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Searched refs:pos_rt (Results 1 – 3 of 3) sorted by relevance

/dports/games/fheroes2/fheroes2-0.9.11/src/fheroes2/battle/
H A Dbattle_dialogs.cpp222 fheroes2::Fill( display, pos_rt.x, pos_rt.y, pos_rt.width, pos_rt.height, 0 ); in DialogBattleSettings()
465 text.Blit( pos_rt.x + ( pos_rt.width - text.w() ) / 2, pos_rt.y + 270 ); in DialogBattleSummary()
469 text.Blit( pos_rt.x + ( pos_rt.width - text.w() ) / 2, pos_rt.y + 285 ); in DialogBattleSummary()
475 text.Blit( pos_rt.x + ( pos_rt.width - text.w() ) / 2, pos_rt.y + 300 ); in DialogBattleSummary()
480 text.Blit( pos_rt.x + ( pos_rt.width - text.w() ) / 2, pos_rt.y + 345 ); in DialogBattleSummary()
486 text.Blit( pos_rt.x + ( pos_rt.width - text.w() ) / 2, pos_rt.y + 360 ); in DialogBattleSummary()
721 fheroes2::ImageRestorer back( display, pos_rt.x, pos_rt.y, pos_rt.width, pos_rt.height ); in DialogBattleHero()
736 fheroes2::Point tp( pos_rt.x, pos_rt.y ); in DialogBattleHero()
745 tp.x = pos_rt.x + ( pos_rt.width - text.w() ) / 2; in DialogBattleHero()
967 box.Blit( pos_rt.x + 175, pos_rt.y + 50 ); in DialogBattleSurrender()
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/dports/games/fheroes2/fheroes2-0.9.11/src/fheroes2/dialog/
H A Ddialog_marketplace.cpp149 …buttonGift.setPosition( pos_rt.x - 70 + ( pos_rt.width - spriteExit.width() ) / 2, pos_rt.y + pos_… in TradeWindowGUI()
150 … buttonTrade.setPosition( pos_rt.x + ( pos_rt.width - spriteExit.width() ) / 2, pos_rt.y + 150 ); in TradeWindowGUI()
151 buttonLeft.setPosition( pos_rt.x + 11, pos_rt.y + 129 ); in TradeWindowGUI()
159 fheroes2::Rect( pos_rt.x, pos_rt.y + 30, pos_rt.width, 100 ) ); in TradeWindowGUI()
208 fheroes2::Rect dst_rt( pos_rt.x, pos_rt.y + 30, pos_rt.width, 100 ); in ShowTradeArea()
229 fheroes2::Point dst_pt( pos_rt.x + ( pos_rt.width - bar.width() ) / 2 - 2, pos_rt.y + 128 ); in ShowTradeArea()
270 dst_pt.x = pos_rt.x + ( pos_rt.width - text.w() ) / 2; in ShowTradeArea()
325 fheroes2::Point dst_pt( pos_rt.x, pos_rt.y ); in Marketplace()
330 dst_pt.x = pos_rt.x + ( pos_rt.width - text.w() ) / 2; in Marketplace()
340 const fheroes2::Point pt1( pos_rt.x, pos_rt.y + 190 ); in Marketplace()
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H A Ddialog_armyinfo.cpp146 pos_rt.x += 9; in ArmyInfo()
147 pos_rt.y -= 1; in ArmyInfo()
150 const fheroes2::Point monsterStatOffset( pos_rt.x + 400, pos_rt.y + 37 ); in ArmyInfo()
155 const fheroes2::Point battleStatOffset( pos_rt.x + 395, pos_rt.y + 184 ); in ArmyInfo()
163 const fheroes2::Point monsterOffset( pos_rt.x + 520 / 4 + 16, pos_rt.y + 175 ); in ArmyInfo()
171 fheroes2::Point dst_pt( pos_rt.x + 400, pos_rt.y + 40 ); in ArmyInfo()
172 dst_pt.x = pos_rt.x + 280; in ArmyInfo()
173 dst_pt.y = pos_rt.y + 192; in ArmyInfo()
177 dst_pt.x = pos_rt.x + 280; in ArmyInfo()
178 dst_pt.y = pos_rt.y + 221; in ArmyInfo()
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