Searched refs:posHit (Results 1 – 12 of 12) sorted by relevance
/dports/games/stuntrally/stuntrally-2.6.1/source/editor/ |
H A D | Update_Frame.cpp | 120 …road->posHit = Vector3(rayRes.m_hitPointWorld.getX(),rayRes.m_hitPointWorld.getZ(),-rayRes.m_hitPo… in frameEnded() 122 road->posHit = Vector3::ZERO; in frameEnded() 123 road->ndHit->setPosition(road->posHit); in frameEnded() 161 if (mbLeft) { def = true; deform(road->posHit, dt, s); }else in frameEnded() 162 if (mbRight){ def = true; deform(road->posHit, dt,-s); } in frameEnded() 165 if (mbLeft) { def = true; filter(road->posHit, dt, s); } in frameEnded() 168 if (mbLeft) { def = true; smooth(road->posHit, dt); } in frameEnded() 171 if (mbLeft) { def = true; height(road->posHit, dt, s); } in frameEnded()
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H A D | Update_Key.cpp | 318 { road->newP.pos.x = road->posHit.x; in keyPressed() 319 road->newP.pos.z = road->posHit.z; in keyPressed() 321 road->newP.pos.y = road->posHit.y; in keyPressed() 366 { terSetH = road->posHit.y; } in keyPressed() 391 fb.pos = road->posHit; fb.rot = Vector3(0.f, 0.f, 0.f); in keyPressed() 550 const Vector3& v = road->posHit; in keyPressed()
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H A D | Update_Edit.cpp | 320 brVal[8]->setCaption(edH ? "" : fToStr(road->posHit.y,1,4)); in frameRenderingQueued() 514 Vector3 v = road->posHit; in editMouse()
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H A D | SceneInit.cpp | 462 Vector3 p(x,0,z); p += scn->road->posHit; in TerCircleUpd()
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/dports/games/libretro-shaders-glsl/glsl-shaders-7052b09dc657d56bea443d5661dccbebcafe32dc/procedural/ |
H A D | jasminpatry-are-gee-be.glsl | 491 vec3 posHit = (posRay + s * normalRay); 657 vec3 posHit = posRay + normalRay * sRay; 658 posHit = PosWrap(posHit); 659 SSdfSample sdfHit = SdfScene(posHit, uRandom); 797 vec3 RgbLightHit(vec3 posHit, vec3 normalRay, SHit hit) 802 posHit, 824 saturate(posHit.z / 300.0))); 826 float dSCellEdge = DSCellEdge(posHit); 899 vec3 posHit = posRay + normalRay * hit.m_s; 905 vec3 rgbLightHit = RgbLightHit(posHit, normalRay, hit); [all …]
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/dports/games/stuntrally/stuntrally-2.6.1/source/ogre/ |
H A D | FollowCamera.h | 63 Ogre::Vector3 posHit[4]; variable
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H A D | FollowCamera.cpp | 98 v = pos+ofs; posHit[0] = Vector3(v[0],v[2]- ct0.GetDepth(), -v[1]); in update() 99 v = pos-ofs; posHit[1] = Vector3(v[0],v[2]- ct1.GetDepth(), -v[1]); in update() 100 v = pos+ofs2; posHit[2] = Vector3(v[0],v[2]- ct20.GetDepth(),-v[1]); in update() 101 v = pos-ofs2; posHit[3] = Vector3(v[0],v[2]- ct21.GetDepth(),-v[1]); in update()
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H A D | CarModel_Update.cpp | 349 ndWh[w]->setPosition(fCam->posHit[w]); in Update()
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/dports/games/stuntrally/stuntrally-2.6.1/source/road/ |
H A D | Road_Edit.cpp | 554 newP.pos += posHit - c; // move center to hit pos in Paste() 638 posHit = p.second; in Pick() 642 Vector3 pos = posHit; in Pick()
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H A D | Road.h | 272 Ogre::Vector3 posHit; bool bHitTer;
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H A D | Road_File.cpp | 22 posHit(Vector3::UNIT_SCALE), bHitTer(0), in SplineRoad()
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/dports/games/stuntrally/stuntrally-2.6.1/source/ogre/common/ |
H A D | SceneObjects.cpp | 454 const Vector3& v = scn->road->posHit; in AddNewObj() 556 Vector3 p = scn->road->posHit; p.y += objNew.pos[2]; in UpdObjNewNode()
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