if (mbLeft) { def = true; deform(road->posHit, dt, s); }else in frameEnded()
162 if (mbRight){ def = true; deform(road->posHit, dt,-s); } in frameEnded()
165 if (mbLeft) { def = true; filter(road->posHit, dt, s); } in frameEnded()
168 if (mbLeft) { def = true; smooth(road->posHit, dt); } in frameEnded()
171 if (mbLeft) { def = true; height(road->posHit, dt, s); } in frameEnded()
H A DUpdate_Key.cpp318 { road->newP.pos.x = road->posHit.x; in keyPressed()
319 road->newP.pos.z = road->posHit.z; in keyPressed()
321 road->newP.pos.y = road->posHit.y; in keyPressed()
366 { terSetH = road->posHit.y; } in keyPressed()
391 fb.pos = road->posHit; fb.rot = Vector3(0.f, 0.f, 0.f); in keyPressed()
550 const Vector3& v = road->posHit; in keyPressed()
H A DUpdate_Edit.cpp320 brVal[8]->setCaption(edH ? "" : fToStr(road->posHit.y,1,4)); in frameRenderingQueued()
514 Vector3 v = road->posHit; in editMouse()
H A DSceneInit.cpp462 Vector3 p(x,0,z); p += scn->road->posHit; in TerCircleUpd()
/dports/games/libretro-shaders-glsl/glsl-shaders-7052b09dc657d56bea443d5661dccbebcafe32dc/procedural/
H A Djasminpatry-are-gee-be.glsl491 vec3 posHit = (posRay + s * normalRay);
657 vec3 posHit = posRay + normalRay * sRay;
658 posHit = PosWrap(posHit);
659 SSdfSample sdfHit = SdfScene(posHit, uRandom);
797 vec3 RgbLightHit(vec3 posHit, vec3 normalRay, SHit hit)
802 posHit,
824 saturate(posHit.z / 300.0)));
826 float dSCellEdge = DSCellEdge(posHit);
899 vec3 posHit = posRay + normalRay * hit.m_s;
905 vec3 rgbLightHit = RgbLightHit(posHit, normalRay, hit);
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/dports/games/stuntrally/stuntrally-2.6.1/source/ogre/
H A DFollowCamera.h63 Ogre::Vector3 posHit[4]; variable
H A DFollowCamera.cpp98 v = pos+ofs; posHit[0] = Vector3(v[0],v[2]- ct0.GetDepth(), -v[1]); in update()
99 v = pos-ofs; posHit[1] = Vector3(v[0],v[2]- ct1.GetDepth(), -v[1]); in update()
100 v = pos+ofs2; posHit[2] = Vector3(v[0],v[2]- ct20.GetDepth(),-v[1]); in update()
101 v = pos-ofs2; posHit[3] = Vector3(v[0],v[2]- ct21.GetDepth(),-v[1]); in update()
H A DCarModel_Update.cpp349 ndWh[w]->setPosition(fCam->posHit[w]); in Update()
/dports/games/stuntrally/stuntrally-2.6.1/source/road/
H A DRoad_Edit.cpp554 newP.pos += posHit - c; // move center to hit pos in Paste()
638 posHit = p.second; in Pick()
642 Vector3 pos = posHit; in Pick()
H A DRoad.h272 Ogre::Vector3 posHit; bool bHitTer;
H A DRoad_File.cpp22 posHit(Vector3::UNIT_SCALE), bHitTer(0), in SplineRoad()
/dports/games/stuntrally/stuntrally-2.6.1/source/ogre/common/
H A DSceneObjects.cpp454 const Vector3& v = scn->road->posHit; in AddNewObj()
556 Vector3 p = scn->road->posHit; p.y += objNew.pos[2]; in UpdObjNewNode()